From 007a3c5134b283965bbdffaf0f8e28e8d5484560 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Fri, 20 Nov 2015 19:00:51 -0800 Subject: [PATCH] Fix one frame lag in AnimDebugDraw --- interface/src/Application.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 3216552719..ac03e2c037 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2935,11 +2935,6 @@ void Application::update(float deltaTime) { loadViewFrustum(_myCamera, _viewFrustum); } - // Update animation debug draw renderer - { - AnimDebugDraw::getInstance().update(); - } - quint64 now = usecTimestampNow(); // Update my voxel servers with my current voxel query... @@ -3499,6 +3494,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se myAvatar->preRender(renderArgs); myAvatar->endRender(); + // Update animation debug draw renderer + AnimDebugDraw::getInstance().update(); activeRenderingThread = QThread::currentThread(); PROFILE_RANGE(__FUNCTION__);