overte-thingvellir/libraries/entities-renderer/src/RenderableQuadEntityItem.cpp
2015-06-25 09:30:32 -07:00

79 lines
2.6 KiB
C++

//
// RenderableQuadEntityItem.cpp
// libraries/entities-renderer/src/
//
// Created by Eric Levin on 6/22/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include <gpu/GPUConfig.h>
#include <GeometryCache.h>
#include <DeferredLightingEffect.h>
#include <PerfStat.h>
#include "RenderableQuadEntityItem.h"
EntityItemPointer RenderableQuadEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return EntityItemPointer(new RenderableQuadEntityItem(entityID, properties));
}
RenderableQuadEntityItem::RenderableQuadEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
QuadEntityItem(entityItemID, properties) {
_format.reset(new gpu::Stream::Format());
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
_numVertices = 0;
}
void RenderableQuadEntityItem::updateGeometry() {
if(_quadVertices.size() < 4) {
return;
}
// qDebug() << "num points: " << _points.size();
// qDebug() << "num quad vertices" << _quadVertices.size();
if (_pointsChanged) {
_verticesBuffer.reset(new gpu::Buffer());
_numVertices = 0;
for (int i = 0; i < _quadVertices.size(); i+=4) {
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_quadVertices.at(i));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_quadVertices.at(i + 1));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_quadVertices.at(i + 2));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_quadVertices.at(i + 3));
_numVertices += 4;
}
_pointsChanged = false;
}
}
void RenderableQuadEntityItem::render(RenderArgs* args) {
if (_quadVertices.size() < 4 ) {
return;
}
PerformanceTimer perfTimer("RenderableQuadEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Quad);
Q_ASSERT(args->_batch);
updateGeometry();
gpu::Batch& batch = *args->_batch;
Transform transform = Transform();
transform.setTranslation(getPosition());
batch.setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch);
batch.setInputFormat(_format);
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
RenderableDebugableEntityItem::render(this, args);
};