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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
//
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// Created by Bradley Austin Davis on 2018/05/08
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// Copyright 2013-2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include <QtTest/QtTest>
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#include <QtCore/QTemporaryDir>
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#include <gpu/Forward.h>
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#include <gl/OffscreenGLCanvas.h>
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class TextureTest : public QObject {
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Q_OBJECT
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private:
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void beginFrame();
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void endFrame();
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void renderFrame(const std::function<void(gpu::Batch&)>& = [](gpu::Batch&) {});
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std::vector<std::pair<gpu::TexturePointer, glm::ivec2>> loadTestTextures() const;
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void testTextureLoading();
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private:
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QString _resourcesPath;
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OffscreenGLCanvas _canvas;
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gpu::ContextPointer _gpuContext;
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gpu::PipelinePointer _pipeline;
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gpu::FramebufferPointer _framebuffer;
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gpu::TexturePointer _colorBuffer, _depthBuffer;
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const glm::uvec2 _size{ 640, 480 };
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std::vector<std::string> _textureFiles;
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size_t _frameCount { 0 };
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};
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