overte-thingvellir/interface/resources/meshes/defaultAvatar_full
Anthony J. Thibault cac19b8579 grab animation work
Hand animations now have 5 states:

* idle
* open
* grasp
* point
* farGrasp

The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.

Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
..
textures Use single file robot model as fallback for full avatar models 2015-07-29 19:34:05 -07:00
avatar-animation.json grab animation work 2016-01-07 19:36:57 -08:00
defaultAvatar_full.fbx Avatar animations on by default. (Using the now old animation machinery.) 2015-09-04 14:24:37 -07:00