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Merge pull request #945 from ey6es/master
Initialization order fix, only render Perlin face for local user.
This commit is contained in:
commit
00506b1a84
5 changed files with 12 additions and 12 deletions
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@ -723,7 +723,7 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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// Always render other people, and render myself when beyond threshold distance
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if (b == BODY_BALL_HEAD_BASE) { // the head is rendered as a special
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if (alpha > 0.0f) {
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_head.render(alpha);
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_head.render(alpha, false);
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}
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} else if (alpha > 0.0f) {
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// Render the body ball sphere
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@ -767,7 +767,7 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
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if (alpha > 0.0f) {
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_voxels.render(false);
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_head.render(alpha);
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_head.render(alpha, false);
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}
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}
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_hand.render(lookingInMirror);
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@ -322,7 +322,7 @@ void Head::calculateGeometry() {
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+ up * _scale * NOSE_UPTURN;
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}
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void Head::render(float alpha) {
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void Head::render(float alpha, bool isMine) {
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_renderAlpha = alpha;
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if (!_face.render(alpha)) {
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@ -331,7 +331,7 @@ void Head::render(float alpha) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_RESCALE_NORMAL);
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if (Menu::getInstance()->isOptionChecked(MenuOption::UsePerlinFace)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::UsePerlinFace) && isMine) {
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_perlinFace.render();
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} else {
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renderMohawk();
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@ -43,7 +43,7 @@ public:
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void init();
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void reset();
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void simulate(float deltaTime, bool isMine, float gyroCameraSensitivity);
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void render(float alpha);
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void render(float alpha, bool isMine);
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void renderMohawk();
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void setScale(float scale);
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@ -557,7 +557,7 @@ void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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// Always render other people, and render myself when beyond threshold distance
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if (b == BODY_BALL_HEAD_BASE) { // the head is rendered as a special
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if (alpha > 0.0f) {
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_head.render(alpha);
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_head.render(alpha, true);
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}
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} else if (alpha > 0.0f) {
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// Render the body ball sphere
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@ -614,7 +614,7 @@ void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
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if (alpha > 0.0f) {
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_voxels.render(false);
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_head.render(alpha);
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_head.render(alpha, true);
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}
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}
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_hand.render(lookingInMirror);
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@ -28,6 +28,10 @@ Faceshift::Faceshift() :
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_rightBlink(0.0f),
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_leftEyeOpen(0.0f),
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_rightEyeOpen(0.0f),
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_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
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_rightBlinkIndex(1),
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_leftEyeOpenIndex(8),
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_rightEyeOpenIndex(9),
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_browDownLeft(0.0f),
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_browDownRight(0.0f),
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_browUpCenter(0.0f),
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@ -35,6 +39,7 @@ Faceshift::Faceshift() :
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_browUpRight(0.0f),
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_browDownLeftIndex(-1),
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_browDownRightIndex(-1),
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_browUpCenterIndex(16),
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_browUpLeftIndex(-1),
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_browUpRightIndex(-1),
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_mouthSize(0.0f),
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@ -42,11 +47,6 @@ Faceshift::Faceshift() :
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_mouthSmileRight(0),
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_mouthSmileLeftIndex(-1),
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_mouthSmileRightIndex(0),
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_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
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_rightBlinkIndex(1),
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_leftEyeOpenIndex(8),
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_rightEyeOpenIndex(9),
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_browUpCenterIndex(16),
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_jawOpenIndex(21),
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_longTermAverageEyePitch(0.0f),
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_longTermAverageEyeYaw(0.0f),
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