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109 lines
4.4 KiB
C++
109 lines
4.4 KiB
C++
//
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// RenderableModelEntityItem.h
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// interface/src/entities
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//
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// Created by Brad Hefta-Gaub on 8/6/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderableModelEntityItem_h
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#define hifi_RenderableModelEntityItem_h
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#include <QString>
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#include <QStringList>
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#include <ModelEntityItem.h>
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class Model;
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class EntityTreeRenderer;
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class RenderableModelEntityItem : public ModelEntityItem {
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public:
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static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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RenderableModelEntityItem(const EntityItemID& entityItemID, bool dimensionsInitialized);
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virtual ~RenderableModelEntityItem();
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virtual void setDimensions(const glm::vec3& value) override;
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virtual void setModelURL(const QString& url) override;
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virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
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virtual bool setProperties(const EntityItemProperties& properties) override;
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virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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bool& somethingChanged) override;
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virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
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void updateModelBounds();
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virtual void render(RenderArgs* args) override;
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virtual bool supportsDetailedRayIntersection() const override { return true; }
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virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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bool& keepSearching, OctreeElementPointer& element, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal,
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void** intersectedObject, bool precisionPicking) const override;
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ModelPointer getModel(EntityTreeRenderer* renderer);
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virtual bool needsToCallUpdate() const override;
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virtual void update(const quint64& now) override;
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virtual void setCompoundShapeURL(const QString& url) override;
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virtual bool isReadyToComputeShape() override;
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virtual void computeShapeInfo(ShapeInfo& info) override;
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virtual bool contains(const glm::vec3& point) const override;
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// these are in the frame of this object (model space)
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override;
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override;
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virtual void setJointRotations(const QVector<glm::quat>& rotations) override;
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virtual void setJointRotationsSet(const QVector<bool>& rotationsSet) override;
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virtual void setJointTranslations(const QVector<glm::vec3>& translations) override;
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virtual void setJointTranslationsSet(const QVector<bool>& translationsSet) override;
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virtual void loader() override;
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virtual void locationChanged() override;
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virtual void resizeJointArrays(int newSize = -1) override;
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virtual int getJointIndex(const QString& name) const override;
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virtual QStringList getJointNames() const override;
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private:
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QVariantMap parseTexturesToMap(QString textures);
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void remapTextures();
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ModelPointer _model = nullptr;
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bool _needsInitialSimulation = true;
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bool _needsModelReload = true;
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EntityTreeRenderer* _myRenderer = nullptr;
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QString _currentTextures;
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QStringList _originalTextures;
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QVariantMap _originalTexturesMap;
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bool _originalTexturesRead = false;
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QVector<QVector<glm::vec3>> _points;
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bool _dimensionsInitialized = true;
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render::ItemID _myMetaItem{ render::Item::INVALID_ITEM_ID };
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bool _showCollisionHull = false;
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bool getAnimationFrame();
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bool _needsJointSimulation { false };
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};
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#endif // hifi_RenderableModelEntityItem_h
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