overte-thingvellir/interface/src/Camera.cpp
2013-04-16 15:41:38 -07:00

55 lines
1.4 KiB
C++

//---------------------------------------------------------------------
//
// Created by Jeffrey Ventrella for High Fidelity.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
//---------------------------------------------------------------------
#include <SharedUtil.h>
#include "Camera.h"
Camera::Camera()
{
_mode = CAMERA_MODE_THIRD_PERSON;
_tightness = DEFAULT_CAMERA_TIGHTNESS;
_fieldOfView = 60.0; // default
_nearClip = 0.01; // default
_farClip = 50.0; // default
_yaw = 0.0;
_pitch = 0.0;
_roll = 0.0;
_up = 0.0;
_distance = 0.0;
_idealYaw = 0.0;
_targetPosition = glm::vec3( 0.0, 0.0, 0.0 );
_position = glm::vec3( 0.0, 0.0, 0.0 );
_idealPosition = glm::vec3( 0.0, 0.0, 0.0 );
_orientation.setToIdentity();
}
void Camera::update( float deltaTime )
{
float radian = ( _yaw / 180.0 ) * PIE;
//these need to be checked to make sure they correspond to the coordinate system.
double x = _distance * -sin( radian );
double z = _distance * cos( radian );
double y = _up;
_idealPosition = _targetPosition + glm::vec3( x, y, z );
float t = _tightness * deltaTime;
if ( t > 1.0 ){
t = 1.0;
}
_position += ( _idealPosition - _position ) * t;
// generate the ortho-normals for the orientation based on the Euler angles
_orientation.setToIdentity();
_orientation.yaw ( _yaw );
_orientation.pitch ( _pitch );
_orientation.roll ( _roll );
}