Merge pull request #660 from PhilipRosedale/master

Add speed brakes for better flying/walking
This commit is contained in:
ZappoMan 2013-07-12 13:15:22 -07:00
commit 006929e45b
2 changed files with 25 additions and 3 deletions

View file

@ -96,6 +96,8 @@ Avatar::Avatar(Node* owningNode) :
_elapsedTimeMoving(0.0f),
_elapsedTimeStopped(0.0f),
_elapsedTimeSinceCollision(0.0f),
_speedBrakes(false),
_isThrustOn(false),
_voxels(this)
{
// give the pointer to our head to inherited _headData variable from AvatarData
@ -420,8 +422,21 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
up;
}
}
}
// Update speed brake status
const float MIN_SPEED_BRAKE_VELOCITY = 0.4f;
if ((glm::length(_thrust) == 0.0f) && _isThrustOn && (glm::length(_velocity) > MIN_SPEED_BRAKE_VELOCITY)) {
_speedBrakes = true;
}
if (_speedBrakes && (glm::length(_velocity) < MIN_SPEED_BRAKE_VELOCITY)) {
_speedBrakes = false;
}
_isThrustOn = (glm::length(_thrust) > EPSILON);
}
void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
glm::quat orientation = getOrientation();
@ -559,9 +574,14 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
const float STATIC_FRICTION_STRENGTH = 20.f;
applyStaticFriction(deltaTime, _velocity, MAX_STATIC_FRICTION_VELOCITY, STATIC_FRICTION_STRENGTH);
const float LINEAR_DAMPING_STRENGTH = 3.0f;
const float LINEAR_DAMPING_STRENGTH = 1.0f;
const float SPEED_BRAKE_POWER = 10.0f;
const float SQUARED_DAMPING_STRENGTH = 0.2f;
applyDamping(deltaTime, _velocity, LINEAR_DAMPING_STRENGTH, SQUARED_DAMPING_STRENGTH);
if (_speedBrakes) {
applyDamping(deltaTime, _velocity, LINEAR_DAMPING_STRENGTH * SPEED_BRAKE_POWER, SQUARED_DAMPING_STRENGTH * SPEED_BRAKE_POWER);
} else {
applyDamping(deltaTime, _velocity, LINEAR_DAMPING_STRENGTH, SQUARED_DAMPING_STRENGTH);
}
//pitch and roll the body as a function of forward speed and turning delta
const float BODY_PITCH_WHILE_WALKING = -20.0;

View file

@ -213,6 +213,8 @@ private:
float _elapsedTimeMoving; // Timers to drive camera transitions when moving
float _elapsedTimeStopped;
float _elapsedTimeSinceCollision;
bool _speedBrakes;
bool _isThrustOn;
AvatarVoxelSystem _voxels;