overte-thingvellir/interface/resources/shaders
2024-04-17 15:43:20 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
grid.frag Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
grid.vert Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
horizontal_blur.frag
metavoxel_cursor.frag Comment fix. 2014-10-14 18:24:44 -07:00
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert
metavoxel_heightfield_cursor.vert
metavoxel_heightfield_splat.frag
metavoxel_heightfield_splat.vert
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert
metavoxel_voxel_cursor.vert Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
metavoxel_voxel_splat.frag Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
metavoxel_voxel_splat.vert Fixed voxel textures. 2015-01-02 13:57:27 -08:00
occlusion_blur.frag
oculus.frag
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
perlin_modulate.frag
perlin_modulate.vert
proceduralParticleSwarmRender.frag add default particle props 2024-04-17 15:43:20 -07:00
proceduralParticleSwarmRender.vert add default particle props 2024-04-17 15:43:20 -07:00
proceduralParticleSwarmUpdate.frag add default particle props 2024-04-17 15:43:20 -07:00
reproject.frag
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
splashSkybox.frag replicate default skybox 2018-11-19 19:14:07 -05:00
vertical_blur.frag
vertical_blur_add.frag
voxel.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
voxel.vert Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00