overte-thingvellir/cmake/externals/LibOVR/CMakeLists.txt
2024-06-18 21:08:21 -07:00

109 lines
4.4 KiB
CMake

include(ExternalProject)
include(SelectLibraryConfigurations)
set(EXTERNAL_NAME LibOVR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
# These are all provided in order to allow easier testing of both
# the legacy display plugin and the new windows only plugin on
# various versions of the SDK, all on windows
#
# 0.5 public
# URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.5.0.1.zip
# URL_MD5 d3fc4c02db9be5ff08af4ef4c97b32f9
if (WIN32)
# Note the -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
# It's important that we pass our build type down to other builds we make, especially on Windows.
# On Windows, debug libraries get a 'd' suffix, eg, LibOVRd.lib. This means that a mismatch of build
# types means we'll generate a LibOVRd.lib and the rest of the system will look for LibOVR.lib, or
# viceversa.
ExternalProject_Add(
${EXTERNAL_NAME}
URL "${EXTERNAL_BUILD_ASSETS}/dependencies/ovr_sdk_win_1.35.0.zip"
URL_MD5 1e3e8b2101387af07ff9c841d0ea285e
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
PATCH_COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/LibOVRCMakeLists.txt" <SOURCE_DIR>/CMakeLists.txt
LOG_DOWNLOAD 1
DOWNLOAD_EXTRACT_TIMESTAMP 1
BUILD_BYPRODUCTS
"project/Lib/LibOVR.lib"
"project/Lib/LibOVRd.lib"
)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(LIBOVR_DIR ${INSTALL_DIR})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${LIBOVR_DIR}/Include CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${LIBOVR_DIR}/Lib/LibOVRd.lib CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${LIBOVR_DIR}/Lib/LibOVR.lib CACHE STRING INTERNAL)
include(SelectLibraryConfigurations)
select_library_configurations(LIBOVR)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE STRING INTERNAL)
elseif(APPLE)
ExternalProject_Add(
${EXTERNAL_NAME}
URL "${EXTERNAL_BUILD_ASSETS}/dependencies/ovr_sdk_macos_0.5.0.1.tar.gz"
URL_MD5 0a0785a04fb285f64f62267388344ad6
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
DOWNLOAD_EXTRACT_TIMESTAMP 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
# In theory we should use the Headers path inside the framework, as seen here
# but unfortunately Oculus doesn't seem to have figured out automated testing
# so they released a framework with missing headers.
#set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Lib/Mac/Release/LibOVR.framework/Headers/ CACHE STRING INTERNAL)
# Work around the broken framework by using a different path for the headers.
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/LibOVR/Lib/Mac/Release/LibOVR.framework/LibOVR CACHE STRING INTERNAL)
elseif(NOT ANDROID)
# http://static.oculus.com/sdk-downloads/ovr_sdk_linux_0.4.4.tar.xz
# ec3bd8cff4a1461b4e21210e7feb0572
ExternalProject_Add(
${EXTERNAL_NAME}
PREFIX ${EXTERNAL_NAME}
GIT_REPOSITORY https://github.com/jherico/OculusSDK.git
GIT_TAG 0d6f0cf110ea7566fc6d64b8d4fe6bb881d9cff5
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD ON
)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/libovr.a CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE STRING INTERNAL)
find_package(Threads REQUIRED)
find_package(X11 REQUIRED)
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR library and headers were not found")
endif()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS rt udev ${CMAKE_THREAD_LIBS_INIT} ${X11_X11_LIB} ${X11_Xrandr_LIB})
select_library_configurations(${EXTERNAL_NAME_UPPER})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include ${SOURCE_DIR}/LibOVR/Src CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARY} ${${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS} CACHE STRING INTERNAL)
endif()
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")