overte-thingvellir/scripts/simplifiedUI/emojiApp/avimoji_app.js
2019-08-04 15:11:55 -07:00

463 lines
No EOL
14 KiB
JavaScript

/*
Avimoji
avimoji_app.js
Created by Milad Nazeri on 2019-04-25
Copyright 2019 High Fidelity, Inc.
Distributed under the Apache License, Version 2.0.
See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
*/
(function () {
// *************************************
// START dependencies
// *************************************
// #region dependencies
// Custom module for handling entities
var EntityMaker = Script.require("./resources/modules/entityMaker.js?" + Date.now());
// Add nice smoothing functions to the animations
var EasingFunctions = Script.require("./resources/modules/easing.js");
// The information needed to properly use the sprite sheets and get the general information
// about the emojis
var emojiList = Script.require("./resources/node/emojiList.json?" + Date.now());
// The location to find where the individual emoji icons are
var CONFIG = Script.require("./resources/config.json?" + Date.now());
// Where to load the images from taken from the Config above
var imageURLBase = CONFIG.baseImagesURL;
// #endregion
// *************************************
// END dependencies
// *************************************
// *************************************
// START utility
// *************************************
// #region utility
// CONSTS
// UTF-Codes are stored on the first index of one of the keys on a returned emoji object.
// Just makes the code a little easier to read
var UTF_CODE = 0;
// Make the emoji groups
var MAX_PER_GROUP = 250;
var emojiChunks = [];
function makeEmojiChunks() {
for (var i = 0, len = emojiList.length; i < len; i += MAX_PER_GROUP) {
emojiChunks.push(emojiList.slice(i, i + MAX_PER_GROUP));
}
}
// Play sound borrowed from bingo app:
// Plays the specified sound at the specified position, volume, and localOnly
// Only plays a sound if it is downloaded.
// Only plays one sound at a time.
var soundUrl = Script.resolvePath('./resources/sounds/emojiPopSound.wav');
var popSound = SoundCache.getSound(soundUrl);
var injector;
var DEFAULT_VOLUME = 0.0003;
var local = false;
function playSound(sound, volume, position, localOnly) {
sound = sound || popSound;
volume = volume || DEFAULT_VOLUME;
position = position || MyAvatar.position;
localOnly = localOnly || local;
if (sound.downloaded) {
if (injector) {
injector.stop();
}
injector = Audio.playSound(sound, {
position: position,
volume: volume,
localOnly: localOnly
});
}
}
// prune old emojis on you
function pruneOldAvimojis() {
MyAvatar.getAvatarEntitiesVariant()
.forEach(function (avatarEntity) {
if (avatarEntity && avatarEntity.properties.name.toLowerCase().indexOf("avimoji") > -1) {
Entities.deleteEntity(avatarEntity.id);
}
});
}
// help send an emoji chunk to load up faster in the tablet
var INTERVAL = 200;
var currentChunk = 0;
function sendEmojiChunks() {
if (currentChunk >= emojiChunks.length) {
currentChunk = 0;
return;
} else {
var chunk = emojiChunks[currentChunk];
ui.sendMessage({
app: "avimoji",
method: "sendChunk",
chunkNumber: currentChunk,
totalChunks: emojiChunks.length,
chunk: chunk
});
currentChunk++;
Script.setTimeout(function () {
sendEmojiChunks();
}, INTERVAL);
}
}
// #endregion
// *************************************
// END utility
// *************************************
// *************************************
// START ui_handlers
// *************************************
// #region ui_handlers
// what to do when someone selects an emoji in the tablet
var selectedEmoji = null;
var lastEmoji = null;
function handleSelectedEmoji(data) {
var emoji = data.emoji;
if (selectedEmoji && selectedEmoji.code[UTF_CODE] === emoji.code[UTF_CODE]) {
maybePlayPop("off");
selectedEmoji = null;
return;
} else {
selectedEmoji = emoji;
lastEmoji = emoji;
addEmoji(selectedEmoji);
}
ui.sendMessage({
app: "avimoji",
method: "updateEmojiPicks",
selectedEmoji: selectedEmoji
});
}
// handle what happens when unselect an emoji
function handleSelectedRemoved() {
maybePlayPop("off");
selectedEmoji = null;
ui.sendMessage({
app: "avimoji",
method: "updateEmojiPicks",
selectedEmoji: selectedEmoji
});
}
function onDomainChanged() {
pruneOldAvimojis();
maybeClearPop();
if (currentEmoji && currentEmoji.id) {
currentEmoji.destroy();
selectedEmoji = null;
}
maybeClearPop();
if (ui.isOpen) {
ui.close();
}
}
// #endregion
// *************************************
// END ui_handlers
// *************************************
// *************************************
// START avimoji
// *************************************
// #region avimoji
// what happens when we need to add an emoji over a user
var billboardMode = "full";
var currentSelectedDimensions = null;
function addEmoji(emoji) {
if (currentEmoji && currentEmoji.id) {
maybePlayPop("offThenOn");
} else {
createEmoji(emoji);
}
}
// creating the actual emoji that isn't an animation
var ABOVE_HEAD = 0.60;
var EMOJI_CONST_SCALER = 0.27;
var currentEmoji = new EntityMaker("avatar");
var EMOJI_X_OFFSET = -0.01;
var DEFAULT_EMOJI_SIZE = 0.27;
var emojiSize = Settings.getValue("avimoji/emojiSize", DEFAULT_EMOJI_SIZE);
function createEmoji(emoji) {
var neckPosition, avatarScale, aboveNeck, emojiPosition;
avatarScale = MyAvatar.scale;
aboveNeck = ABOVE_HEAD;
neckPosition = Vec3.subtract(MyAvatar.getNeckPosition(), MyAvatar.position);
emojiPosition = Vec3.sum(
neckPosition,
[
EMOJI_X_OFFSET,
avatarScale * aboveNeck * (1 + emojiSize * EMOJI_CONST_SCALER),
0
]);
var IMAGE_SIZE = avatarScale * emojiSize;
var dimensions = { x: IMAGE_SIZE, y: IMAGE_SIZE, z: IMAGE_SIZE };
currentSelectedDimensions = dimensions;
var parentID = MyAvatar.sessionUUID;
var imageURL = imageURLBase + emoji.code[UTF_CODE] + ".png";
currentEmoji
.add('type', "Image")
.add('name', 'AVIMOJI')
.add('localPosition', emojiPosition)
.add('dimensions', [0, 0, 0])
.add('parentID', parentID)
.add('emissive', true)
.add('collisionless', true)
.add('imageURL', imageURL)
.add('billboardMode', billboardMode)
.add('ignorePickIntersection', true)
.add('alpha', 1)
.add('grab', {grabbable: false})
.create();
maybePlayPop("on");
}
// #endregion
// *************************************
// END avimoji
// *************************************
// *************************************
// START animation
// *************************************
// #region animation
// see what we need to do when an emoji gets clicked
var DURATION = POP_ANIMATION_DURATION_MS + 100;
function maybePlayPop(type) {
maybeClearPop();
popType = type;
playPopInterval = Script.setInterval(playPopAnimation, POP_DURATION_PER_STEP);
}
// maybe clear a pop up animation not in animation mode
function maybeClearPop() {
if (playPopInterval) {
Script.clearTimeout(playPopInterval);
playPopInterval = null;
currentPopScale = null;
currentPopStep = 1;
isPopPlaying = false;
popType = null;
}
}
// play an animation pop in
var currentPopStep = 1;
var POP_ANIMATION_DURATION_MS = 170;
var POP_ANIMATION_STEPS = 10;
var POP_DURATION_PER_STEP = POP_ANIMATION_DURATION_MS / POP_ANIMATION_STEPS;
var currentPopScale = null;
var MAX_POP_SCALE = 1;
var MIN_POP_SCALE = 0.0;
var POP_SCALE_DISTANCE = MAX_POP_SCALE - MIN_POP_SCALE;
var POP_PER_STEP = POP_SCALE_DISTANCE / POP_ANIMATION_STEPS;
var isPopPlaying = false;
var popType = null;
var playPopInterval = null;
function playPopAnimation() {
var dimensions;
// Handle if this is the first step of the animation
if (currentPopStep === 1) {
isPopPlaying = true;
if (popType === "in") {
currentPopScale = MIN_POP_SCALE;
} else {
currentPopScale = MAX_POP_SCALE;
playSound();
}
}
// Setup the animation step
if (popType === "in") {
currentPopScale += POP_PER_STEP;
dimensions = Vec3.multiply(currentSelectedDimensions, EasingFunctions.easeInCubic(currentPopScale));
} else {
currentPopScale -= POP_PER_STEP;
dimensions = Vec3.multiply(currentSelectedDimensions, EasingFunctions.easeOutCubic(currentPopScale));
}
currentPopStep++;
currentEmoji.edit("dimensions", dimensions);
// Handle if it's the end of the animation step
if (currentPopStep === POP_ANIMATION_STEPS) {
if (popType === "in") {
playSound();
} else {
if (currentEmoji && currentEmoji.id) {
currentEmoji.destroy();
currentEmoji = new EntityMaker("avatar");
if (popType === "out") {
selectedEmoji = null;
ui.sendMessage({
app: "avimoji",
method: "updateEmojiPicks",
selectedEmoji: selectedEmoji
});
}
if (popType === "offThenOn") {
Script.setTimeout(function () {
createEmoji(selectedEmoji);
}, DURATION);
}
}
}
maybeClearPop();
}
}
// #endregion
// *************************************
// END animation
// *************************************
// *************************************
// START messages
// *************************************
// #region messages
// handle getting a message from the tablet
function onMessage(message) {
if (message.app !== "avimoji") {
return;
}
switch (message.method) {
case "eventBridgeReady":
ui.sendMessage({
app: "avimoji",
method: "updateUI",
selectedEmoji: selectedEmoji
});
sendEmojiChunks();
break;
case "handleSelectedEmoji":
handleSelectedEmoji(message.data);
break;
case "handleSelectedRemoved":
handleSelectedRemoved();
break;
default:
console.log("Unhandled message from avimoji_ui.js", message);
break;
}
}
// #endregion
// *************************************
// END messages
// *************************************
// *************************************
// START main
// *************************************
// #region main
// startup the app
var BUTTON_NAME = "AVIMOJI";
var APP_UI_URL = Script.resolvePath('./resources/avimoji_ui.html');
var AppUI = Script.require('./resources/modules/appUi.js?' + Date.now());
var ui;
var emojiCodeMap;
function startup() {
// make a map of just the utf codes to help with accesing
emojiCodeMap = emojiList.reduce(function (previous, current, index) {
if (current && current.code && current.code.length > 0 && current.code[UTF_CODE]) {
previous[current.code[UTF_CODE]] = index;
return previous;
}
}, {});
ui = new AppUI({
buttonName: BUTTON_NAME,
home: APP_UI_URL,
onMessage: onMessage,
graphicsDirectory: Script.resolvePath("./resources/images/icons/")
});
pruneOldAvimojis();
makeEmojiChunks();
Script.scriptEnding.connect(scriptEnding);
}
startup();
// #endregion
// *************************************
// END main
// *************************************
// *************************************
// START cleanup
// *************************************
// #region cleanup
function scriptEnding() {
if (ui.isOpen) {
ui.onClosed();
}
pruneOldAvimojis();
Window.domainChanged.disconnect(onDomainChanged);
if (currentEmoji && currentEmoji.id) {
currentEmoji.destroy();
}
maybeClearPop();
}
// #endregion
// *************************************
// END cleanup
// *************************************
})();