overte-thingvellir/interface/src/raypick/LaserPointer.cpp
2018-03-30 13:44:54 -07:00

413 lines
18 KiB
C++

//
// LaserPointer.cpp
// interface/src/raypick
//
// Created by Sam Gondelman 7/11/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "LaserPointer.h"
#include "Application.h"
#include "avatar/AvatarManager.h"
#include <DependencyManager.h>
#include <PickManager.h>
#include "PickScriptingInterface.h"
#include "RayPick.h"
LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates, bool hover,
const PointerTriggers& triggers, bool faceAvatar, bool centerEndY, bool lockEnd, bool distanceScaleEnd, bool scaleWithAvatar, bool enabled) :
Pointer(DependencyManager::get<PickScriptingInterface>()->createRayPick(rayProps), enabled, hover),
_triggers(triggers),
_renderStates(renderStates),
_defaultRenderStates(defaultRenderStates),
_faceAvatar(faceAvatar),
_centerEndY(centerEndY),
_lockEnd(lockEnd),
_distanceScaleEnd(distanceScaleEnd),
_scaleWithAvatar(scaleWithAvatar)
{
for (auto& state : _renderStates) {
if (!enabled || state.first != _currentRenderState) {
disableRenderState(state.second);
}
}
for (auto& state : _defaultRenderStates) {
if (!enabled || state.first != _currentRenderState) {
disableRenderState(state.second.second);
}
}
}
LaserPointer::~LaserPointer() {
for (auto& renderState : _renderStates) {
renderState.second.deleteOverlays();
}
for (auto& renderState : _defaultRenderStates) {
renderState.second.second.deleteOverlays();
}
}
void LaserPointer::setRenderState(const std::string& state) {
withWriteLock([&] {
if (!_currentRenderState.empty() && state != _currentRenderState) {
if (_renderStates.find(_currentRenderState) != _renderStates.end()) {
disableRenderState(_renderStates[_currentRenderState]);
}
if (_defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
disableRenderState(_defaultRenderStates[_currentRenderState].second);
}
}
_currentRenderState = state;
});
}
void LaserPointer::editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) {
withWriteLock([&] {
updateRenderStateOverlay(_renderStates[state].getStartID(), startProps);
updateRenderStateOverlay(_renderStates[state].getPathID(), pathProps);
updateRenderStateOverlay(_renderStates[state].getEndID(), endProps);
QVariant endDim = endProps.toMap()["dimensions"];
if (endDim.isValid()) {
_renderStates[state].setEndDim(vec3FromVariant(endDim));
}
QVariant lineWidth = pathProps.toMap()["lineWidth"];
if (lineWidth.isValid()) {
_renderStates[state].setLineWidth(lineWidth.toFloat());
}
});
}
PickResultPointer LaserPointer::getVisualPickResult(const PickResultPointer& pickResult) {
PickResultPointer visualPickResult = pickResult;
auto rayPickResult = std::static_pointer_cast<RayPickResult>(visualPickResult);
IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
if (type != IntersectionType::HUD) {
if (!_lockEndObject.id.isNull()) {
PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
glm::vec3 endVec;
glm::vec3 pos;
glm::quat rot;
glm::vec3 dim;
glm::vec3 registrationPoint;
if (_lockEndObject.isOverlay) {
pos = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "position").value);
rot = quatFromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "rotation").value);
dim = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "dimensions").value);
registrationPoint = glm::vec3(0.5f);
} else {
EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_lockEndObject.id);
glm::mat4 entityMat = createMatFromQuatAndPos(props.getRotation(), props.getPosition());
glm::mat4 finalPosAndRotMat = entityMat * _lockEndObject.offsetMat;
pos = extractTranslation(finalPosAndRotMat);
rot = glmExtractRotation(finalPosAndRotMat);
dim = props.getDimensions();
registrationPoint = props.getRegistrationPoint();
}
const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f);
endVec = pos + rot * (dim * (DEFAULT_REGISTRATION_POINT - registrationPoint));
glm::vec3 direction = endVec - pickRay.origin;
float distance = glm::distance(pickRay.origin, endVec);
glm::vec3 normalizedDirection = glm::normalize(direction);
rayPickResult->type = _lockEndObject.isOverlay ? IntersectionType::OVERLAY : IntersectionType::ENTITY;
rayPickResult->objectID = _lockEndObject.id;
rayPickResult->intersection = endVec;
rayPickResult->distance = distance;
rayPickResult->surfaceNormal = -normalizedDirection;
rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
}
}
return visualPickResult;
}
void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant& props) {
if (!id.isNull() && props.isValid()) {
QVariantMap propMap = props.toMap();
propMap.remove("visible");
qApp->getOverlays().editOverlay(id, propMap);
}
}
void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState) {
if (!renderState.getStartID().isNull()) {
QVariantMap startProps;
startProps.insert("position", vec3toVariant(pickRay.origin));
startProps.insert("visible", true);
startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
}
glm::vec3 endVec;
if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
endVec = pickRay.origin + pickRay.direction * distance;
} else {
if (!_lockEndObject.id.isNull()) {
endVec = pickRay.origin + pickRay.direction * distance;
} else {
if (type == IntersectionType::ENTITY) {
endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(objectID)[3];
} else if (type == IntersectionType::OVERLAY) {
endVec = vec3FromVariant(qApp->getOverlays().getProperty(objectID, "position").value);
} else if (type == IntersectionType::AVATAR) {
endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(objectID)->getPosition();
}
}
}
QVariant end = vec3toVariant(endVec);
if (!renderState.getPathID().isNull()) {
QVariantMap pathProps;
pathProps.insert("start", vec3toVariant(pickRay.origin));
pathProps.insert("end", end);
pathProps.insert("visible", true);
pathProps.insert("ignoreRayIntersection", renderState.doesPathIgnoreRays());
if (_scaleWithAvatar) {
pathProps.insert("lineWidth", renderState.getLineWidth() * DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale());
}
qApp->getOverlays().editOverlay(renderState.getPathID(), pathProps);
}
if (!renderState.getEndID().isNull()) {
QVariantMap endProps;
glm::quat faceAvatarRotation = DependencyManager::get<AvatarManager>()->getMyAvatar()->getWorldOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, 180.0f, 0.0f)));
glm::vec3 dim = vec3FromVariant(qApp->getOverlays().getProperty(renderState.getEndID(), "dimensions").value);
if (_distanceScaleEnd) {
dim = renderState.getEndDim() * glm::distance(pickRay.origin, endVec);
endProps.insert("dimensions", vec3toVariant(dim));
}
if (_centerEndY) {
endProps.insert("position", end);
} else {
glm::vec3 currentUpVector = faceAvatarRotation * Vectors::UP;
endProps.insert("position", vec3toVariant(endVec + glm::vec3(currentUpVector.x * 0.5f * dim.y, currentUpVector.y * 0.5f * dim.y, currentUpVector.z * 0.5f * dim.y)));
}
if (_faceAvatar) {
endProps.insert("rotation", quatToVariant(faceAvatarRotation));
}
endProps.insert("visible", true);
endProps.insert("ignoreRayIntersection", renderState.doesEndIgnoreRays());
qApp->getOverlays().editOverlay(renderState.getEndID(), endProps);
}
}
void LaserPointer::disableRenderState(const RenderState& renderState) {
if (!renderState.getStartID().isNull()) {
QVariantMap startProps;
startProps.insert("visible", false);
startProps.insert("ignoreRayIntersection", true);
qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
}
if (!renderState.getPathID().isNull()) {
QVariantMap pathProps;
pathProps.insert("visible", false);
pathProps.insert("ignoreRayIntersection", true);
qApp->getOverlays().editOverlay(renderState.getPathID(), pathProps);
}
if (!renderState.getEndID().isNull()) {
QVariantMap endProps;
endProps.insert("visible", false);
endProps.insert("ignoreRayIntersection", true);
qApp->getOverlays().editOverlay(renderState.getEndID(), endProps);
}
}
void LaserPointer::updateVisuals(const PickResultPointer& pickResult) {
auto rayPickResult = std::static_pointer_cast<const RayPickResult>(pickResult);
IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
if (_enabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
(type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant): PickRay();
QUuid uid = rayPickResult->objectID;
float distance = _laserLength > 0.0f ? _laserLength : rayPickResult->distance;
updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay, false);
disableRenderState(_defaultRenderStates[_currentRenderState].second);
} else if (_enabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
disableRenderState(_renderStates[_currentRenderState]);
PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay, true);
} else if (!_currentRenderState.empty()) {
disableRenderState(_renderStates[_currentRenderState]);
disableRenderState(_defaultRenderStates[_currentRenderState].second);
}
}
Pointer::PickedObject LaserPointer::getHoveredObject(const PickResultPointer& pickResult) {
auto rayPickResult = std::static_pointer_cast<const RayPickResult>(pickResult);
if (!rayPickResult) {
return PickedObject();
}
return PickedObject(rayPickResult->objectID, rayPickResult->type);
}
Pointer::Buttons LaserPointer::getPressedButtons(const PickResultPointer& pickResult) {
std::unordered_set<std::string> toReturn;
auto rayPickResult = std::static_pointer_cast<const RayPickResult>(pickResult);
if (rayPickResult) {
for (const PointerTrigger& trigger : _triggers) {
std::string button = trigger.getButton();
TriggerState& state = _states[button];
// TODO: right now, LaserPointers don't support axes, only on/off buttons
if (trigger.getEndpoint()->peek() >= 1.0f) {
toReturn.insert(button);
if (_previousButtons.find(button) == _previousButtons.end()) {
// start triggering for buttons that were just pressed
state.triggeredObject = PickedObject(rayPickResult->objectID, rayPickResult->type);
state.intersection = rayPickResult->intersection;
state.triggerPos2D = findPos2D(state.triggeredObject, rayPickResult->intersection);
state.triggerStartTime = usecTimestampNow();
state.surfaceNormal = rayPickResult->surfaceNormal;
state.deadspotExpired = false;
state.wasTriggering = true;
state.triggering = true;
_latestState = state;
}
} else {
// stop triggering for buttons that aren't pressed
state.wasTriggering = state.triggering;
state.triggering = false;
_latestState = state;
}
}
_previousButtons = toReturn;
}
return toReturn;
}
void LaserPointer::setLength(float length) {
withWriteLock([&] {
_laserLength = length;
});
}
void LaserPointer::setLockEndUUID(const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat) {
withWriteLock([&] {
_lockEndObject.id = objectID;
_lockEndObject.isOverlay = isOverlay;
_lockEndObject.offsetMat = offsetMat;
});
}
RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID) :
_startID(startID), _pathID(pathID), _endID(endID)
{
if (!_startID.isNull()) {
_startIgnoreRays = qApp->getOverlays().getProperty(_startID, "ignoreRayIntersection").value.toBool();
}
if (!_pathID.isNull()) {
_pathIgnoreRays = qApp->getOverlays().getProperty(_pathID, "ignoreRayIntersection").value.toBool();
_lineWidth = qApp->getOverlays().getProperty(_pathID, "lineWidth").value.toFloat();
}
if (!_endID.isNull()) {
_endDim = vec3FromVariant(qApp->getOverlays().getProperty(_endID, "dimensions").value);
_endIgnoreRays = qApp->getOverlays().getProperty(_endID, "ignoreRayIntersection").value.toBool();
}
}
void RenderState::deleteOverlays() {
if (!_startID.isNull()) {
qApp->getOverlays().deleteOverlay(_startID);
}
if (!_pathID.isNull()) {
qApp->getOverlays().deleteOverlay(_pathID);
}
if (!_endID.isNull()) {
qApp->getOverlays().deleteOverlay(_endID);
}
}
RenderState LaserPointer::buildRenderState(const QVariantMap& propMap) {
QUuid startID;
if (propMap["start"].isValid()) {
QVariantMap startMap = propMap["start"].toMap();
if (startMap["type"].isValid()) {
startMap.remove("visible");
startID = qApp->getOverlays().addOverlay(startMap["type"].toString(), startMap);
}
}
QUuid pathID;
if (propMap["path"].isValid()) {
QVariantMap pathMap = propMap["path"].toMap();
// right now paths must be line3ds
if (pathMap["type"].isValid() && pathMap["type"].toString() == "line3d") {
pathMap.remove("visible");
pathID = qApp->getOverlays().addOverlay(pathMap["type"].toString(), pathMap);
}
}
QUuid endID;
if (propMap["end"].isValid()) {
QVariantMap endMap = propMap["end"].toMap();
if (endMap["type"].isValid()) {
endMap.remove("visible");
endID = qApp->getOverlays().addOverlay(endMap["type"].toString(), endMap);
}
}
return RenderState(startID, pathID, endID);
}
PointerEvent LaserPointer::buildPointerEvent(const PickedObject& target, const PickResultPointer& pickResult, const std::string& button, bool hover) {
QUuid pickedID;
glm::vec3 intersection, surfaceNormal, direction, origin;
auto rayPickResult = std::static_pointer_cast<RayPickResult>(pickResult);
if (rayPickResult) {
intersection = rayPickResult->intersection;
surfaceNormal = rayPickResult->surfaceNormal;
const QVariantMap& searchRay = rayPickResult->pickVariant;
direction = vec3FromVariant(searchRay["direction"]);
origin = vec3FromVariant(searchRay["origin"]);
pickedID = rayPickResult->objectID;
}
if (pickedID != target.objectID) {
intersection = findIntersection(target, origin, direction);
}
glm::vec2 pos2D = findPos2D(target, intersection);
// If we just started triggering and we haven't moved too much, don't update intersection and pos2D
TriggerState& state = hover ? _latestState : _states[button];
float sensorToWorldScale = DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale();
float deadspotSquared = TOUCH_PRESS_TO_MOVE_DEADSPOT_SQUARED * sensorToWorldScale * sensorToWorldScale;
bool withinDeadspot = usecTimestampNow() - state.triggerStartTime < POINTER_MOVE_DELAY && glm::distance2(pos2D, state.triggerPos2D) < deadspotSquared;
if ((state.triggering || state.wasTriggering) && !state.deadspotExpired && withinDeadspot) {
pos2D = state.triggerPos2D;
intersection = state.intersection;
surfaceNormal = state.surfaceNormal;
}
if (!withinDeadspot) {
state.deadspotExpired = true;
}
return PointerEvent(pos2D, intersection, surfaceNormal, direction);
}
glm::vec3 LaserPointer::findIntersection(const PickedObject& pickedObject, const glm::vec3& origin, const glm::vec3& direction) {
switch (pickedObject.type) {
case ENTITY:
return RayPick::intersectRayWithEntityXYPlane(pickedObject.objectID, origin, direction);
case OVERLAY:
return RayPick::intersectRayWithOverlayXYPlane(pickedObject.objectID, origin, direction);
default:
return glm::vec3(NAN);
}
}
glm::vec2 LaserPointer::findPos2D(const PickedObject& pickedObject, const glm::vec3& origin) {
switch (pickedObject.type) {
case ENTITY:
return RayPick::projectOntoEntityXYPlane(pickedObject.objectID, origin);
case OVERLAY:
return RayPick::projectOntoOverlayXYPlane(pickedObject.objectID, origin);
case HUD:
return DependencyManager::get<PickManager>()->calculatePos2DFromHUD(origin);
default:
return glm::vec2(NAN);
}
}