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https://thingvellir.net/git/overte
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127 lines
No EOL
4.4 KiB
C++
127 lines
No EOL
4.4 KiB
C++
//
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// Created by Bradley Austin Davis on 2015/05/12
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderableWebEntityItem.h"
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#include <glm/gtx/quaternion.hpp>
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#include <gpu/GPUConfig.h>
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#include <DeferredLightingEffect.h>
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#include <GeometryCache.h>
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#include <PerfStat.h>
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#include <TextRenderer.h>
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#include <OffscreenQmlSurface.h>
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#include <GLMHelpers.h>
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#include <PathUtils.h>
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#include <TextureCache.h>
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#include <gpu/GLBackend.h>
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const int FIXED_FONT_POINT_SIZE = 40;
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const float DPI = 30.47;
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const float METERS_TO_INCHES = 39.3701;
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EntityItem* RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return new RenderableWebEntityItem(entityID, properties);
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}
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RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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WebEntityItem(entityItemID, properties) {
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}
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void RenderableWebEntityItem::render(RenderArgs* args) {
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QOpenGLContext * currentContext = QOpenGLContext::currentContext();
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QSurface * currentSurface = currentContext->surface();
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if (!_webSurface) {
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_webSurface = new OffscreenQmlSurface();
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_webSurface->create(currentContext);
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_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
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_webSurface->load("WebEntity.qml");
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_webSurface->resume();
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updateQmlSourceUrl();
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QObject::connect(_webSurface, &OffscreenQmlSurface::textureUpdated, [&](GLuint textureId) {
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_webSurface->lockTexture(textureId);
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assert(!glGetError());
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std::swap(_texture, textureId);
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if (textureId) {
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_webSurface->releaseTexture(textureId);
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}
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});
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}
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glm::vec2 dims = glm::vec2(_dimensions);
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dims *= METERS_TO_INCHES * DPI;
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// The offscreen surface is idempotent for resizes (bails early
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// if it's a no-op), so it's safe to just call resize every frame
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// without worrying about excessive overhead.
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_webSurface->resize(QSize(dims.x, dims.y));
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currentContext->makeCurrent(currentSurface);
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PerformanceTimer perfTimer("RenderableWebEntityItem::render");
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assert(getType() == EntityTypes::Web);
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::vec3 halfDimensions = dimensions / 2.0f;
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glm::quat rotation = getRotation();
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//qCDebug(entitytree) << "RenderableWebEntityItem::render() id:" << getEntityItemID() << "text:" << getText();
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glPushMatrix();
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{
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glTranslatef(position.x, position.y, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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float alpha = 1.0f; //getBackgroundAlpha();
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static const glm::vec2 texMin(0);
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static const glm::vec2 texMax(1);
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glm::vec2 topLeft(-halfDimensions.x, -halfDimensions.y);
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glm::vec2 bottomRight(halfDimensions.x, halfDimensions.y);
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if (_texture) {
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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// TODO: Determine if we want these entities to have the deferred lighting effect? I think we do, so that the color
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// used for a sphere, or box have the same look as those used on a text entity.
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight,
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texMin, texMax, glm::vec4(1));
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if (_texture) {
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_TEXTURE_2D);
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}
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}
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glPopMatrix();
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}
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void RenderableWebEntityItem::setSourceUrl(const QString& value) {
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if (_sourceUrl != value) {
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_sourceUrl = value;
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// Update the offscreen display
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updateQmlSourceUrl();
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}
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}
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void RenderableWebEntityItem::updateQmlSourceUrl() {
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if (!_webSurface) {
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return;
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}
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auto webView = _webSurface->getRootItem()->findChild<QQuickItem*>("webview");
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if (!webView) {
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return;
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}
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if (!_sourceUrl.isEmpty()) {
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webView->setProperty("url", _sourceUrl);
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} else {
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webView->setProperty("url", QVariant());
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}
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} |