diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index fc06ebabb2..cbb2abea90 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -157,7 +157,7 @@ void EntityTreeRenderer::update() { deleteReleasedModels(); } -bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(glm::vec3& avatarPosition, QVector* entitiesContainingAvatar) { +bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(const glm::vec3& avatarPosition, QVector* entitiesContainingAvatar) { bool didUpdate = false; float radius = 1.0f; // for now, assume 1 meter radius QVector foundEntities; diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.h b/libraries/entities-renderer/src/EntityTreeRenderer.h index b2a2d436c4..8534be852d 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.h +++ b/libraries/entities-renderer/src/EntityTreeRenderer.h @@ -124,7 +124,7 @@ protected: private: void addEntityToScene(EntityItemPointer entity); - bool findBestZoneAndMaybeContainingEntities(glm::vec3& avatarPosition, QVector* entitiesContainingAvatar); + bool findBestZoneAndMaybeContainingEntities(const glm::vec3& avatarPosition, QVector* entitiesContainingAvatar); void applyZonePropertiesToScene(std::shared_ptr zone); void checkAndCallPreload(const EntityItemID& entityID, const bool reload = false);