mirror of
https://github.com/overte-org/overte.git
synced 2025-07-10 21:18:54 +02:00
commit
0094e8fe4f
2 changed files with 199 additions and 130 deletions
|
@ -9,6 +9,8 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
|
var windowDimensions = Controller.getViewportDimensions();
|
||||||
|
|
||||||
var LASER_WIDTH = 4;
|
var LASER_WIDTH = 4;
|
||||||
var LASER_COLOR = { red: 255, green: 0, blue: 0 };
|
var LASER_COLOR = { red: 255, green: 0, blue: 0 };
|
||||||
var LASER_LENGTH_FACTOR = 1.5;
|
var LASER_LENGTH_FACTOR = 1.5;
|
||||||
|
@ -16,6 +18,40 @@ var LASER_LENGTH_FACTOR = 1.5;
|
||||||
var LEFT = 0;
|
var LEFT = 0;
|
||||||
var RIGHT = 1;
|
var RIGHT = 1;
|
||||||
|
|
||||||
|
|
||||||
|
var SPAWN_DISTANCE = 1;
|
||||||
|
var radiusDefault = 0.10;
|
||||||
|
|
||||||
|
var modelURLs = [
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Feisar_Ship.FBX",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/birarda/birarda_head.fbx",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/pug.fbx",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/newInvader16x16-large-purple.svo",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/minotaur/mino_full.fbx",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Combat_tank_V01.FBX",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/orc.fbx",
|
||||||
|
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/slimer.fbx",
|
||||||
|
];
|
||||||
|
|
||||||
|
var toolIconUrl = "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/tools/";
|
||||||
|
var numberOfTools = 1;
|
||||||
|
var toolHeight = 50;
|
||||||
|
var toolWidth = 50;
|
||||||
|
var toolVerticalSpacing = 4;
|
||||||
|
var toolsHeight = toolHeight * numberOfTools + toolVerticalSpacing * (numberOfTools - 1);
|
||||||
|
var toolsX = windowDimensions.x - 8 - toolWidth;
|
||||||
|
var toolsY = (windowDimensions.y - toolsHeight) / 2;
|
||||||
|
|
||||||
|
|
||||||
|
var firstModel = Overlays.addOverlay("image", {
|
||||||
|
x: 0, y: 0, width: toolWidth, height: toolHeight,
|
||||||
|
subImage: { x: 0, y: toolHeight, width: toolWidth, height: toolHeight },
|
||||||
|
imageURL: toolIconUrl + "voxel-tool.svg",
|
||||||
|
x: toolsX, y: toolsY + ((toolHeight + toolVerticalSpacing) * 0), width: toolWidth, height: toolHeight,
|
||||||
|
visible: true,
|
||||||
|
alpha: 0.9
|
||||||
|
});
|
||||||
|
|
||||||
function controller(wichSide) {
|
function controller(wichSide) {
|
||||||
this.side = wichSide;
|
this.side = wichSide;
|
||||||
this.palm = 2 * wichSide;
|
this.palm = 2 * wichSide;
|
||||||
|
@ -46,7 +82,10 @@ function controller(wichSide) {
|
||||||
this.pressing = false; // is trigger being pressed (is pressed now but wasn't previously)
|
this.pressing = false; // is trigger being pressed (is pressed now but wasn't previously)
|
||||||
|
|
||||||
this.grabbing = false;
|
this.grabbing = false;
|
||||||
this.modelID;
|
this.modelID = { isKnownID: false };
|
||||||
|
this.oldModelRotation;
|
||||||
|
this.oldModelPosition;
|
||||||
|
this.oldModelRadius;
|
||||||
|
|
||||||
this.laser = Overlays.addOverlay("line3d", {
|
this.laser = Overlays.addOverlay("line3d", {
|
||||||
position: this.palmPosition,
|
position: this.palmPosition,
|
||||||
|
@ -85,23 +124,19 @@ function controller(wichSide) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
this.grab = function (modelID) {
|
this.grab = function (modelID, properties) {
|
||||||
if (!modelID.isKnownID) {
|
|
||||||
var identify = Models.identifyModel(modelID);
|
|
||||||
if (!identify.isKnownID) {
|
|
||||||
print("Unknown ID " + identify.id + "(grab)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
modelID = identify;
|
|
||||||
}
|
|
||||||
print("Grabbing " + modelID.id);
|
print("Grabbing " + modelID.id);
|
||||||
this.grabbing = true;
|
this.grabbing = true;
|
||||||
this.modelID = modelID;
|
this.modelID = modelID;
|
||||||
|
|
||||||
|
this.oldModelPosition = properties.position;
|
||||||
|
this.oldModelRotation = properties.modelRotation;
|
||||||
|
this.oldModelRadius = properties.radius;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.release = function () {
|
this.release = function () {
|
||||||
this.grabbing = false;
|
this.grabbing = false;
|
||||||
this.modelID = 0;
|
this.modelID.isKnownID = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.checkTrigger = function () {
|
this.checkTrigger = function () {
|
||||||
|
@ -118,6 +153,34 @@ function controller(wichSide) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.checkModel = function (properties) {
|
||||||
|
// P P - Model
|
||||||
|
// /| A - Palm
|
||||||
|
// / | d B - unit vector toward tip
|
||||||
|
// / | X - base of the perpendicular line
|
||||||
|
// A---X----->B d - distance fom axis
|
||||||
|
// x x - distance from A
|
||||||
|
//
|
||||||
|
// |X-A| = (P-A).B
|
||||||
|
// X == A + ((P-A).B)B
|
||||||
|
// d = |P-X|
|
||||||
|
|
||||||
|
var A = this.palmPosition;
|
||||||
|
var B = this.front;
|
||||||
|
var P = properties.position;
|
||||||
|
|
||||||
|
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||||
|
var y = Vec3.dot(Vec3.subtract(P, A), this.up);
|
||||||
|
var z = Vec3.dot(Vec3.subtract(P, A), this.right);
|
||||||
|
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||||
|
var d = Vec3.length(Vec3.subtract(P, X));
|
||||||
|
|
||||||
|
if (d < properties.radius && 0 < x && x < LASER_LENGTH_FACTOR) {
|
||||||
|
return { valid: true, x: x, y: y, z: z };
|
||||||
|
}
|
||||||
|
return { valid: false };
|
||||||
|
}
|
||||||
|
|
||||||
this.moveLaser = function () {
|
this.moveLaser = function () {
|
||||||
var endPosition = Vec3.sum(this.palmPosition, Vec3.multiply(this.front, LASER_LENGTH_FACTOR));
|
var endPosition = Vec3.sum(this.palmPosition, Vec3.multiply(this.front, LASER_LENGTH_FACTOR));
|
||||||
|
|
||||||
|
@ -143,44 +206,33 @@ function controller(wichSide) {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
this.checkModel = function (modelID) {
|
this.moveModel = function () {
|
||||||
if (!modelID.isKnownID) {
|
if (this.grabbing) {
|
||||||
var identify = Models.identifyModel(modelID);
|
var newPosition = Vec3.sum(this.palmPosition,
|
||||||
if (!identify.isKnownID) {
|
Vec3.multiply(this.front, this.x));
|
||||||
print("Unknown ID " + identify.id + "(checkModel)");
|
newPosition = Vec3.sum(newPosition,
|
||||||
return;
|
Vec3.multiply(this.up, this.y));
|
||||||
}
|
newPosition = Vec3.sum(newPosition,
|
||||||
modelID = identify;
|
Vec3.multiply(this.right, this.z));
|
||||||
|
|
||||||
|
var newRotation = Quat.multiply(this.rotation,
|
||||||
|
Quat.inverse(this.oldRotation));
|
||||||
|
newRotation = Quat.multiply(newRotation,
|
||||||
|
this.oldModelRotation);
|
||||||
|
|
||||||
|
Models.editModel(this.modelID, {
|
||||||
|
position: newPosition,
|
||||||
|
modelRotation: newRotation
|
||||||
|
});
|
||||||
|
print("Moving " + this.modelID.id);
|
||||||
|
// Vec3.print("Old Position: ", this.oldModelPosition);
|
||||||
|
// Vec3.print("Sav Position: ", newPosition);
|
||||||
|
Quat.print("Old Rotation: ", this.oldModelRotation);
|
||||||
|
Quat.print("New Rotation: ", newRotation);
|
||||||
|
|
||||||
|
this.oldModelRotation = newRotation;
|
||||||
|
this.oldModelPosition = newPosition;
|
||||||
}
|
}
|
||||||
// P P - Model
|
|
||||||
// /| A - Palm
|
|
||||||
// / | d B - unit vector toward tip
|
|
||||||
// / | X - base of the perpendicular line
|
|
||||||
// A---X----->B d - distance fom axis
|
|
||||||
// x x - distance from A
|
|
||||||
//
|
|
||||||
// |X-A| = (P-A).B
|
|
||||||
// X == A + ((P-A).B)B
|
|
||||||
// d = |P-X|
|
|
||||||
|
|
||||||
var A = this.palmPosition;
|
|
||||||
var B = this.front;
|
|
||||||
var P = Models.getModelProperties(modelID).position;
|
|
||||||
|
|
||||||
this.x = Vec3.dot(Vec3.subtract(P, A), B);
|
|
||||||
this.y = Vec3.dot(Vec3.subtract(P, A), this.up);
|
|
||||||
this.z = Vec3.dot(Vec3.subtract(P, A), this.right);
|
|
||||||
var X = Vec3.sum(A, Vec3.multiply(B, this.x));
|
|
||||||
var d = Vec3.length(Vec3.subtract(P, X));
|
|
||||||
|
|
||||||
// Vec3.print("A: ", A);
|
|
||||||
// Vec3.print("B: ", B);
|
|
||||||
// Vec3.print("Particle pos: ", P);
|
|
||||||
// print("d: " + d + ", x: " + this.x);
|
|
||||||
if (d < Models.getModelProperties(modelID).radius && 0 < this.x && this.x < LASER_LENGTH_FACTOR) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.update = function () {
|
this.update = function () {
|
||||||
|
@ -205,25 +257,40 @@ function controller(wichSide) {
|
||||||
|
|
||||||
this.checkTrigger();
|
this.checkTrigger();
|
||||||
|
|
||||||
if (this.pressing) {
|
this.moveLaser();
|
||||||
Vec3.print("Looking at: ", this.palmPosition);
|
|
||||||
var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
|
|
||||||
for (var i = 0; i < foundModels.length; i++) {
|
|
||||||
print("Model found ID (" + foundModels[i].id + ")");
|
|
||||||
if (this.checkModel(foundModels[i])) {
|
|
||||||
if (this.grab(foundModels[i])) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.pressed && this.grabbing) {
|
if (!this.pressed && this.grabbing) {
|
||||||
// release if trigger not pressed anymore.
|
// release if trigger not pressed anymore.
|
||||||
this.release();
|
this.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
this.moveLaser();
|
if (this.pressing) {
|
||||||
|
Vec3.print("Looking at: ", this.palmPosition);
|
||||||
|
var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
|
||||||
|
for (var i = 0; i < foundModels.length; i++) {
|
||||||
|
|
||||||
|
if (!foundModels[i].isKnownID) {
|
||||||
|
var identify = Models.identifyModel(foundModels[i]);
|
||||||
|
if (!identify.isKnownID) {
|
||||||
|
print("Unknown ID " + identify.id + "(update loop)");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
foundModels[i] = identify;
|
||||||
|
}
|
||||||
|
|
||||||
|
var properties = Models.getModelProperties(foundModels[i]);
|
||||||
|
print("Checking properties: " + properties.id + " " + properties.isKnownID);
|
||||||
|
|
||||||
|
var check = this.checkModel(properties);
|
||||||
|
if (check.valid) {
|
||||||
|
this.grab(foundModels[i], properties);
|
||||||
|
this.x = check.x;
|
||||||
|
this.y = check.y;
|
||||||
|
this.z = check.z;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.cleanup = function () {
|
this.cleanup = function () {
|
||||||
|
@ -238,78 +305,44 @@ var leftController = new controller(LEFT);
|
||||||
var rightController = new controller(RIGHT);
|
var rightController = new controller(RIGHT);
|
||||||
|
|
||||||
function moveModels() {
|
function moveModels() {
|
||||||
if (leftController.grabbing) {
|
if (leftController.grabbing && rightController.grabbing && rightController.modelID.id == leftController.modelID.id) {
|
||||||
if (rightController.grabbing) {
|
print("Both controllers");
|
||||||
var properties = Models.getModelProperties(leftController.modelID);
|
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
|
||||||
|
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
|
||||||
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
|
|
||||||
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
|
|
||||||
|
|
||||||
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
|
|
||||||
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
|
|
||||||
|
|
||||||
|
|
||||||
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
|
|
||||||
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
|
|
||||||
|
|
||||||
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
|
|
||||||
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
|
|
||||||
|
|
||||||
var ratio = length / oldLength;
|
|
||||||
|
|
||||||
var newPosition = Vec3.sum(middle,
|
|
||||||
Vec3.multiply(Vec3.subtract(properties.position, oldMiddle), ratio));
|
|
||||||
Vec3.print("Ratio : " + ratio + " New position: ", newPosition);
|
|
||||||
var rotation = Quat.multiply(leftController.rotation,
|
|
||||||
Quat.inverse(leftController.oldRotation));
|
|
||||||
rotation = Quat.multiply(rotation, properties.modelRotation);
|
|
||||||
|
|
||||||
Models.editModel(leftController.modelID, {
|
|
||||||
position: newPosition,
|
|
||||||
//modelRotation: rotation,
|
|
||||||
radius: properties.radius * ratio
|
|
||||||
});
|
|
||||||
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
var newPosition = Vec3.sum(leftController.palmPosition,
|
|
||||||
Vec3.multiply(leftController.front, leftController.x));
|
|
||||||
newPosition = Vec3.sum(newPosition,
|
|
||||||
Vec3.multiply(leftController.up, leftController.y));
|
|
||||||
newPosition = Vec3.sum(newPosition,
|
|
||||||
Vec3.multiply(leftController.right, leftController.z));
|
|
||||||
|
|
||||||
var rotation = Quat.multiply(leftController.rotation,
|
|
||||||
Quat.inverse(leftController.oldRotation));
|
|
||||||
rotation = Quat.multiply(rotation,
|
|
||||||
Models.getModelProperties(leftController.modelID).modelRotation);
|
|
||||||
|
|
||||||
Models.editModel(leftController.modelID, {
|
|
||||||
position: newPosition,
|
|
||||||
modelRotation: rotation
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (rightController.grabbing) {
|
|
||||||
var newPosition = Vec3.sum(rightController.palmPosition,
|
|
||||||
Vec3.multiply(rightController.front, rightController.x));
|
|
||||||
newPosition = Vec3.sum(newPosition,
|
|
||||||
Vec3.multiply(rightController.up, rightController.y));
|
|
||||||
newPosition = Vec3.sum(newPosition,
|
|
||||||
Vec3.multiply(rightController.right, rightController.z));
|
|
||||||
|
|
||||||
var rotation = Quat.multiply(rightController.rotation,
|
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
|
||||||
Quat.inverse(rightController.oldRotation));
|
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
|
||||||
rotation = Quat.multiply(rotation,
|
|
||||||
Models.getModelProperties(rightController.modelID).modelRotation);
|
|
||||||
|
|
||||||
Models.editModel(rightController.modelID, {
|
|
||||||
|
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
|
||||||
|
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
|
||||||
|
|
||||||
|
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
|
||||||
|
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
|
||||||
|
|
||||||
|
var ratio = length / oldLength;
|
||||||
|
|
||||||
|
var newPosition = Vec3.sum(middle,
|
||||||
|
Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
|
||||||
|
Vec3.print("Ratio : " + ratio + " New position: ", newPosition);
|
||||||
|
var rotation = Quat.multiply(leftController.rotation,
|
||||||
|
Quat.inverse(leftController.oldRotation));
|
||||||
|
rotation = Quat.multiply(rotation, leftController.oldModelRotation);
|
||||||
|
|
||||||
|
Models.editModel(leftController.modelID, {
|
||||||
position: newPosition,
|
position: newPosition,
|
||||||
modelRotation: rotation
|
//modelRotation: rotation,
|
||||||
|
radius: leftController.oldModelRadius * ratio
|
||||||
});
|
});
|
||||||
|
|
||||||
|
leftController.oldModelPosition = newPosition;
|
||||||
|
leftController.oldModelRotation = rotation;
|
||||||
|
leftController.oldModelRadius *= ratio;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
leftController.moveModel();
|
||||||
|
rightController.moveModel();
|
||||||
}
|
}
|
||||||
|
|
||||||
function checkController(deltaTime) {
|
function checkController(deltaTime) {
|
||||||
|
@ -318,6 +351,8 @@ function checkController(deltaTime) {
|
||||||
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
|
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
|
||||||
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
|
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
|
||||||
|
|
||||||
|
moveOverlays();
|
||||||
|
|
||||||
// this is expected for hydras
|
// this is expected for hydras
|
||||||
if (!(numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2)) {
|
if (!(numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2)) {
|
||||||
//print("no hydra connected?");
|
//print("no hydra connected?");
|
||||||
|
@ -329,14 +364,48 @@ function checkController(deltaTime) {
|
||||||
moveModels();
|
moveModels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function moveOverlays() {
|
||||||
|
windowDimensions = Controller.getViewportDimensions();
|
||||||
|
|
||||||
|
toolsX = windowDimensions.x - 8 - toolWidth;
|
||||||
|
toolsY = (windowDimensions.y - toolsHeight) / 2;
|
||||||
|
|
||||||
|
Overlays.addOverlay(firstModel, {
|
||||||
|
x: toolsX, y: toolsY + ((toolHeight + toolVerticalSpacing) * 0), width: toolWidth, height: toolHeight,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function mousePressEvent(event) {
|
||||||
|
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||||
|
var url;
|
||||||
|
|
||||||
|
if (clickedOverlay == firstModel) {
|
||||||
|
url = Window.prompt("Model url", modelURLs[Math.floor(Math.random() * modelURLs.length)]);
|
||||||
|
if (url == null) {
|
||||||
|
return; }
|
||||||
|
} else {
|
||||||
|
print("Didn't click on anything");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
|
||||||
|
Models.addModel({ position: position,
|
||||||
|
radius: radiusDefault,
|
||||||
|
modelURL: url
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function scriptEnding() {
|
function scriptEnding() {
|
||||||
leftController.cleanup();
|
leftController.cleanup();
|
||||||
rightController.cleanup();
|
rightController.cleanup();
|
||||||
|
|
||||||
|
Overlays.deleteOverlay(firstModel);
|
||||||
}
|
}
|
||||||
Script.scriptEnding.connect(scriptEnding);
|
Script.scriptEnding.connect(scriptEnding);
|
||||||
|
|
||||||
// register the call back so it fires before each data send
|
// register the call back so it fires before each data send
|
||||||
Script.update.connect(checkController);
|
Script.update.connect(checkController);
|
||||||
|
Controller.mousePressEvent.connect(mousePressEvent);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ const uint16_t MODEL_PACKET_CONTAINS_MODEL_ROTATION = 2048;
|
||||||
const float MODEL_DEFAULT_RADIUS = 0.1f / TREE_SCALE;
|
const float MODEL_DEFAULT_RADIUS = 0.1f / TREE_SCALE;
|
||||||
const float MINIMUM_MODEL_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
|
const float MINIMUM_MODEL_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
|
||||||
const QString MODEL_DEFAULT_MODEL_URL("");
|
const QString MODEL_DEFAULT_MODEL_URL("");
|
||||||
const glm::quat MODEL_DEFAULT_MODEL_ROTATION(0, 0, 0, 0);
|
const glm::quat MODEL_DEFAULT_MODEL_ROTATION;
|
||||||
|
|
||||||
/// A collection of properties of a model item used in the scripting API. Translates between the actual properties of a model
|
/// A collection of properties of a model item used in the scripting API. Translates between the actual properties of a model
|
||||||
/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
|
/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
|
||||||
|
|
Loading…
Reference in a new issue