overte-thingvellir/scripts/developer/utilities/render
2016-06-28 13:47:55 -07:00
..
configSlider Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
BG.qml
culling.qml
currentZone.js Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
debug.js
debugBG.js
debugDeferredLighting.js Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
debugFramebuffer.js
debugRender.js
debugSurfaceGeometryPass.js Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
deferredLighting.qml Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
framebuffer.qml trying to fix the curvature artefact 2016-06-21 18:25:02 -07:00
globalLight.qml Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
main.qml
rates.qml
renderRates.js
renderStats.js
stats.qml
surfaceGeometryPass.qml introducing the depth aware blur 2016-06-27 17:04:37 -07:00