indent switch statement, use const ref

This commit is contained in:
Andrew Meadows 2017-09-25 17:41:14 -07:00
parent 32910e6f40
commit 01304de8c2
2 changed files with 146 additions and 146 deletions

View file

@ -255,8 +255,8 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree
});
});
} else {
_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
next.element->forEachEntity([&](EntityItemPointer entity) {
_traversal.setScanCallback([this](DiffTraversal::VisibleElement& next) {
next.element->forEachEntity([this](EntityItemPointer entity) {
// Bail early if we've already checked this entity this frame
if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
return;
@ -308,10 +308,10 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree
}
});
} else {
_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
_traversal.setScanCallback([this](DiffTraversal::VisibleElement& next) {
uint64_t startOfCompletedTraversal = _traversal.getStartOfCompletedTraversal();
if (next.element->getLastChangedContent() > startOfCompletedTraversal) {
next.element->forEachEntity([=](EntityItemPointer entity) {
next.element->forEachEntity([this](EntityItemPointer entity) {
// Bail early if we've already checked this entity this frame
if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
return;
@ -467,7 +467,7 @@ bool EntityTreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstream
return true;
}
void EntityTreeSendThread::editingEntityPointer(const EntityItemPointer entity) {
void EntityTreeSendThread::editingEntityPointer(const EntityItemPointer& entity) {
if (entity) {
if (_entitiesInQueue.find(entity.get()) == _entitiesInQueue.end() && _knownState.find(entity.get()) != _knownState.end()) {
bool success = false;

View file

@ -59,7 +59,7 @@ private:
uint16_t _numEntities { 0 };
private slots:
void editingEntityPointer(const EntityItemPointer entity);
void editingEntityPointer(const EntityItemPointer& entity);
void deletingEntityPointer(EntityItem* entity);
};