overte-thingvellir/cmake/externals/steamworks/CMakeLists.txt
2024-06-18 21:08:21 -07:00

127 lines
6.2 KiB
CMake

include(ExternalProject)
set(EXTERNAL_NAME steamworks)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(STEAMWORKS_URL "${EXTERNAL_BUILD_ASSETS}/dependencies/steamworks_sdk_158a.zip")
set(STEAMWORKS_URL_SHA512 "fe906a7510a2125ab1441ad349e8bc31fafc9ab8130ec3843287e615a850305a8ed303e8d9e5bae4fee06024987834fb9f64c6c10d3da3784267a4906e59c831")
# Ninja needs to know all the files that result from this upfront, so we need to tell it what files this is going
# to generate with BUILD_BYPRODUCTS. We need to include all the files that are going to be referenced from elsewhere
# in the build.
#
# This should include both libraries and headers, since from the point of view of the build, those are the outputs
# of the project, even though we're not actually building anything here, and just unzipping an existing binary.
#
# I believe this list can't be obtained automatically from the compressed file, and needs to be generated by hand.
# Steam SDK .zip has a sdk/ subdirectory, but for ExternalProject, this gets turned into project/src/steamworks.
# So inside the SDK, sdk/redistributable_bin/steam_api.dll becomes project/src/steamworks/redistributable_bin/steam_api.dll
# This can be seen under $BUILD_DIR/ext.
ExternalProject_Add(
${EXTERNAL_NAME}
URL ${STEAMWORKS_URL}
URL_HASH SHA512=${STEAMWORKS_URL_SHA512}
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
DOWNLOAD_EXTRACT_TIMESTAMP 1
BUILD_BYPRODUCTS
"project/src/steamworks/redistributable_bin/win64/steam_api64.lib"
"project/src/steamworks/redistributable_bin/win64/steam_api64.dll"
"project/src/steamworks/redistributable_bin/osx/steam_api.dylib"
"project/src/steamworks/redistributable_bin/linux64/libsteam_api.so"
"project/src/steamworks/redistributable_bin/linux32/libsteam_api.so"
"project/src/steamworks/redistributable_bin/steam_api.lib"
"project/src/steamworks/redistributable_bin/steam_api.dll"
"project/src/steamworks/public/steam/isteamapplist.h"
"project/src/steamworks/public/steam/isteamapps.h"
"project/src/steamworks/public/steam/isteamappticket.h"
"project/src/steamworks/public/steam/isteamclient.h"
"project/src/steamworks/public/steam/isteamcontroller.h"
"project/src/steamworks/public/steam/isteamdualsense.h"
"project/src/steamworks/public/steam/isteamfriends.h"
"project/src/steamworks/public/steam/isteamgamecoordinator.h"
"project/src/steamworks/public/steam/isteamgameserver.h"
"project/src/steamworks/public/steam/isteamgameserverstats.h"
"project/src/steamworks/public/steam/isteamhtmlsurface.h"
"project/src/steamworks/public/steam/isteamhttp.h"
"project/src/steamworks/public/steam/isteaminput.h"
"project/src/steamworks/public/steam/isteaminventory.h"
"project/src/steamworks/public/steam/isteammatchmaking.h"
"project/src/steamworks/public/steam/isteammusic.h"
"project/src/steamworks/public/steam/isteammusicremote.h"
"project/src/steamworks/public/steam/isteamnetworking.h"
"project/src/steamworks/public/steam/isteamnetworkingmessages.h"
"project/src/steamworks/public/steam/isteamnetworkingsockets.h"
"project/src/steamworks/public/steam/isteamnetworkingutils.h"
"project/src/steamworks/public/steam/isteamparentalsettings.h"
"project/src/steamworks/public/steam/isteamps3overlayrenderer.h"
"project/src/steamworks/public/steam/isteamremoteplay.h"
"project/src/steamworks/public/steam/isteamremotestorage.h"
"project/src/steamworks/public/steam/isteamscreenshots.h"
"project/src/steamworks/public/steam/isteamugc.h"
"project/src/steamworks/public/steam/isteamuser.h"
"project/src/steamworks/public/steam/isteamuserstats.h"
"project/src/steamworks/public/steam/isteamutils.h"
"project/src/steamworks/public/steam/isteamvideo.h"
"project/src/steamworks/public/steam/matchmakingtypes.h"
"project/src/steamworks/public/steam/steam_api_common.h"
"project/src/steamworks/public/steam/steam_api_flat.h"
"project/src/steamworks/public/steam/steam_api.h"
"project/src/steamworks/public/steam/steam_api_internal.h"
"project/src/steamworks/public/steam/steamclientpublic.h"
"project/src/steamworks/public/steam/steamencryptedappticket.h"
"project/src/steamworks/public/steam/steam_gameserver.h"
"project/src/steamworks/public/steam/steamhttpenums.h"
"project/src/steamworks/public/steam/steamnetworkingfakeip.h"
"project/src/steamworks/public/steam/steamnetworkingtypes.h"
"project/src/steamworks/public/steam/steamps3params.h"
"project/src/steamworks/public/steam/steamtypes.h"
"project/src/steamworks/public/steam/steamuniverse.h"
)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/public CACHE STRING INTERNAL)
if (WIN32)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(ARCH_DIR ${SOURCE_DIR}/redistributable_bin/win64)
set(ARCH_SUFFIX "64")
else()
set(ARCH_DIR ${SOURCE_DIR}/redistributable_bin)
set(ARCH_SUFFIX "")
endif()
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${ARCH_DIR})
set(${EXTERNAL_NAME_UPPER}_LIB_PATH ${ARCH_DIR})
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/steam_api${ARCH_SUFFIX}.lib" CACHE STRING INTERNAL)
add_paths_to_fixup_libs("${${EXTERNAL_NAME_UPPER}_DLL_PATH}")
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/osx32/libsteam_api.dylib CACHE STRING INTERNAL)
set(_STEAMWORKS_LIB_DIR "${SOURCE_DIR}/redistributable_bin/osx32")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_STEAMWORKS_LIB_DIR} -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
elseif(NOT ANDROID AND NOT CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/linux64/libsteam_api.so CACHE STRING INTERNAL)
endif()