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Merge pull request #5277 from venkatn93/gpuquery
GPU Query infrastructure
This commit is contained in:
commit
014802fd45
11 changed files with 246 additions and 2 deletions
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@ -245,3 +245,20 @@ void Batch::setFramebuffer(const FramebufferPointer& framebuffer) {
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}
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void Batch::beginQuery(const QueryPointer& query) {
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ADD_COMMAND(beginQuery);
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_params.push_back(_queries.cache(query));
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}
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void Batch::endQuery(const QueryPointer& query) {
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ADD_COMMAND(endQuery);
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_params.push_back(_queries.cache(query));
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}
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void Batch::getQuery(const QueryPointer& query) {
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ADD_COMMAND(getQuery);
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_params.push_back(_queries.cache(query));
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}
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@ -18,6 +18,7 @@
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#include <vector>
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#include "Query.h"
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#include "Stream.h"
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#include "Texture.h"
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@ -108,6 +109,11 @@ public:
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// Framebuffer Stage
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void setFramebuffer(const FramebufferPointer& framebuffer);
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// Query Section
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void beginQuery(const QueryPointer& query);
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void endQuery(const QueryPointer& query);
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void getQuery(const QueryPointer& query);
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// TODO: As long as we have gl calls explicitely issued from interface
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// code, we need to be able to record and batch these calls. THe long
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// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
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@ -176,6 +182,10 @@ public:
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COMMAND_setFramebuffer,
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COMMAND_beginQuery,
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COMMAND_endQuery,
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COMMAND_getQuery,
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// TODO: As long as we have gl calls explicitely issued from interface
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// code, we need to be able to record and batch these calls. THe long
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// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
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@ -279,6 +289,7 @@ public:
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typedef Cache<Transform>::Vector TransformCaches;
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typedef Cache<PipelinePointer>::Vector PipelineCaches;
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typedef Cache<FramebufferPointer>::Vector FramebufferCaches;
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typedef Cache<QueryPointer>::Vector QueryCaches;
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// Cache Data in a byte array if too big to fit in Param
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// FOr example Mat4s are going there
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@ -303,6 +314,7 @@ public:
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TransformCaches _transforms;
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PipelineCaches _pipelines;
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FramebufferCaches _framebuffers;
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QueryCaches _queries;
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protected:
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};
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@ -99,6 +99,15 @@ public:
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return reinterpret_cast<T*>(framebuffer.getGPUObject());
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}
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template< typename T >
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static void setGPUObject(const Query& query, T* object) {
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query.setGPUObject(object);
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}
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template< typename T >
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static T* getGPUObject(const Query& query) {
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return reinterpret_cast<T*>(query.getGPUObject());
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}
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protected:
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};
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@ -39,6 +39,9 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::GLBackend::do_setFramebuffer),
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(&::gpu::GLBackend::do_beginQuery),
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(&::gpu::GLBackend::do_endQuery),
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(&::gpu::GLBackend::do_getQuery),
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(&::gpu::GLBackend::do_glEnable),
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(&::gpu::GLBackend::do_glDisable),
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@ -261,7 +264,6 @@ void GLBackend::do_clearFramebuffer(Batch& batch, uint32 paramOffset) {
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(void) CHECK_GL_ERROR();
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}
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// TODO: As long as we have gl calls explicitely issued from interface
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// code, we need to be able to record and batch these calls. THe long
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// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
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@ -189,6 +189,18 @@ public:
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static GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer);
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static GLuint getFramebufferID(const FramebufferPointer& framebuffer);
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class GLQuery : public GPUObject {
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public:
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GLuint _qo = 0;
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GLuint64 _result = 0;
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GLQuery();
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~GLQuery();
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};
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static GLQuery* syncGPUObject(const Query& query);
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static GLuint getQueryID(const QueryPointer& query);
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static const int MAX_NUM_ATTRIBUTES = Stream::NUM_INPUT_SLOTS;
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static const int MAX_NUM_INPUT_BUFFERS = 16;
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@ -369,6 +381,11 @@ protected:
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OutputStageState() {}
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} _output;
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// Query section
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void do_beginQuery(Batch& batch, uint32 paramOffset);
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void do_endQuery(Batch& batch, uint32 paramOffset);
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void do_getQuery(Batch& batch, uint32 paramOffset);
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// TODO: As long as we have gl calls explicitely issued from interface
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// code, we need to be able to record and batch these calls. THe long
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// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
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@ -166,4 +166,3 @@ void GLBackend::do_setFramebuffer(Batch& batch, uint32 paramOffset) {
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_output._framebuffer = framebuffer;
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}
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}
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106
libraries/gpu/src/gpu/GLBackendQuery.cpp
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106
libraries/gpu/src/gpu/GLBackendQuery.cpp
Normal file
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@ -0,0 +1,106 @@
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//
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// GLBackendQuery.cpp
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// libraries/gpu/src/gpu
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//
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// Created by Sam Gateau on 7/7/2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GPULogging.h"
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#include "GLBackendShared.h"
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using namespace gpu;
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GLBackend::GLQuery::GLQuery() {}
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GLBackend::GLQuery::~GLQuery() {
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if (_qo != 0) {
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glDeleteQueries(1, &_qo);
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}
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}
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GLBackend::GLQuery* GLBackend::syncGPUObject(const Query& query) {
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GLQuery* object = Backend::getGPUObject<GLBackend::GLQuery>(query);
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// If GPU object already created and in sync
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if (object) {
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return object;
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}
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// need to have a gpu object?
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if (!object) {
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GLuint qo;
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glGenQueries(1, &qo);
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(void) CHECK_GL_ERROR();
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GLuint64 result = -1;
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// All is green, assign the gpuobject to the Query
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object = new GLQuery();
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object->_qo = qo;
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object->_result = result;
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Backend::setGPUObject(query, object);
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}
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return object;
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}
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GLuint GLBackend::getQueryID(const QueryPointer& query) {
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if (!query) {
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return 0;
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}
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GLQuery* object = GLBackend::syncGPUObject(*query);
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if (object) {
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return object->_qo;
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} else {
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return 0;
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}
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}
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void GLBackend::do_beginQuery(Batch& batch, uint32 paramOffset) {
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auto query = batch._queries.get(batch._params[paramOffset]._uint);
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GLQuery* glquery = syncGPUObject(*query);
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if (glquery) {
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#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
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// (EXT_TIMER_QUERY)
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glBeginQuery(GL_TIME_ELAPSED_EXT, glquery->_qo);
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#else
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glBeginQuery(GL_TIME_ELAPSED, glquery->_qo);
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#endif
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(void)CHECK_GL_ERROR();
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}
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}
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void GLBackend::do_endQuery(Batch& batch, uint32 paramOffset) {
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auto query = batch._queries.get(batch._params[paramOffset]._uint);
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GLQuery* glquery = syncGPUObject(*query);
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if (glquery) {
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#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
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// (EXT_TIMER_QUERY)
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glEndQuery(GL_TIME_ELAPSED_EXT);
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#else
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glEndQuery(GL_TIME_ELAPSED);
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#endif
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(void)CHECK_GL_ERROR();
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}
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}
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void GLBackend::do_getQuery(Batch& batch, uint32 paramOffset) {
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auto query = batch._queries.get(batch._params[paramOffset]._uint);
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GLQuery* glquery = syncGPUObject(*query);
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if (glquery) {
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#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
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// (EXT_TIMER_QUERY)
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#if !defined(Q_OS_LINUX)
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glGetQueryObjectui64vEXT(glquery->_qo, GL_QUERY_RESULT, &glquery->_result);
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#endif
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#else
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glGetQueryObjectui64v(glquery->_qo, GL_QUERY_RESULT, &glquery->_result);
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#endif
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(void)CHECK_GL_ERROR();
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}
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}
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27
libraries/gpu/src/gpu/Query.cpp
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27
libraries/gpu/src/gpu/Query.cpp
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@ -0,0 +1,27 @@
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//
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// Query.cpp
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// interface/src/gpu
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//
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// Created by Niraj Venkat on 7/7/2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Query.h"
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#include <QDebug>
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using namespace gpu;
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Query::Query()
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{
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}
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Query::~Query()
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{
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}
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double Query::getElapsedTime() {
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return 0.0;
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}
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45
libraries/gpu/src/gpu/Query.h
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45
libraries/gpu/src/gpu/Query.h
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@ -0,0 +1,45 @@
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//
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// Query.h
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// interface/src/gpu
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//
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// Created by Niraj Venkat on 7/7/2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_gpu_Query_h
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#define hifi_gpu_Query_h
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#include <assert.h>
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#include <memory>
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#include <vector>
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#include "GPUConfig.h"
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#include "Format.h"
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namespace gpu {
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class Query {
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public:
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Query();
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~Query();
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uint32 queryResult;
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double getElapsedTime();
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protected:
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// This shouldn't be used by anything else than the Backend class with the proper casting.
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mutable GPUObject* _gpuObject = NULL;
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void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
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GPUObject* getGPUObject() const { return _gpuObject; }
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friend class Backend;
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};
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typedef std::shared_ptr<Query> QueryPointer;
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typedef std::vector< QueryPointer > Queries;
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};
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#endif
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@ -76,6 +76,12 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
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_jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D")));
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_jobs.push_back(Job(new ResetGLState::JobModel()));
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// Give ourselves 3 frmaes of timer queries
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_timerQueries.push_back(gpu::QueryPointer(new gpu::Query()));
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_timerQueries.push_back(gpu::QueryPointer(new gpu::Query()));
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_timerQueries.push_back(gpu::QueryPointer(new gpu::Query()));
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_currentTimerQueryIndex = 0;
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}
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RenderDeferredTask::~RenderDeferredTask() {
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@ -102,6 +108,7 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
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for (auto job : _jobs) {
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job.run(sceneContext, renderContext);
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}
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};
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void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) {
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@ -77,6 +77,9 @@ public:
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virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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gpu::Queries _timerQueries;
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int _currentTimerQueryIndex = 0;
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};
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