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fixed compile error with LIBOVR
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1 changed files with 1 additions and 1 deletions
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@ -504,7 +504,7 @@ void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
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}
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glm::vec3 OculusManager::getRelativePosition() {
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#if defined(__APPLE__) || defined(_WIN32)
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#if defined(HAVE_LIBOVR) && (defined(__APPLE__) || defined(_WIN32))
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ovrTrackingState trackingState = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
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ovrVector3f headPosition = trackingState.HeadPose.ThePose.Position;
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