move JoystickManager to JoystickScriptingInterface, add Joystick class for SDL Joystick

This commit is contained in:
Stephen Birarda 2014-09-23 17:09:46 -07:00
parent 900daf48eb
commit 00b0806c4d
13 changed files with 217 additions and 219 deletions

View file

@ -10,15 +10,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
gamepad = Controller.joystick();
print("THE GAMEPAD NAME is " + gamepad.name);
print("THE GAMEPAD HAS " + gamepad.numAxes + " AXES")
joysticks = Joysticks.availableJoystickNames;
function printValues() {
controllerAxes = gamepad.axes;
for (i = 0; i < controllerAxes.size; i++) {
// print("The value for axis " + i + " is " + controllerAxes[i]);
}
}
Script.update.connect(printValues);
for (i = 0; i < joysticks.length; i++) {
print("Joystick " + i + " is " + joysticks[i]);
}

View file

@ -82,6 +82,7 @@
#include "scripting/AccountScriptingInterface.h"
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/JoystickScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
@ -2155,7 +2156,7 @@ void Application::update(float deltaTime) {
updateFaceshift();
updateVisage();
_sixenseManager.update(deltaTime);
_joystickManager.update();
JoystickScriptingInterface::getInstance().update();
_prioVR.update(deltaTime);
}
@ -3847,6 +3848,8 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AvatarManager", &_avatarManager);
scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance());
#ifdef HAVE_RTMIDI
scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());

View file

@ -59,7 +59,6 @@
#include "avatar/MyAvatar.h"
#include "devices/Faceplus.h"
#include "devices/Faceshift.h"
#include "devices/JoystickManager.h"
#include "devices/PrioVR.h"
#include "devices/SixenseManager.h"
#include "devices/Visage.h"
@ -221,7 +220,6 @@ public:
FaceTracker* getActiveFaceTracker();
SixenseManager* getSixenseManager() { return &_sixenseManager; }
PrioVR* getPrioVR() { return &_prioVR; }
JoystickManager* getJoystickManager() { return &_joystickManager; }
BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
QUndoStack* getUndoStack() { return &_undoStack; }
QSystemTrayIcon* getTrayIcon() { return _trayIcon; }
@ -511,7 +509,6 @@ private:
SixenseManager _sixenseManager;
PrioVR _prioVR;
JoystickManager _joystickManager;
Camera _myCamera; // My view onto the world
Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode

View file

@ -0,0 +1,60 @@
//
// Joystick.cpp
// interface/src/devices
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <limits>
#include <glm/glm.hpp>
#include "Joystick.h"
#ifdef HAVE_SDL
Joystick::Joystick(const QString& name, SDL_Joystick* sdlJoystick) :
_name(name),
_axes(QVector<float>(SDL_JoystickNumAxes(sdlJoystick))),
_buttons(QVector<bool>(SDL_JoystickNumButtons(sdlJoystick))),
_sdlJoystick(sdlJoystick)
{
}
#endif
Joystick::~Joystick() {
#ifdef HAVE_SDL
SDL_JoystickClose(_sdlJoystick);
#endif
}
void Joystick::update() {
#ifdef HAVE_SDL
// update our current values, emit a signal when there is a change
for (int j = 0; j < getNumAxes(); j++) {
float value = glm::round(SDL_JoystickGetAxis(_sdlJoystick, j) + 0.5f) / std::numeric_limits<short>::max();
const float DEAD_ZONE = 0.1f;
float cleanValue = glm::abs(value) < DEAD_ZONE ? 0.0f : value;
if (_axes[j] != cleanValue) {
float oldValue = _axes[j];
_axes[j] = cleanValue;
emit axisValueChanged(j, cleanValue, oldValue);
}
}
for (int j = 0; j < getNumButtons(); j++) {
bool newValue = SDL_JoystickGetButton(_sdlJoystick, j);
if (_buttons[j] != newValue) {
bool oldValue = _buttons[j];
_buttons[j] = newValue;
emit buttonStateChanged(j, newValue, oldValue);
}
}
#endif
}

View file

@ -1,5 +1,5 @@
//
// JoystickInputController.h
// Joystick.h
// interface/src/devices
//
// Created by Stephen Birarda on 2014-09-23.
@ -9,13 +9,18 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_JoystickInputController_h
#define hifi_JoystickInputController_h
#ifndef hifi_Joystick_h
#define hifi_Joystick_h
#include <qobject.h>
#include <qvector.h>
class JoystickInputController : public QObject {
#ifdef HAVE_SDL
#include <SDL.h>
#undef main
#endif
class Joystick : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ getName)
@ -23,28 +28,31 @@ class JoystickInputController : public QObject {
Q_PROPERTY(int numAxes READ getNumAxes)
Q_PROPERTY(QVector<float> axes READ getAxes)
public:
JoystickInputController();
JoystickInputController(const QString& name, int numAxes, int numButtons);
JoystickInputController(const JoystickInputController& otherJoystickController);
JoystickInputController& operator=(const JoystickInputController& otherJoystickController);
Joystick();
~Joystick();
#ifdef HAVE_SDL
Joystick(const QString& name, SDL_Joystick* sdlJoystick);
#endif
void update();
const QString& getName() const { return _name; }
void updateAxis(int index, float value) { _axes[index] = value; }
void updateButton(int index, bool isActive) { _buttons[index] = isActive; }
const QVector<float>& getAxes() const { return _axes; }
const QVector<bool>& getButtons() const { return _buttons; }
int getNumAxes() const { return _axes.size(); }
int getNumButtons() const { return _buttons.size(); }
signals:
void axisValueChanged(int axis, float newValue, float oldValue);
void buttonStateChanged(int button, float newValue, float oldValue);
private:
void swap(JoystickInputController& otherJoystickController);
QString _name;
QVector<float> _axes;
QVector<bool> _buttons;
#ifdef HAVE_SDL
SDL_Joystick* _sdlJoystick;
#endif
};
#endif // hifi_JoystickTracker_h

View file

@ -1,67 +0,0 @@
//
// JoystickManager.cpp
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <limits>
#include <QtDebug>
#include <glm/glm.hpp>
#include <PerfStat.h>
#include "JoystickManager.h"
using namespace std;
JoystickManager::JoystickManager() {
#ifdef HAVE_SDL
SDL_Init(SDL_INIT_JOYSTICK);
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
if (sdlJoystick) {
_sdlJoysticks.append(sdlJoystick);
JoystickInputController controller(SDL_JoystickName(i),
SDL_JoystickNumAxes(sdlJoystick), SDL_JoystickNumButtons(sdlJoystick));
_joysticks.append(controller);
}
}
#endif
}
JoystickManager::~JoystickManager() {
#ifdef HAVE_SDL
foreach (SDL_Joystick* sdlJoystick, _sdlJoysticks) {
SDL_JoystickClose(sdlJoystick);
}
SDL_Quit();
#endif
}
void JoystickManager::update() {
#ifdef HAVE_SDL
PerformanceTimer perfTimer("joystick");
SDL_JoystickUpdate();
for (int i = 0; i < _joysticks.size(); i++) {
SDL_Joystick* sdlJoystick = _sdlJoysticks.at(i);
JoystickInputController& joystick = _joysticks[i];
for (int j = 0; j < joystick.getNumAxes(); j++) {
float value = glm::round(SDL_JoystickGetAxis(sdlJoystick, j) + 0.5f) / numeric_limits<short>::max();
const float DEAD_ZONE = 0.1f;
joystick.updateAxis(j, glm::abs(value) < DEAD_ZONE ? 0.0f : value);
}
for (int j = 0; j < joystick.getNumButtons(); j++) {
joystick.updateButton(j, SDL_JoystickGetButton(sdlJoystick, j));
}
}
#endif
}

View file

@ -1,47 +0,0 @@
//
// JoystickManager.h
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_JoystickManager_h
#define hifi_JoystickManager_h
#include <QObject>
#include <QVector>
#ifdef HAVE_SDL
#include <SDL.h>
#undef main
#endif
#include "JoystickInputController.h"
class JoystickState;
/// Handles joystick input through SDL.
class JoystickManager : public QObject {
Q_OBJECT
public:
JoystickManager();
virtual ~JoystickManager();
QVector<JoystickInputController>& getJoysticks() { return _joysticks; }
void update();
private:
QVector<JoystickInputController> _joysticks;
#ifdef HAVE_SDL
QVector<SDL_Joystick*> _sdlJoysticks;
#endif
};
#endif // hifi_JoystickManager_h

View file

@ -297,17 +297,6 @@ AbstractInputController* ControllerScriptingInterface::createInputController(con
}
}
JoystickInputController* ControllerScriptingInterface::joystick() const {
// stub to just return the first joystick - assume we only have one connected
QVector<JoystickInputController>& activeJoysticks = Application::getInstance()->getJoystickManager()->getJoysticks();
if (activeJoysticks.size() > 0) {
return &activeJoysticks[0];
} else {
return NULL;
}
}
void ControllerScriptingInterface::releaseInputController(AbstractInputController* input) {
_inputControllers.erase(input->getKey());
}

View file

@ -113,7 +113,6 @@ public slots:
/// Factory to create an InputController
virtual AbstractInputController* createInputController(const QString& deviceName, const QString& tracker);
JoystickInputController* joystick() const;
virtual void releaseInputController(AbstractInputController* input);

View file

@ -0,0 +1,82 @@
//
// JoystickManager.cpp
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtDebug>
#ifdef HAVE_SDL
#include <SDL.h>
#undef main
#endif
#include <PerfStat.h>
#include "JoystickScriptingInterface.h"
JoystickScriptingInterface& JoystickScriptingInterface::getInstance() {
static JoystickScriptingInterface sharedInstance;
return sharedInstance;
}
JoystickScriptingInterface::JoystickScriptingInterface() :
_openJoysticks(),
_availableDeviceNames()
{
#ifdef HAVE_SDL
SDL_Init(SDL_INIT_JOYSTICK);
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
_availableDeviceNames << SDL_JoystickName(i);
}
#endif
}
JoystickScriptingInterface::~JoystickScriptingInterface() {
qDeleteAll(_openJoysticks);
#ifdef HAVE_SDL
SDL_Quit();
#endif
}
void JoystickScriptingInterface::update() {
#ifdef HAVE_SDL
PerformanceTimer perfTimer("JoystickScriptingInterface::update");
SDL_JoystickUpdate();
foreach(Joystick* joystick, _openJoysticks) {
joystick->update();
}
#endif
}
Joystick* JoystickScriptingInterface::joystickWithName(const QString& name) {
Joystick* matchingJoystick = _openJoysticks.value(name);
if (!matchingJoystick) {
// we haven't opened a joystick with this name yet - enumerate our SDL devices and see if it exists
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
if (SDL_JoystickName(i) == name) {
matchingJoystick = _openJoysticks.insert(name, new Joystick(name, SDL_JoystickOpen(i))).value();
break;
}
}
qDebug() << "No matching joystick found with name" << name << "- returning NULL pointer.";
}
return matchingJoystick;
}

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@ -0,0 +1,43 @@
//
// JoystickScriptingInterface.h
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_JoystickScriptingInterface_h
#define hifi_JoystickScriptingInterface_h
#include <QObject>
#include <QVector>
#include "devices/Joystick.h"
/// Handles joystick input through SDL.
class JoystickScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QStringList availableJoystickNames READ getAvailableJoystickNames)
public:
static JoystickScriptingInterface& getInstance();
const QStringList& getAvailableJoystickNames() const { return _availableDeviceNames; }
void update();
public slots:
Joystick* joystickWithName(const QString& name);
private:
JoystickScriptingInterface();
~JoystickScriptingInterface();
QMap<QString, Joystick*> _openJoysticks;
QStringList _availableDeviceNames;
};
#endif // hifi_JoystickScriptingInterface_h

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@ -1,52 +0,0 @@
//
// JoystickInputController.cpp
// interface/src/devices
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qmetatype.h>
#include "JoystickInputController.h"
JoystickInputController::JoystickInputController() :
_name(),
_axes(0),
_buttons(0)
{
}
JoystickInputController::JoystickInputController(const QString& name, int numAxes, int numButtons) :
_name(name),
_axes(numAxes),
_buttons(numButtons)
{
}
JoystickInputController::JoystickInputController(const JoystickInputController& otherJoystickController) :
_name(otherJoystickController._name),
_axes(otherJoystickController._axes),
_buttons(otherJoystickController._buttons)
{
}
JoystickInputController& JoystickInputController::operator=(const JoystickInputController& otherJoystickController) {
JoystickInputController temp(otherJoystickController);
swap(temp);
return *this;
}
void JoystickInputController::swap(JoystickInputController& otherJoystickController) {
using std::swap;
swap(_name, otherJoystickController._name);
swap(_axes, otherJoystickController._axes);
swap(_buttons, otherJoystickController._buttons);
}

View file

@ -35,7 +35,6 @@
#include "AnimationObject.h"
#include "ArrayBufferViewClass.h"
#include "DataViewClass.h"
#include "JoystickInputController.h"
#include "MenuItemProperties.h"
#include "MIDIEvent.h"
#include "LocalVoxels.h"
@ -81,14 +80,6 @@ void inputControllerFromScriptValue(const QScriptValue &object, AbstractInputCon
out = qobject_cast<AbstractInputController*>(object.toQObject());
}
QScriptValue joystickToScriptValue(QScriptEngine *engine, JoystickInputController* const &in) {
return engine->newQObject(in);
}
void joystickFromScriptValue(const QScriptValue &object, JoystickInputController* &out) {
out = qobject_cast<JoystickInputController*>(object.toQObject());
}
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString,
AbstractControllerScriptingInterface* controllerScriptingInterface) :
@ -287,7 +278,6 @@ void ScriptEngine::init() {
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
qScriptRegisterMetaType(this, joystickToScriptValue, joystickFromScriptValue);
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);