Merging old and new controller interfaces

This commit is contained in:
Brad Davis 2015-10-14 15:16:54 -07:00
parent 619fce0d7f
commit 0063f9ae1d
43 changed files with 1086 additions and 1101 deletions

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@ -99,8 +99,7 @@ endif()
link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars
audio audio-client animation script-engine physics audio audio-client animation script-engine physics
render-utils entities-renderer ui auto-updater render-utils entities-renderer ui auto-updater
plugins display-plugins input-plugins controllers plugins display-plugins input-plugins )
controllers)
target_bullet() target_bullet()
target_glew() target_glew()

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@ -60,7 +60,7 @@
#include <InfoView.h> #include <InfoView.h>
#include <input-plugins/InputPlugin.h> #include <input-plugins/InputPlugin.h>
#include <input-plugins/Joystick.h> // this should probably be removed #include <input-plugins/Joystick.h> // this should probably be removed
#include <input-plugins/UserInputMapper.h> #include <controllers/UserInputMapper.h>
#include <LogHandler.h> #include <LogHandler.h>
#include <MainWindow.h> #include <MainWindow.h>
#include <MessageDialog.h> #include <MessageDialog.h>
@ -614,7 +614,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Setup the userInputMapper with the actions // Setup the userInputMapper with the actions
auto userInputMapper = DependencyManager::get<UserInputMapper>(); auto userInputMapper = DependencyManager::get<UserInputMapper>();
connect(userInputMapper.data(), &UserInputMapper::actionEvent, &_controllerScriptingInterface, &AbstractControllerScriptingInterface::actionEvent); connect(userInputMapper.data(), &UserInputMapper::actionEvent, &_controllerScriptingInterface, &ControllerScriptingInterface::actionEvent);
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) { connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
if (state) { if (state) {
switch (action) { switch (action) {
@ -2708,7 +2708,7 @@ void Application::update(float deltaTime) {
} }
// Dispatch input events // Dispatch input events
_controllerScriptingInterface.updateInputControllers(); _controllerScriptingInterface.update();
// Transfer the user inputs to the driveKeys // Transfer the user inputs to the driveKeys
myAvatar->clearDriveKeys(); myAvatar->clearDriveKeys();

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@ -161,7 +161,7 @@ public:
ToolWindow* getToolWindow() { return _toolWindow ; } ToolWindow* getToolWindow() { return _toolWindow ; }
virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; } virtual controller::ScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine); virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine);
QImage renderAvatarBillboard(RenderArgs* renderArgs); QImage renderAvatarBillboard(RenderArgs* renderArgs);

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@ -13,7 +13,7 @@
#include <QObject> #include <QObject>
#include <QLibrary> #include <QLibrary>
#include <input-plugins/UserInputMapper.h> #include <controllers/UserInputMapper.h>
#include "InterfaceLogging.h" #include "InterfaceLogging.h"

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@ -9,21 +9,19 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#include "ControllerScriptingInterface.h"
#include <avatar/AvatarManager.h> #include <avatar/AvatarManager.h>
#include <avatar/MyAvatar.h> #include <avatar/MyAvatar.h>
#include <HandData.h> #include <HandData.h>
#include <HFBackEvent.h> #include <HFBackEvent.h>
#include <controllers/NewControllerScriptingInterface.h>
#include "Application.h" #include "Application.h"
#include "devices/MotionTracker.h" #include "devices/MotionTracker.h"
#include "ControllerScriptingInterface.h"
// TODO: this needs to be removed, as well as any related controller-specific information // TODO: this needs to be removed, as well as any related controller-specific information
#include <input-plugins/SixenseManager.h> #include <input-plugins/SixenseManager.h>
ControllerScriptingInterface::ControllerScriptingInterface() : ControllerScriptingInterface::ControllerScriptingInterface() :
_mouseCaptured(false), _mouseCaptured(false),
_touchCaptured(false), _touchCaptured(false),
@ -34,7 +32,6 @@ ControllerScriptingInterface::ControllerScriptingInterface() :
} }
ControllerScriptingInterface::~ControllerScriptingInterface() { ControllerScriptingInterface::~ControllerScriptingInterface() {
delete _newControllerScriptingInterface;
} }
@ -126,13 +123,6 @@ void ControllerScriptingInterface::registerControllerTypes(ScriptEngine* engine)
qScriptRegisterMetaType(engine, inputChannelToScriptValue, inputChannelFromScriptValue); qScriptRegisterMetaType(engine, inputChannelToScriptValue, inputChannelFromScriptValue);
qScriptRegisterMetaType(engine, inputToScriptValue, inputFromScriptValue); qScriptRegisterMetaType(engine, inputToScriptValue, inputFromScriptValue);
qScriptRegisterMetaType(engine, inputPairToScriptValue, inputPairFromScriptValue); qScriptRegisterMetaType(engine, inputPairToScriptValue, inputPairFromScriptValue);
wireUpControllers(engine);
// hack in the new controller scripting interface...
_newControllerScriptingInterface = new controller::NewControllerScriptingInterface();
engine->registerGlobalObject("NewControllers", _newControllerScriptingInterface);
} }
void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) { void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) {
@ -192,6 +182,7 @@ const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const
return NULL; return NULL;
} }
/*
bool ControllerScriptingInterface::isPrimaryButtonPressed() const { bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
const PalmData* primaryPalm = getPrimaryPalm(); const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) { if (primaryPalm) {
@ -345,6 +336,7 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex
} }
return glm::vec3(0); // bad index return glm::vec3(0); // bad index
} }
*/
bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const { bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const {
return isKeyCaptured(KeyEvent(*event)); return isKeyCaptured(KeyEvent(*event));
@ -395,96 +387,49 @@ glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
return qApp->getUiSize(); return qApp->getUiSize();
} }
QString ControllerScriptingInterface::sanatizeName(const QString& name) { controller::InputController::Pointer ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
QString cleanName { name };
cleanName.remove(QRegularExpression{"[\\(\\)\\.\\s]"});
return cleanName;
}
void ControllerScriptingInterface::wireUpControllers(ScriptEngine* engine) {
// Controller.Standard.*
auto standardDevice = DependencyManager::get<UserInputMapper>()->getStandardDevice();
if (standardDevice) {
auto deviceName = sanatizeName(standardDevice->getName());
auto deviceInputs = standardDevice->getAvailabeInputs();
for (const auto& inputMapping : deviceInputs) {
auto input = inputMapping.first;
auto inputName = sanatizeName(inputMapping.second);
QString deviceInputName{ "Controller." + deviceName + "." + inputName };
engine->registerValue(deviceInputName, input.getID());
}
}
// Controller.Hardware.*
auto devices = DependencyManager::get<UserInputMapper>()->getDevices();
for(const auto& deviceMapping : devices) {
auto device = deviceMapping.second.get();
auto deviceName = sanatizeName(device->getName());
auto deviceInputs = device->getAvailabeInputs();
for (const auto& inputMapping : deviceInputs) {
auto input = inputMapping.first;
auto inputName = sanatizeName(inputMapping.second);
QString deviceInputName { "Controller.Hardware." + deviceName + "." + inputName };
engine->registerValue(deviceInputName, input.getID());
}
}
// Controller.Actions.*
auto actionNames = DependencyManager::get<UserInputMapper>()->getActionNames();
int actionNumber = 0;
for (const auto& actionName : actionNames) {
QString safeActionName { "Controller.Actions." + sanatizeName(actionName) };
engine->registerValue(safeActionName, actionNumber);
actionNumber++;
}
}
AbstractInputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
// This is where we retreive the Device Tracker category and then the sub tracker within it // This is where we retreive the Device Tracker category and then the sub tracker within it
//TODO C++11 auto icIt = _inputControllers.find(0); auto icIt = _inputControllers.find(0);
InputControllerMap::iterator icIt = _inputControllers.find(0);
if (icIt != _inputControllers.end()) { if (icIt != _inputControllers.end()) {
return (*icIt).second; return (*icIt).second;
} else { }
// Look for device
DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());
if (deviceID < 0) {
deviceID = 0;
}
// TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion)
// in the near future we need to change that to a real mapping between the devices and the deviceName
// ALso we need to expand the spec so we can fall back on the "default" controller per categories
if (deviceID >= 0) { // Look for device
// TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());
MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID)); if (deviceID < 0) {
if (motionTracker) { deviceID = 0;
MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString()); }
if (trackerID >= 0) { // TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion)
AbstractInputController* inputController = new InputController(deviceID, trackerID, this); // in the near future we need to change that to a real mapping between the devices and the deviceName
// ALso we need to expand the spec so we can fall back on the "default" controller per categories
_inputControllers.insert(InputControllerMap::value_type(inputController->getKey(), inputController)); if (deviceID >= 0) {
// TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices
return inputController; MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID));
} if (motionTracker) {
MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString());
if (trackerID >= 0) {
controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);
controller::InputController::Key key = inputController->getKey();
_inputControllers.insert(InputControllerMap::value_type(inputController->getKey(), inputController));
return inputController;
} }
} }
return 0;
} }
return controller::InputController::Pointer();
} }
void ControllerScriptingInterface::releaseInputController(AbstractInputController* input) { void ControllerScriptingInterface::releaseInputController(controller::InputController::Pointer input) {
_inputControllers.erase(input->getKey()); _inputControllers.erase(input->getKey());
} }
void ControllerScriptingInterface::updateInputControllers() { void ControllerScriptingInterface::update() {
//TODO C++11 for (auto it = _inputControllers.begin(); it != _inputControllers.end(); it++) { controller::ScriptingInterface::update();
for (InputControllerMap::iterator it = _inputControllers.begin(); it != _inputControllers.end(); it++) {
(*it).second->update(); for (auto entry : _inputControllers) {
entry.second->update();
} }
} }
@ -545,7 +490,6 @@ QVector<QString> ControllerScriptingInterface::getActionNames() const {
} }
InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) : InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :
AbstractInputController(),
_deviceTrackerId(deviceTrackerId), _deviceTrackerId(deviceTrackerId),
_subTrackerId(subTrackerId), _subTrackerId(subTrackerId),
_isActive(false) _isActive(false)
@ -568,7 +512,7 @@ void InputController::update() {
joint->getLocFrame().getRotation(_eventCache.locRotation); joint->getLocFrame().getRotation(_eventCache.locRotation);
_isActive = true; _isActive = true;
emit spatialEvent(_eventCache); //emit spatialEvent(_eventCache);
} }
} }
} }
@ -580,3 +524,19 @@ const unsigned int INPUTCONTROLLER_KEY_DEVICE_MASK = 16;
InputController::Key InputController::getKey() const { InputController::Key InputController::getKey() const {
return (((_deviceTrackerId & INPUTCONTROLLER_KEY_DEVICE_MASK) << INPUTCONTROLLER_KEY_DEVICE_OFFSET) | _subTrackerId); return (((_deviceTrackerId & INPUTCONTROLLER_KEY_DEVICE_MASK) << INPUTCONTROLLER_KEY_DEVICE_OFFSET) | _subTrackerId);
} }
void ControllerScriptingInterface::emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }
void ControllerScriptingInterface::emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); }
void ControllerScriptingInterface::emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitMousePressEvent(QMouseEvent* event, unsigned int deviceID) { emit mousePressEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); }
void ControllerScriptingInterface::emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); }
void ControllerScriptingInterface::emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); }
void ControllerScriptingInterface::emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); }

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@ -14,15 +14,20 @@
#include <QtCore/QObject> #include <QtCore/QObject>
#include <input-plugins/UserInputMapper.h> #include <controllers/UserInputMapper.h>
#include <controllers/ScriptingInterface.h>
#include <HFActionEvent.h>
#include <KeyEvent.h>
#include <MouseEvent.h>
#include <SpatialEvent.h>
#include <TouchEvent.h>
#include <WheelEvent.h>
class ScriptEngine;
#include <AbstractControllerScriptingInterface.h>
class PalmData; class PalmData;
namespace controller {
class NewControllerScriptingInterface;
}
class InputController : public AbstractInputController { class InputController : public controller::InputController {
Q_OBJECT Q_OBJECT
public: public:
@ -53,30 +58,53 @@ signals:
/// handles scripting of input controller commands from JS /// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public AbstractControllerScriptingInterface { class ControllerScriptingInterface : public controller::ScriptingInterface {
Q_OBJECT Q_OBJECT
public: public:
ControllerScriptingInterface(); ControllerScriptingInterface();
~ControllerScriptingInterface(); ~ControllerScriptingInterface();
Q_INVOKABLE QVector<UserInputMapper::Action> getAllActions();
Q_INVOKABLE bool addInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
Q_INVOKABLE QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE QString getDeviceName(unsigned int device);
Q_INVOKABLE float getActionValue(int action);
Q_INVOKABLE void resetDevice(unsigned int device);
Q_INVOKABLE void resetAllDeviceBindings();
Q_INVOKABLE int findDevice(QString name);
Q_INVOKABLE QVector<QString> getDeviceNames();
Q_INVOKABLE int findAction(QString actionName);
Q_INVOKABLE QVector<QString> getActionNames() const;
virtual void registerControllerTypes(ScriptEngine* engine); virtual void registerControllerTypes(ScriptEngine* engine);
void emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); } void emitKeyPressEvent(QKeyEvent* event);
void emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); } void emitKeyReleaseEvent(QKeyEvent* event);
void handleMetaEvent(HFMetaEvent* event); void handleMetaEvent(HFMetaEvent* event);
void emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); } void emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitMousePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mousePressEvent(MouseEvent(*event, deviceID)); } void emitMousePressEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); } void emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); } void emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); } void emitTouchBeginEvent(const TouchEvent& event);
void emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); } void emitTouchEndEvent(const TouchEvent& event);
void emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); } void emitTouchUpdateEvent(const TouchEvent& event);
void emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); } void emitWheelEvent(QWheelEvent* event);
bool isKeyCaptured(QKeyEvent* event) const; bool isKeyCaptured(QKeyEvent* event) const;
bool isKeyCaptured(const KeyEvent& event) const; bool isKeyCaptured(const KeyEvent& event) const;
@ -86,48 +114,10 @@ public:
bool areActionsCaptured() const { return _actionsCaptured; } bool areActionsCaptured() const { return _actionsCaptured; }
bool isJoystickCaptured(int joystickIndex) const; bool isJoystickCaptured(int joystickIndex) const;
void updateInputControllers(); virtual void update() override;
public slots: public slots:
Q_INVOKABLE virtual QVector<UserInputMapper::Action> getAllActions();
Q_INVOKABLE virtual bool addInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE virtual QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE virtual QString getDeviceName(unsigned int device);
Q_INVOKABLE virtual float getActionValue(int action);
Q_INVOKABLE virtual void resetDevice(unsigned int device);
Q_INVOKABLE virtual void resetAllDeviceBindings();
Q_INVOKABLE virtual int findDevice(QString name);
Q_INVOKABLE virtual QVector<QString> getDeviceNames();
Q_INVOKABLE virtual int findAction(QString actionName);
Q_INVOKABLE virtual QVector<QString> getActionNames() const;
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;
virtual int getNumberOfButtons() const;
virtual bool isButtonPressed(int buttonIndex) const;
virtual int getNumberOfTriggers() const;
virtual float getTriggerValue(int triggerIndex) const;
virtual int getNumberOfJoysticks() const;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const;
virtual int getNumberOfSpatialControls() const;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const;
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const;
virtual glm::vec3 getSpatialControlRawAngularVelocity(int controlIndex) const;
virtual void captureKeyEvents(const KeyEvent& event); virtual void captureKeyEvents(const KeyEvent& event);
virtual void releaseKeyEvents(const KeyEvent& event); virtual void releaseKeyEvents(const KeyEvent& event);
@ -149,9 +139,31 @@ public slots:
virtual glm::vec2 getViewportDimensions() const; virtual glm::vec2 getViewportDimensions() const;
/// Factory to create an InputController /// Factory to create an InputController
virtual AbstractInputController* createInputController(const QString& deviceName, const QString& tracker); virtual controller::InputController::Pointer createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(controller::InputController::Pointer input);
virtual void releaseInputController(AbstractInputController* input); signals:
void keyPressEvent(const KeyEvent& event);
void keyReleaseEvent(const KeyEvent& event);
void actionStartEvent(const HFActionEvent& event);
void actionEndEvent(const HFActionEvent& event);
void backStartEvent();
void backEndEvent();
void mouseMoveEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mousePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseDoublePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseReleaseEvent(const MouseEvent& event, unsigned int deviceID = 0);
void touchBeginEvent(const TouchEvent& event);
void touchEndEvent(const TouchEvent& event);
void touchUpdateEvent(const TouchEvent& event);
void wheelEvent(const WheelEvent& event);
void actionEvent(int action, float state);
private: private:
QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript
@ -168,12 +180,9 @@ private:
QMultiMap<int,KeyEvent> _capturedKeys; QMultiMap<int,KeyEvent> _capturedKeys;
QSet<int> _capturedJoysticks; QSet<int> _capturedJoysticks;
typedef std::map< AbstractInputController::Key, AbstractInputController* > InputControllerMap; using InputKey = controller::InputController::Key;
using InputControllerMap = std::map<InputKey, controller::InputController::Pointer>;
InputControllerMap _inputControllers; InputControllerMap _inputControllers;
void wireUpControllers(ScriptEngine* engine);
controller::NewControllerScriptingInterface* _newControllerScriptingInterface = nullptr;
}; };
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip

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@ -27,7 +27,7 @@
#include "Application.h" #include "Application.h"
#include <input-plugins/SixenseManager.h> // TODO: any references to sixense should be removed here #include <input-plugins/SixenseManager.h> // TODO: any references to sixense should be removed here
#include <input-plugins/InputDevice.h> #include <controllers/InputDevice.h>
// Used to animate the magnification windows // Used to animate the magnification windows

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@ -4,7 +4,7 @@ set(TARGET_NAME controllers)
setup_hifi_library(Script) setup_hifi_library(Script)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules # use setup_hifi_library macro to setup our project and link appropriate Qt modules
link_hifi_libraries(shared plugins input-plugins) link_hifi_libraries(shared)
GroupSources("src/controllers") GroupSources("src/controllers")

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@ -14,7 +14,7 @@
#include <memory> #include <memory>
#include <functional> #include <functional>
#include <input-plugins/UserInputMapper.h> #include "UserInputMapper.h"
class QScriptValue; class QScriptValue;

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@ -1,89 +0,0 @@
//
// Created by Bradley Austin Davis 2015/10/09
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_NewControllerScriptingInterface_h
#define hifi_Controllers_NewControllerScriptingInterface_h
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <QtCore/QObject>
#include <QtCore/QVariant>
#include <QtQml/QJSValue>
#include <QtScript/QScriptValue>
#include <input-plugins/UserInputMapper.h>
#include "Mapping.h"
class QScriptValue;
namespace controller {
class NewControllerScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QVariantMap Hardware READ getHardware CONSTANT FINAL)
Q_PROPERTY(QVariantMap Actions READ getActions CONSTANT FINAL)
Q_PROPERTY(QVariantMap Standard READ getStandard CONSTANT FINAL)
public:
NewControllerScriptingInterface();
Q_INVOKABLE float getValue(const int& source);
Q_INVOKABLE void update();
Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
Q_INVOKABLE void disableMapping(const QString& mappingName) {
enableMapping(mappingName, false);
}
const QVariantMap& getHardware() { return _hardware; }
const QVariantMap& getActions() { return _actions; }
const QVariantMap& getStandard() { return _standard; }
private:
// FIXME move to unordered set / map
using MappingMap = std::map<QString, Mapping::Pointer>;
using MappingStack = std::list<Mapping::Pointer>;
using InputToEndpointMap = std::map<UserInputMapper::Input, Endpoint::Pointer>;
using EndpointSet = std::unordered_set<Endpoint::Pointer>;
using ValueMap = std::map<Endpoint::Pointer, float>;
using EndpointPair = std::pair<Endpoint::Pointer, Endpoint::Pointer>;
using EndpointPairMap = std::map<EndpointPair, Endpoint::Pointer>;
void update(Mapping::Pointer& mapping, EndpointSet& consumed);
float getValue(const Endpoint::Pointer& endpoint);
Endpoint::Pointer endpointFor(const QJSValue& endpoint);
Endpoint::Pointer endpointFor(const QScriptValue& endpoint);
Endpoint::Pointer endpointFor(const UserInputMapper::Input& endpoint);
Endpoint::Pointer compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second);
friend class MappingBuilderProxy;
friend class RouteBuilderProxy;
private:
uint16_t _nextFunctionId;
InputToEndpointMap _endpoints;
EndpointPairMap _compositeEndpoints;
ValueMap _overrideValues;
MappingMap _mappingsByName;
MappingStack _activeMappings;
QVariantMap _hardware;
QVariantMap _actions;
QVariantMap _standard;
};
}
#endif

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@ -5,7 +5,7 @@
// Distributed under the Apache License, Version 2.0. // Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#include "NewControllerScriptingInterface.h" #include "ScriptingInterface.h"
#include <mutex> #include <mutex>
#include <set> #include <set>
@ -14,19 +14,15 @@
#include <GLMHelpers.h> #include <GLMHelpers.h>
#include <DependencyManager.h> #include <DependencyManager.h>
#include <input-plugins/UserInputMapper.h>
#include <input-plugins/InputPlugin.h>
#include <input-plugins/KeyboardMouseDevice.h>
#include <plugins/PluginManager.h>
#include "impl/MappingBuilderProxy.h" #include "impl/MappingBuilderProxy.h"
#include "Logging.h" #include "Logging.h"
#include "InputDevice.h"
static const uint16_t ACTIONS_DEVICE = UserInputMapper::Input::INVALID_DEVICE - (uint16_t)1; static const uint16_t ACTIONS_DEVICE = UserInputMapper::Input::INVALID_DEVICE - (uint16_t)1;
namespace controller { namespace controller {
class VirtualEndpoint : public Endpoint { class VirtualEndpoint : public Endpoint {
public: public:
VirtualEndpoint(const UserInputMapper::Input& id = UserInputMapper::Input(-1)) VirtualEndpoint(const UserInputMapper::Input& id = UserInputMapper::Input(-1))
@ -97,18 +93,15 @@ namespace controller {
Endpoint::Pointer _second; Endpoint::Pointer _second;
}; };
QString sanatizeName(const QString& name) {
QString cleanName{ name }; QRegularExpression ScriptingInterface::SANITIZE_NAME_EXPRESSION{ "[\\(\\)\\.\\s]" };
cleanName.remove(QRegularExpression{ "[\\(\\)\\.\\s]" });
return cleanName;
}
QVariantMap createDeviceMap(const UserInputMapper::DeviceProxy* device) { QVariantMap createDeviceMap(const UserInputMapper::DeviceProxy* device) {
auto userInputMapper = DependencyManager::get<UserInputMapper>(); auto userInputMapper = DependencyManager::get<UserInputMapper>();
QVariantMap deviceMap; QVariantMap deviceMap;
for (const auto& inputMapping : device->getAvailabeInputs()) { for (const auto& inputMapping : device->getAvailabeInputs()) {
const auto& input = inputMapping.first; const auto& input = inputMapping.first;
const auto inputName = sanatizeName(inputMapping.second); const auto inputName = QString(inputMapping.second).remove(ScriptingInterface::SANITIZE_NAME_EXPRESSION);
qCDebug(controllers) << "\tInput " << input.getChannel() << (int)input.getType() qCDebug(controllers) << "\tInput " << input.getChannel() << (int)input.getType()
<< QString::number(input.getID(), 16) << ": " << inputName; << QString::number(input.getID(), 16) << ": " << inputName;
deviceMap.insert(inputName, input.getID()); deviceMap.insert(inputName, input.getID());
@ -116,12 +109,12 @@ namespace controller {
return deviceMap; return deviceMap;
} }
NewControllerScriptingInterface::NewControllerScriptingInterface() { ScriptingInterface::ScriptingInterface() {
auto userInputMapper = DependencyManager::get<UserInputMapper>(); auto userInputMapper = DependencyManager::get<UserInputMapper>();
auto devices = userInputMapper->getDevices(); auto devices = userInputMapper->getDevices();
for (const auto& deviceMapping : devices) { for (const auto& deviceMapping : devices) {
auto device = deviceMapping.second.get(); auto device = deviceMapping.second.get();
auto deviceName = sanatizeName(device->getName()); auto deviceName = QString(device->getName()).remove(ScriptingInterface::SANITIZE_NAME_EXPRESSION);
qCDebug(controllers) << "Device" << deviceMapping.first << ":" << deviceName; qCDebug(controllers) << "Device" << deviceMapping.first << ":" << deviceName;
// Expose the IDs to JS // Expose the IDs to JS
_hardware.insert(deviceName, createDeviceMap(device)); _hardware.insert(deviceName, createDeviceMap(device));
@ -164,7 +157,8 @@ namespace controller {
UserInputMapper::Input actionInput(ACTIONS_DEVICE, actionNumber++, UserInputMapper::ChannelType::AXIS); UserInputMapper::Input actionInput(ACTIONS_DEVICE, actionNumber++, UserInputMapper::ChannelType::AXIS);
qCDebug(controllers) << "\tAction: " << actionName << " " << QString::number(actionInput.getID(), 16); qCDebug(controllers) << "\tAction: " << actionName << " " << QString::number(actionInput.getID(), 16);
// Expose the IDs to JS // Expose the IDs to JS
_actions.insert(sanatizeName(actionName), actionInput.getID()); QString cleanActionName = QString(actionName).remove(ScriptingInterface::SANITIZE_NAME_EXPRESSION);
_actions.insert(cleanActionName, actionInput.getID());
// Create the endpoints // Create the endpoints
// FIXME action endpoints need to accumulate values, and have them cleared at each frame // FIXME action endpoints need to accumulate values, and have them cleared at each frame
@ -172,7 +166,7 @@ namespace controller {
} }
} }
QObject* NewControllerScriptingInterface::newMapping(const QString& mappingName) { QObject* ScriptingInterface::newMapping(const QString& mappingName) {
if (_mappingsByName.count(mappingName)) { if (_mappingsByName.count(mappingName)) {
qCWarning(controllers) << "Refusing to recreate mapping named " << mappingName; qCWarning(controllers) << "Refusing to recreate mapping named " << mappingName;
} }
@ -182,7 +176,7 @@ namespace controller {
return new MappingBuilderProxy(*this, mapping); return new MappingBuilderProxy(*this, mapping);
} }
void NewControllerScriptingInterface::enableMapping(const QString& mappingName, bool enable) { void ScriptingInterface::enableMapping(const QString& mappingName, bool enable) {
auto iterator = _mappingsByName.find(mappingName); auto iterator = _mappingsByName.find(mappingName);
if (_mappingsByName.end() == iterator) { if (_mappingsByName.end() == iterator) {
qCWarning(controllers) << "Request to enable / disable unknown mapping " << mappingName; qCWarning(controllers) << "Request to enable / disable unknown mapping " << mappingName;
@ -202,7 +196,7 @@ namespace controller {
} }
} }
float NewControllerScriptingInterface::getValue(const int& source) { float ScriptingInterface::getValue(const int& source) const {
// return (sin(secTimestampNow()) + 1.0f) / 2.0f; // return (sin(secTimestampNow()) + 1.0f) / 2.0f;
UserInputMapper::Input input(source); UserInputMapper::Input input(source);
auto iterator = _endpoints.find(input); auto iterator = _endpoints.find(input);
@ -214,7 +208,7 @@ namespace controller {
return getValue(endpoint); return getValue(endpoint);
} }
float NewControllerScriptingInterface::getValue(const Endpoint::Pointer& endpoint) { float ScriptingInterface::getValue(const Endpoint::Pointer& endpoint) const {
auto valuesIterator = _overrideValues.find(endpoint); auto valuesIterator = _overrideValues.find(endpoint);
if (_overrideValues.end() != valuesIterator) { if (_overrideValues.end() != valuesIterator) {
return valuesIterator->second; return valuesIterator->second;
@ -223,19 +217,20 @@ namespace controller {
return endpoint->value(); return endpoint->value();
} }
float ScriptingInterface::getButtonValue(StandardButtonChannel source, uint16_t device) const {
return getValue(UserInputMapper::Input(device, source, UserInputMapper::ChannelType::BUTTON).getID());
}
void NewControllerScriptingInterface::update() { float ScriptingInterface::getAxisValue(StandardAxisChannel source, uint16_t device) const {
static float last = secTimestampNow(); return getValue(UserInputMapper::Input(device, source, UserInputMapper::ChannelType::AXIS).getID());
float now = secTimestampNow(); }
float delta = now - last;
last = now;
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) { glm::mat4 ScriptingInterface::getPoseValue(StandardPoseChannel source, uint16_t device) const {
inputPlugin->pluginUpdate(delta, false); return glm::mat4();
} }
void ScriptingInterface::update() {
auto userInputMapper = DependencyManager::get<UserInputMapper>(); auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->update(delta);
_overrideValues.clear(); _overrideValues.clear();
EndpointSet readEndpoints; EndpointSet readEndpoints;
@ -295,9 +290,7 @@ namespace controller {
} }
} }
Endpoint::Pointer ScriptingInterface::endpointFor(const QJSValue& endpoint) {
Endpoint::Pointer NewControllerScriptingInterface::endpointFor(const QJSValue& endpoint) {
if (endpoint.isNumber()) { if (endpoint.isNumber()) {
return endpointFor(UserInputMapper::Input(endpoint.toInt())); return endpointFor(UserInputMapper::Input(endpoint.toInt()));
} }
@ -311,7 +304,7 @@ namespace controller {
return Endpoint::Pointer(); return Endpoint::Pointer();
} }
Endpoint::Pointer NewControllerScriptingInterface::endpointFor(const QScriptValue& endpoint) { Endpoint::Pointer ScriptingInterface::endpointFor(const QScriptValue& endpoint) {
if (endpoint.isNumber()) { if (endpoint.isNumber()) {
return endpointFor(UserInputMapper::Input(endpoint.toInt32())); return endpointFor(UserInputMapper::Input(endpoint.toInt32()));
} }
@ -325,7 +318,7 @@ namespace controller {
return Endpoint::Pointer(); return Endpoint::Pointer();
} }
Endpoint::Pointer NewControllerScriptingInterface::endpointFor(const UserInputMapper::Input& inputId) { Endpoint::Pointer ScriptingInterface::endpointFor(const UserInputMapper::Input& inputId) {
auto iterator = _endpoints.find(inputId); auto iterator = _endpoints.find(inputId);
if (_endpoints.end() == iterator) { if (_endpoints.end() == iterator) {
qWarning() << "Unknown input: " << QString::number(inputId.getID(), 16); qWarning() << "Unknown input: " << QString::number(inputId.getID(), 16);
@ -334,7 +327,7 @@ namespace controller {
return iterator->second; return iterator->second;
} }
Endpoint::Pointer NewControllerScriptingInterface::compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second) { Endpoint::Pointer ScriptingInterface::compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second) {
EndpointPair pair(first, second); EndpointPair pair(first, second);
Endpoint::Pointer result; Endpoint::Pointer result;
auto iterator = _compositeEndpoints.find(pair); auto iterator = _compositeEndpoints.find(pair);
@ -347,6 +340,66 @@ namespace controller {
return result; return result;
} }
bool ScriptingInterface::isPrimaryButtonPressed() const {
return isButtonPressed(StandardButtonChannel::A);
}
glm::vec2 ScriptingInterface::getPrimaryJoystickPosition() const {
return getJoystickPosition(0);
}
int ScriptingInterface::getNumberOfButtons() const {
return StandardButtonChannel::NUM_STANDARD_BUTTONS;
}
bool ScriptingInterface::isButtonPressed(int buttonIndex) const {
return getButtonValue((StandardButtonChannel)buttonIndex) == 0.0 ? false : true;
}
int ScriptingInterface::getNumberOfTriggers() const {
return 2;
}
float ScriptingInterface::getTriggerValue(int triggerIndex) const {
return getAxisValue(triggerIndex == 0 ? StandardAxisChannel::LT : StandardAxisChannel::RT);
}
int ScriptingInterface::getNumberOfJoysticks() const {
return 2;
}
glm::vec2 ScriptingInterface::getJoystickPosition(int joystickIndex) const {
StandardAxisChannel xid = StandardAxisChannel::LX;
StandardAxisChannel yid = StandardAxisChannel::LY;
if (joystickIndex != 0) {
xid = StandardAxisChannel::RX;
yid = StandardAxisChannel::RY;
}
vec2 result;
result.x = getAxisValue(xid);
result.y = getAxisValue(yid);
return result;
}
int ScriptingInterface::getNumberOfSpatialControls() const {
return 2;
}
glm::vec3 ScriptingInterface::getSpatialControlPosition(int controlIndex) const {
return vec3();
}
glm::vec3 ScriptingInterface::getSpatialControlVelocity(int controlIndex) const {
return vec3();
}
glm::vec3 ScriptingInterface::getSpatialControlNormal(int controlIndex) const {
return vec3();
}
glm::quat ScriptingInterface::getSpatialControlRawRotation(int controlIndex) const {
return quat();
}
} // namespace controllers } // namespace controllers
//var mapping = Controller.newMapping(); //var mapping = Controller.newMapping();

View file

@ -0,0 +1,138 @@
//
// AbstractControllerScriptingInterface.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_AbstractControllerScriptingInterface_h
#define hifi_AbstractControllerScriptingInterface_h
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QtCore/QObject>
#include <QtCore/QVariant>
#include <QtQml/QJSValue>
#include <QtScript/QScriptValue>
#include "UserInputMapper.h"
#include "StandardControls.h"
#include "Mapping.h"
namespace controller {
class InputController : public QObject {
Q_OBJECT
public:
using Key = unsigned int;
using Pointer = std::shared_ptr<InputController>;
virtual void update() = 0;
virtual Key getKey() const = 0;
public slots:
virtual bool isActive() const = 0;
virtual glm::vec3 getAbsTranslation() const = 0;
virtual glm::quat getAbsRotation() const = 0;
virtual glm::vec3 getLocTranslation() const = 0;
virtual glm::quat getLocRotation() const = 0;
signals:
//void spatialEvent(const SpatialEvent& event);
};
/// handles scripting of input controller commands from JS
class ScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QVariantMap Hardware READ getHardware CONSTANT FINAL)
Q_PROPERTY(QVariantMap Actions READ getActions CONSTANT FINAL)
Q_PROPERTY(QVariantMap Standard READ getStandard CONSTANT FINAL)
public:
ScriptingInterface();
Q_INVOKABLE float getValue(const int& source) const;
Q_INVOKABLE float getButtonValue(StandardButtonChannel source, uint16_t device = 0) const;
Q_INVOKABLE float getAxisValue(StandardAxisChannel source, uint16_t device = 0) const;
Q_INVOKABLE glm::mat4 getPoseValue(StandardPoseChannel source, uint16_t device = 0) const;
Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
Q_INVOKABLE void disableMapping(const QString& mappingName) {
enableMapping(mappingName, false);
}
Q_INVOKABLE bool isPrimaryButtonPressed() const;
Q_INVOKABLE glm::vec2 getPrimaryJoystickPosition() const;
Q_INVOKABLE int getNumberOfButtons() const;
Q_INVOKABLE bool isButtonPressed(int buttonIndex) const;
Q_INVOKABLE int getNumberOfTriggers() const;
Q_INVOKABLE float getTriggerValue(int triggerIndex) const;
Q_INVOKABLE int getNumberOfJoysticks() const;
Q_INVOKABLE glm::vec2 getJoystickPosition(int joystickIndex) const;
Q_INVOKABLE int getNumberOfSpatialControls() const;
Q_INVOKABLE glm::vec3 getSpatialControlPosition(int controlIndex) const;
Q_INVOKABLE glm::vec3 getSpatialControlVelocity(int controlIndex) const;
Q_INVOKABLE glm::vec3 getSpatialControlNormal(int controlIndex) const;
Q_INVOKABLE glm::quat getSpatialControlRawRotation(int controlIndex) const;
Q_INVOKABLE const QVariantMap& getHardware() { return _hardware; }
Q_INVOKABLE const QVariantMap& getActions() { return _actions; }
Q_INVOKABLE const QVariantMap& getStandard() { return _standard; }
static QRegularExpression SANITIZE_NAME_EXPRESSION;
public slots:
virtual void update();
//virtual void registerControllerTypes(ScriptEngine* engine) = 0;
private:
friend class MappingBuilderProxy;
friend class RouteBuilderProxy;
// FIXME move to unordered set / map
using MappingMap = std::map<QString, Mapping::Pointer>;
using MappingStack = std::list<Mapping::Pointer>;
using InputToEndpointMap = std::map<UserInputMapper::Input, Endpoint::Pointer>;
using EndpointSet = std::unordered_set<Endpoint::Pointer>;
using ValueMap = std::map<Endpoint::Pointer, float>;
using EndpointPair = std::pair<Endpoint::Pointer, Endpoint::Pointer>;
using EndpointPairMap = std::map<EndpointPair, Endpoint::Pointer>;
void update(Mapping::Pointer& mapping, EndpointSet& consumed);
float getValue(const Endpoint::Pointer& endpoint) const;
Endpoint::Pointer endpointFor(const QJSValue& endpoint);
Endpoint::Pointer endpointFor(const QScriptValue& endpoint);
Endpoint::Pointer endpointFor(const UserInputMapper::Input& endpoint);
Endpoint::Pointer compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second);
QVariantMap _hardware;
QVariantMap _actions;
QVariantMap _standard;
InputToEndpointMap _endpoints;
EndpointPairMap _compositeEndpoints;
ValueMap _overrideValues;
MappingMap _mappingsByName;
MappingStack _activeMappings;
};
}
#endif // hifi_AbstractControllerScriptingInterface_h

View file

@ -306,12 +306,12 @@ void UserInputMapper::assignDefaulActionScales() {
_actionStates[SHIFT] = 1.0f; // on _actionStates[SHIFT] = 1.0f; // on
_actionStates[ACTION1] = 1.0f; // default _actionStates[ACTION1] = 1.0f; // default
_actionStates[ACTION2] = 1.0f; // default _actionStates[ACTION2] = 1.0f; // default
_actionStates[TranslateX] = 1.0f; // default _actionStates[TRANSLATE_X] = 1.0f; // default
_actionStates[TranslateY] = 1.0f; // default _actionStates[TRANSLATE_Y] = 1.0f; // default
_actionStates[TranslateZ] = 1.0f; // default _actionStates[TRANSLATE_Z] = 1.0f; // default
_actionStates[Roll] = 1.0f; // default _actionStates[ROLL] = 1.0f; // default
_actionStates[Pitch] = 1.0f; // default _actionStates[PITCH] = 1.0f; // default
_actionStates[Yaw] = 1.0f; // default _actionStates[YAW] = 1.0f; // default
} }
// This is only necessary as long as the actions are hardcoded // This is only necessary as long as the actions are hardcoded
@ -338,12 +338,12 @@ void UserInputMapper::createActionNames() {
_actionNames[ACTION2] = "ACTION2"; _actionNames[ACTION2] = "ACTION2";
_actionNames[CONTEXT_MENU] = "CONTEXT_MENU"; _actionNames[CONTEXT_MENU] = "CONTEXT_MENU";
_actionNames[TOGGLE_MUTE] = "TOGGLE_MUTE"; _actionNames[TOGGLE_MUTE] = "TOGGLE_MUTE";
_actionNames[TranslateX] = "TranslateX"; _actionNames[TRANSLATE_X] = "TranslateX";
_actionNames[TranslateY] = "TranslateY"; _actionNames[TRANSLATE_Y] = "TranslateY";
_actionNames[TranslateZ] = "TranslateZ"; _actionNames[TRANSLATE_Z] = "TranslateZ";
_actionNames[Roll] = "Roll"; _actionNames[ROLL] = "Roll";
_actionNames[Pitch] = "Pitch"; _actionNames[PITCH] = "Pitch";
_actionNames[Yaw] = "Yaw"; _actionNames[YAW] = "Yaw";
} }
void UserInputMapper::registerStandardDevice() { void UserInputMapper::registerStandardDevice() {

View file

@ -146,23 +146,14 @@ public:
// Actions are the output channels of the Mapper, that's what the InputChannel map to // Actions are the output channels of the Mapper, that's what the InputChannel map to
// For now the Actions are hardcoded, this is bad, but we will fix that in the near future // For now the Actions are hardcoded, this is bad, but we will fix that in the near future
enum Action { enum Action {
LONGITUDINAL_BACKWARD = 0, TRANSLATE_X = 0,
LONGITUDINAL_FORWARD, TRANSLATE_Y,
TRANSLATE_Z,
ROTATE_X, PITCH = ROTATE_X,
ROTATE_Y, YAW = ROTATE_Y,
ROTATE_Z, ROLL = ROTATE_Z,
LATERAL_LEFT, TRANSLATE_CAMERA_Z,
LATERAL_RIGHT,
VERTICAL_DOWN,
VERTICAL_UP,
YAW_LEFT,
YAW_RIGHT,
PITCH_DOWN,
PITCH_UP,
BOOM_IN,
BOOM_OUT,
LEFT_HAND, LEFT_HAND,
RIGHT_HAND, RIGHT_HAND,
@ -170,20 +161,37 @@ public:
LEFT_HAND_CLICK, LEFT_HAND_CLICK,
RIGHT_HAND_CLICK, RIGHT_HAND_CLICK,
SHIFT,
ACTION1, ACTION1,
ACTION2, ACTION2,
CONTEXT_MENU, CONTEXT_MENU,
TOGGLE_MUTE, TOGGLE_MUTE,
TranslateX, SHIFT,
TranslateY,
TranslateZ, // Biseced aliases for TRANSLATE_Z
Roll, LONGITUDINAL_BACKWARD,
Pitch, LONGITUDINAL_FORWARD,
Yaw,
// Biseced aliases for TRANSLATE_X
LATERAL_LEFT,
LATERAL_RIGHT,
// Biseced aliases for TRANSLATE_Y
VERTICAL_DOWN,
VERTICAL_UP,
// Biseced aliases for ROTATE_Y
YAW_LEFT,
YAW_RIGHT,
// Biseced aliases for ROTATE_X
PITCH_DOWN,
PITCH_UP,
// Biseced aliases for TRANSLATE_CAMERA_Z
BOOM_IN,
BOOM_OUT,
NUM_ACTIONS, NUM_ACTIONS,
}; };

View file

@ -12,7 +12,7 @@
#include <QtCore/QDebug> #include <QtCore/QDebug>
#include "RouteBuilderProxy.h" #include "RouteBuilderProxy.h"
#include "../NewControllerScriptingInterface.h" #include "../ScriptingInterface.h"
#include "../Logging.h" #include "../Logging.h"
namespace controller { namespace controller {

View file

@ -20,12 +20,14 @@ class QScriptValue;
namespace controller { namespace controller {
class NewControllerScriptingInterface; class ScriptingInterface;
// TODO migrate functionality to a MappingBuilder class and make the proxy defer to that
// (for easier use in both C++ and JS)
class MappingBuilderProxy : public QObject { class MappingBuilderProxy : public QObject {
Q_OBJECT Q_OBJECT
public: public:
MappingBuilderProxy(NewControllerScriptingInterface& parent, Mapping::Pointer mapping) MappingBuilderProxy(ScriptingInterface& parent, Mapping::Pointer mapping)
: _parent(parent), _mapping(mapping) { } : _parent(parent), _mapping(mapping) { }
Q_INVOKABLE QObject* from(const QJSValue& source); Q_INVOKABLE QObject* from(const QJSValue& source);
@ -38,7 +40,7 @@ protected:
QObject* from(const Endpoint::Pointer& source); QObject* from(const Endpoint::Pointer& source);
friend class RouteBuilderProxy; friend class RouteBuilderProxy;
NewControllerScriptingInterface& _parent; ScriptingInterface& _parent;
Mapping::Pointer _mapping; Mapping::Pointer _mapping;
}; };

View file

@ -12,7 +12,7 @@
#include <GLMHelpers.h> #include <GLMHelpers.h>
#include "MappingBuilderProxy.h" #include "MappingBuilderProxy.h"
#include "../NewControllerScriptingInterface.h" #include "../ScriptingInterface.h"
#include "../Logging.h" #include "../Logging.h"
namespace controller { namespace controller {

View file

@ -19,12 +19,14 @@ class QScriptValue;
namespace controller { namespace controller {
class NewControllerScriptingInterface; class ScriptingInterface;
// TODO migrate functionality to a RouteBuilder class and make the proxy defer to that
// (for easier use in both C++ and JS)
class RouteBuilderProxy : public QObject { class RouteBuilderProxy : public QObject {
Q_OBJECT Q_OBJECT
public: public:
RouteBuilderProxy(NewControllerScriptingInterface& parent, Mapping::Pointer mapping, Route::Pointer route) RouteBuilderProxy(ScriptingInterface& parent, Mapping::Pointer mapping, Route::Pointer route)
: _parent(parent), _mapping(mapping), _route(route) { } : _parent(parent), _mapping(mapping), _route(route) { }
Q_INVOKABLE void to(const QJSValue& destination); Q_INVOKABLE void to(const QJSValue& destination);
@ -47,7 +49,7 @@ class RouteBuilderProxy : public QObject {
Mapping::Pointer _mapping; Mapping::Pointer _mapping;
Route::Pointer _route; Route::Pointer _route;
NewControllerScriptingInterface& _parent; ScriptingInterface& _parent;
}; };
} }

View file

@ -1,7 +1,7 @@
set(TARGET_NAME entities-renderer) set(TARGET_NAME entities-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils) AUTOSCRIBE_SHADER_LIB(gpu model render render-utils)
setup_hifi_library(Widgets Network Script) setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu procedural model model-networking script-engine render render-utils) link_hifi_libraries(shared gpu procedural model model-networking script-engine controllers render render-utils)
target_bullet() target_bullet()

View file

@ -1,6 +1,6 @@
set(TARGET_NAME input-plugins) set(TARGET_NAME input-plugins)
setup_hifi_library() setup_hifi_library()
link_hifi_libraries(shared plugins gpu render-utils) link_hifi_libraries(shared plugins controllers)
GroupSources("src/input-plugins") GroupSources("src/input-plugins")

View file

@ -22,7 +22,7 @@ InputPluginList getInputPlugins() {
InputPlugin* PLUGIN_POOL[] = { InputPlugin* PLUGIN_POOL[] = {
new KeyboardMouseDevice(), new KeyboardMouseDevice(),
new SDL2Manager(), new SDL2Manager(),
new SixenseManager(), //new SixenseManager(),
//new ViveControllerManager(), //new ViveControllerManager(),
nullptr nullptr
}; };

View file

@ -9,13 +9,10 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#include <limits>
#include <glm/glm.hpp>
#include "Joystick.h" #include "Joystick.h"
#include "StandardControls.h" #include <limits>
#include <glm/glm.hpp>
const float CONTROLLER_THRESHOLD = 0.3f; const float CONTROLLER_THRESHOLD = 0.3f;

View file

@ -20,8 +20,8 @@
#undef main #undef main
#endif #endif
#include "InputDevice.h" #include <controllers/InputDevice.h>
#include "StandardControls.h" #include <controllers/StandardControls.h>
class Joystick : public QObject, public InputDevice { class Joystick : public QObject, public InputDevice {
Q_OBJECT Q_OBJECT

View file

@ -16,7 +16,7 @@
#include <QtCore/QPoint> #include <QtCore/QPoint>
#include "InputDevice.h" #include <controllers/InputDevice.h>
#include "InputPlugin.h" #include "InputPlugin.h"
class QTouchEvent; class QTouchEvent;

View file

@ -16,9 +16,9 @@
#include <SDL.h> #include <SDL.h>
#endif #endif
#include "InputPlugin.h" #include <controllers/UserInputMapper.h>
#include "UserInputMapper.h"
#include "InputPlugin.h"
#include "Joystick.h" #include "Joystick.h"
class SDL2Manager : public InputPlugin { class SDL2Manager : public InputPlugin {

View file

@ -24,8 +24,9 @@
#endif #endif
#include <controllers/InputDevice.h>
#include "InputPlugin.h" #include "InputPlugin.h"
#include "InputDevice.h"
class QLibrary; class QLibrary;

View file

@ -19,7 +19,7 @@
#include <model/Geometry.h> #include <model/Geometry.h>
#include <gpu/Texture.h> #include <gpu/Texture.h>
#include "InputDevice.h" #include <controllers/InputDevice.h>
#include "InputPlugin.h" #include "InputPlugin.h"
#include <RenderArgs.h> #include <RenderArgs.h>
#include <render/Scene.h> #include <render/Scene.h>

View file

@ -1,3 +1,3 @@
set(TARGET_NAME script-engine) set(TARGET_NAME script-engine)
setup_hifi_library(Gui Network Script WebSockets Widgets) setup_hifi_library(Gui Network Script WebSockets Widgets)
link_hifi_libraries(shared networking octree gpu procedural model model-networking fbx entities animation audio physics) link_hifi_libraries(shared networking octree gpu procedural model model-networking fbx entities controllers animation audio physics)

View file

@ -1,125 +0,0 @@
//
// AbstractControllerScriptingInterface.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AbstractControllerScriptingInterface_h
#define hifi_AbstractControllerScriptingInterface_h
#include <QtCore/QObject>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include "HFActionEvent.h"
#include "KeyEvent.h"
#include "MouseEvent.h"
#include "SpatialEvent.h"
#include "TouchEvent.h"
#include "WheelEvent.h"
class ScriptEngine;
class AbstractInputController : public QObject {
Q_OBJECT
public:
typedef unsigned int Key;
virtual void update() = 0;
virtual Key getKey() const = 0;
public slots:
virtual bool isActive() const = 0;
virtual glm::vec3 getAbsTranslation() const = 0;
virtual glm::quat getAbsRotation() const = 0;
virtual glm::vec3 getLocTranslation() const = 0;
virtual glm::quat getLocRotation() const = 0;
signals:
void spatialEvent(const SpatialEvent& event);
};
/// handles scripting of input controller commands from JS
class AbstractControllerScriptingInterface : public QObject {
Q_OBJECT
public slots:
virtual void registerControllerTypes(ScriptEngine* engine) = 0;
virtual bool isPrimaryButtonPressed() const = 0;
virtual glm::vec2 getPrimaryJoystickPosition() const = 0;
virtual int getNumberOfButtons() const = 0;
virtual bool isButtonPressed(int buttonIndex) const = 0;
virtual int getNumberOfTriggers() const = 0;
virtual float getTriggerValue(int triggerIndex) const = 0;
virtual int getNumberOfJoysticks() const = 0;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const = 0;
virtual int getNumberOfSpatialControls() const = 0;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const = 0;
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const = 0;
virtual void captureKeyEvents(const KeyEvent& event) = 0;
virtual void releaseKeyEvents(const KeyEvent& event) = 0;
virtual void captureMouseEvents() = 0;
virtual void releaseMouseEvents() = 0;
virtual void captureTouchEvents() = 0;
virtual void releaseTouchEvents() = 0;
virtual void captureWheelEvents() = 0;
virtual void releaseWheelEvents() = 0;
virtual void captureActionEvents() = 0;
virtual void releaseActionEvents() = 0;
virtual void captureJoystick(int joystickIndex) = 0;
virtual void releaseJoystick(int joystickIndex) = 0;
virtual glm::vec2 getViewportDimensions() const = 0;
virtual AbstractInputController* createInputController( const QString& category, const QString& tracker ) = 0;
signals:
void keyPressEvent(const KeyEvent& event);
void keyReleaseEvent(const KeyEvent& event);
void actionStartEvent(const HFActionEvent& event);
void actionEndEvent(const HFActionEvent& event);
void backStartEvent();
void backEndEvent();
void mouseMoveEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mousePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseDoublePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseReleaseEvent(const MouseEvent& event, unsigned int deviceID = 0);
void touchBeginEvent(const TouchEvent& event);
void touchEndEvent(const TouchEvent& event);
void touchUpdateEvent(const TouchEvent& event);
void wheelEvent(const WheelEvent& event);
void actionEvent(int action, float state);
};
#endif // hifi_AbstractControllerScriptingInterface_h

View file

@ -12,7 +12,10 @@
#ifndef hifi_AbstractScriptingServicesInterface_h #ifndef hifi_AbstractScriptingServicesInterface_h
#define hifi_AbstractScriptingServicesInterface_h #define hifi_AbstractScriptingServicesInterface_h
class AbstractControllerScriptingInterface; namespace controller {
class ScriptingInterface;
}
class Transform; class Transform;
class ScriptEngine; class ScriptEngine;
class QThread; class QThread;
@ -22,7 +25,7 @@ class AbstractScriptingServicesInterface {
public: public:
/// Returns the controller interface for the application /// Returns the controller interface for the application
virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() = 0; virtual controller::ScriptingInterface* getControllerScriptingInterface() = 0;
/// Registers application specific services with a script engine. /// Registers application specific services with a script engine.
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) = 0; virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) = 0;

View file

@ -76,16 +76,16 @@ void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
out = qobject_cast<AvatarData*>(object.toQObject()); out = qobject_cast<AvatarData*>(object.toQObject());
} }
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, AbstractInputController* const &in) {
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
return engine->newQObject(in); return engine->newQObject(in);
} }
void inputControllerFromScriptValue(const QScriptValue &object, AbstractInputController* &out) { void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
out = qobject_cast<AbstractInputController*>(object.toQObject()); out = qobject_cast<controller::InputController*>(object.toQObject());
} }
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString, ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString, controller::ScriptingInterface* controllerScriptingInterface, bool wantSignals) :
AbstractControllerScriptingInterface* controllerScriptingInterface, bool wantSignals) :
_scriptContents(scriptContents), _scriptContents(scriptContents),
_isFinished(false), _isFinished(false),
@ -93,7 +93,6 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
_isInitialized(false), _isInitialized(false),
_timerFunctionMap(), _timerFunctionMap(),
_wantSignals(wantSignals), _wantSignals(wantSignals),
_controllerScriptingInterface(controllerScriptingInterface),
_fileNameString(fileNameString), _fileNameString(fileNameString),
_quatLibrary(), _quatLibrary(),
_vec3Library(), _vec3Library(),
@ -301,7 +300,7 @@ void ScriptEngine::init() {
globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue); globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue);
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue); qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue); //qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue); qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue); qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue); qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
@ -310,7 +309,7 @@ void ScriptEngine::init() {
registerGlobalObject("Script", this); registerGlobalObject("Script", this);
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance()); registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
registerGlobalObject("Controller", _controllerScriptingInterface); // registerGlobalObject("Controller", _controllerScriptingInterface);
registerGlobalObject("Entities", entityScriptingInterface.data()); registerGlobalObject("Entities", entityScriptingInterface.data());
registerGlobalObject("Quat", &_quatLibrary); registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library); registerGlobalObject("Vec3", &_vec3Library);
@ -320,9 +319,9 @@ void ScriptEngine::init() {
// constants // constants
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE))); globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
if (_controllerScriptingInterface) { //if (_controllerScriptingInterface) {
_controllerScriptingInterface->registerControllerTypes(this); // _controllerScriptingInterface->registerControllerTypes(this);
} //}
} }

View file

@ -26,8 +26,10 @@
#include <LimitedNodeList.h> #include <LimitedNodeList.h>
#include <EntityItemID.h> #include <EntityItemID.h>
#include <EntitiesScriptEngineProvider.h> #include <EntitiesScriptEngineProvider.h>
#include <controllers/ScriptingInterface.h>
#include "AbstractControllerScriptingInterface.h"
#include "MouseEvent.h"
#include "ArrayBufferClass.h" #include "ArrayBufferClass.h"
#include "AudioScriptingInterface.h" #include "AudioScriptingInterface.h"
#include "Quat.h" #include "Quat.h"
@ -53,7 +55,7 @@ class ScriptEngine : public QScriptEngine, public ScriptUser, public EntitiesScr
public: public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT, ScriptEngine(const QString& scriptContents = NO_SCRIPT,
const QString& fileNameString = QString(""), const QString& fileNameString = QString(""),
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL, controller::ScriptingInterface* controllerScriptingInterface = nullptr,
bool wantSignals = true); bool wantSignals = true);
~ScriptEngine(); ~ScriptEngine();
@ -182,7 +184,6 @@ private:
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot); QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer); void stopTimer(QTimer* timer);
AbstractControllerScriptingInterface* _controllerScriptingInterface;
QString _fileNameString; QString _fileNameString;
Quat _quatLibrary; Quat _quatLibrary;
Vec3 _vec3Library; Vec3 _vec3Library;

View file

@ -8,17 +8,17 @@ import "./controls"
Column { Column {
id: root id: root
property var actions: NewControllers.Actions property var actions: Controllers.Actions
property var standard: NewControllers.Standard property var standard: Controllers.Standard
property var testMapping: null property var testMapping: null
property var xbox: null property var xbox: null
Component.onCompleted: { Component.onCompleted: {
var patt = /^X360Controller/; var patt = /^X360Controller/;
for (var prop in NewControllers.Hardware) { for (var prop in Controllers.Hardware) {
if(patt.test(prop)) { if(patt.test(prop)) {
root.xbox = NewControllers.Hardware[prop] root.xbox = Controllers.Hardware[prop]
break break
} }
} }
@ -29,7 +29,7 @@ Column {
Timer { Timer {
interval: 50; running: true; repeat: true interval: 50; running: true; repeat: true
onTriggered: { onTriggered: {
NewControllers.update(); Controllers.update();
} }
} }
@ -38,7 +38,7 @@ Column {
Button { Button {
text: "Default Mapping" text: "Default Mapping"
onClicked: { onClicked: {
var mapping = NewControllers.newMapping("Default"); var mapping = Controllers.newMapping("Default");
mapping.from(xbox.A).to(standard.A); mapping.from(xbox.A).to(standard.A);
mapping.from(xbox.B).to(standard.B); mapping.from(xbox.B).to(standard.B);
mapping.from(xbox.X).to(standard.X); mapping.from(xbox.X).to(standard.X);
@ -59,7 +59,7 @@ Column {
mapping.from(xbox.RX).to(standard.RX); mapping.from(xbox.RX).to(standard.RX);
mapping.from(xbox.LT).to(standard.LT); mapping.from(xbox.LT).to(standard.LT);
mapping.from(xbox.RT).to(standard.RT); mapping.from(xbox.RT).to(standard.RT);
NewControllers.enableMapping("Default"); Controllers.enableMapping("Default");
enabled = false; enabled = false;
text = "Built" text = "Built"
} }
@ -68,16 +68,35 @@ Column {
Button { Button {
text: "Build Mapping" text: "Build Mapping"
onClicked: { onClicked: {
var mapping = NewControllers.newMapping(); var mapping = Controllers.newMapping();
// Inverting a value // Inverting a value
mapping.from(xbox.RY).invert().to(standard.RY); mapping.from(xbox.RY).invert().to(standard.RY);
// Assigning a value from a function // Assigning a value from a function
mapping.from(function() { return Math.sin(Date.now() / 250); }).to(standard.RX); mapping.from(function() { return Math.sin(Date.now() / 250); }).to(standard.RX);
// Constrainting a value to -1, 0, or 1, with a deadzone // Constrainting a value to -1, 0, or 1, with a deadzone
mapping.from(xbox.LY).deadZone(0.5).constrainToInteger().to(standard.LY); mapping.from(xbox.LY).deadZone(0.5).constrainToInteger().to(standard.LY);
mapping.join(standard.LB, standard.RB).pulse(0.5).to(actions.Yaw); // change join to makeAxis
mapping.join(standard.LB, standard.RB).to(actions.Yaw);
mapping.from(actions.Yaw).clamp(0, 1).invert().to(actions.YAW_RIGHT); mapping.from(actions.Yaw).clamp(0, 1).invert().to(actions.YAW_RIGHT);
mapping.from(actions.Yaw).clamp(-1, 0).to(actions.YAW_LEFT); mapping.from(actions.Yaw).clamp(-1, 0).to(actions.YAW_LEFT);
// mapping.modifier(keyboard.Ctrl).scale(2.0)
// mapping.from(keyboard.A).to(actions.TranslateLeft)
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
// mapping.from(keyboard.A, keyboard.Shift, keyboard.Ctrl).scale(2.0).to(actions.TurnLeft)
// // First loopbacks
// // Then non-loopbacks by constraint level (number of inputs)
// mapping.from(xbox.RX).deadZone(0.2).to(xbox.RX)
// mapping.from(standard.RB, standard.LB, keyboard.Shift).to(actions.TurnLeft)
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
// mapping.from(keyboard.W).when(keyboard.Shift).to(actions.Forward)
testMapping = mapping; testMapping = mapping;
enabled = false enabled = false
text = "Built" text = "Built"
@ -105,7 +124,7 @@ Column {
Row { Row {
spacing: 8 spacing: 8
ScrollingGraph { ScrollingGraph {
controlId: NewControllers.Actions.Yaw controlId: Controllers.Actions.Yaw
label: "Yaw" label: "Yaw"
min: -3.0 min: -3.0
max: 3.0 max: 3.0
@ -113,7 +132,7 @@ Column {
} }
ScrollingGraph { ScrollingGraph {
controlId: NewControllers.Actions.YAW_LEFT controlId: Controllers.Actions.YAW_LEFT
label: "Yaw Left" label: "Yaw Left"
min: -3.0 min: -3.0
max: 3.0 max: 3.0
@ -121,7 +140,7 @@ Column {
} }
ScrollingGraph { ScrollingGraph {
controlId: NewControllers.Actions.YAW_RIGHT controlId: Controllers.Actions.YAW_RIGHT
label: "Yaw Right" label: "Yaw Right"
min: -3.0 min: -3.0
max: 3.0 max: 3.0

View file

@ -13,7 +13,7 @@ Item {
property color color: 'black' property color color: 'black'
function update() { function update() {
value = NewControllers.getValue(controlId); value = Controllers.getValue(controlId);
canvas.requestPaint(); canvas.requestPaint();
} }

View file

@ -15,8 +15,8 @@ Item {
function update() { function update() {
value = Qt.vector2d( value = Qt.vector2d(
NewControllers.getValue(controlIds[0]), Controllers.getValue(controlIds[0]),
NewControllers.getValue(controlIds[1]) Controllers.getValue(controlIds[1])
); );
canvas.requestPaint(); canvas.requestPaint();
} }

View file

@ -22,7 +22,7 @@ Item {
property string label: "" property string label: ""
function update() { function update() {
value = NewControllers.getValue(controlId); value = Controllers.getValue(controlId);
canvas.requestPaint(); canvas.requestPaint();
} }

View file

@ -15,7 +15,7 @@ Item {
Timer { Timer {
interval: 50; running: true; repeat: true interval: 50; running: true; repeat: true
onTriggered: { onTriggered: {
root.value = NewControllers.getValue(root.controlId); root.value = Controllers.getValue(root.controlId);
canvas.requestPaint(); canvas.requestPaint();
} }
} }

View file

@ -38,10 +38,10 @@
#include <plugins/PluginManager.h> #include <plugins/PluginManager.h>
#include <input-plugins/InputPlugin.h> #include <input-plugins/InputPlugin.h>
#include <input-plugins/KeyboardMouseDevice.h> #include <input-plugins/KeyboardMouseDevice.h>
#include <controllers/NewControllerScriptingInterface.h> #include <controllers/ScriptingInterface.h>
#include <DependencyManager.h> #include <DependencyManager.h>
#include <input-plugins/UserInputMapper.h> #include <controllers/UserInputMapper.h>
const QString& getQmlDir() { const QString& getQmlDir() {
static QString dir; static QString dir;
@ -87,6 +87,22 @@ int main(int argc, char** argv) {
} }
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [] {
static float last = secTimestampNow();
float now = secTimestampNow();
float delta = now - last;
last = now;
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
inputPlugin->pluginUpdate(delta, false);
}
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->update(delta);
});
timer.start(50);
{ {
DependencyManager::set<UserInputMapper>(); DependencyManager::set<UserInputMapper>();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) { foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
@ -98,17 +114,9 @@ int main(int argc, char** argv) {
keyboardMouseDevice->registerToUserInputMapper(*userInputMapper); keyboardMouseDevice->registerToUserInputMapper(*userInputMapper);
} }
} }
//new PluginContainerProxy(); //new PluginContainerProxy();
auto rootContext = engine.rootContext(); auto rootContext = engine.rootContext();
rootContext->setContextProperty("Controllers", new ScriptingInterface());
auto controllers = new NewControllerScriptingInterface();
rootContext->setContextProperty("NewControllers", controllers);
QVariantMap map;
map.insert("Hardware", controllers->property("Hardware"));
map.insert("Actions", controllers->property("Actions"));
rootContext->setContextProperty("ControllerIds", map);
} }
engine.load(getQmlDir() + "main.qml"); engine.load(getQmlDir() + "main.qml");
app.exec(); app.exec();