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If you or another user begins to near-grab an object while you exit the application, you might run into this crash. The PhysicalEntitySimulation has a list of AvatarHoldActions shared_ptr's. When it is destroyed, via the Application destructor, it will release these pointers. This in turn will invoke a AvatarHoldAction destructor, which attempts to reference the AvatarManager via the DependencyManager. However at this point the AvatarManager has already been destroyed, leading to a null dereference. The fix is to check the AvatarManager pointer first. |
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external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.exe.manifest |