mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
43 lines
1.6 KiB
JavaScript
43 lines
1.6 KiB
JavaScript
(function() {
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Script.include('utils.js?' + Date.now());
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Script.include('spawnShortbow.js?' + Date.now());
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Script.include('shortbowGameManager.js?' + Date.now());
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this.entityID = null;
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var gameManager = null;
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this.preload = function(entityID) {
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this.entityID = entityID;
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var props = Entities.getEntityProperties(entityID, ['position', 'userData']);
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var data = utils.parseJSON(props.userData);
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if (data === undefined) {
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print("Error parsing shortbow entity userData, returning");
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return;
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}
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var rootPosition = props.position;
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var bowPositions = [];
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var spawnPositions = [];
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for (var i = 0; i < TEMPLATES.length; ++i) {
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var template = TEMPLATES[i];
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if (template.name === "SB.BowSpawn") {
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//bowPositions.push(Vec3.sum(rootPosition, template.localPosition));
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bowPositions.push(template.localPosition);
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//Vec3.print("Pushing bow position", Vec3.sum(rootPosition, template.localPosition));
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} else if (template.name === "SB.EnemySpawn") {
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//spawnPositions.push(Vec3.sum(rootPosition, template.localPosition));
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spawnPositions.push(template.localPosition);
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//Vec3.print("Pushing spawnposition", template.localPosition));
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}
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}
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gameManager = new ShortbowGameManager(this.entityID, bowPositions, spawnPositions);
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};
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this.unload = function() {
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if (gameManager) {
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gameManager.cleanup();
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gameManager = null;
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}
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};
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});
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