overte-thingvellir/libraries/entities-renderer/src/RenderableLineEntityItem.cpp
2015-05-17 12:20:37 +02:00

39 lines
1.3 KiB
C++

//
// RenderableLineEntityItem.cpp
// libraries/entities-renderer/src/
//
// Created by Seth Alves on 5/11/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include <gpu/GPUConfig.h>
#include <gpu/Batch.h>
#include <DeferredLightingEffect.h>
#include <PerfStat.h>
#include "RenderableLineEntityItem.h"
EntityItem* RenderableLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableLineEntityItem(entityID, properties);
}
void RenderableLineEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableLineEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Line);
glm::vec3 p1 = ENTITY_ITEM_ZERO_VEC3;
glm::vec3 p2 = getDimensions();
glm::vec4 lineColor(toGlm(getXColor()), getLocalRenderAlpha());
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter());
DependencyManager::get<DeferredLightingEffect>()->renderLine(batch, p1, p2, lineColor, lineColor);
RenderableDebugableEntityItem::render(this, args);
};