overte-thingvellir/libraries/render-utils/src
2017-06-01 18:05:18 -07:00
..
text Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
AmbientOcclusionEffect.h removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
AnimDebugDraw.cpp Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
AntialiasingEffect.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
BackgroundStage.cpp Adding more debugging tool 2017-05-16 16:12:31 -07:00
BackgroundStage.h Introucing the BackgroundStage to manage the background / skybox in one place 2017-05-09 17:10:05 -07:00
CauterizedMeshPartPayload.cpp payload keeps weak pointer to Model 2017-05-22 17:29:15 -07:00
CauterizedMeshPartPayload.h payload keeps weak pointer to Model 2017-05-22 17:29:15 -07:00
CauterizedModel.cpp Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer 2017-05-22 21:54:40 -07:00
CauterizedModel.h Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
debug_deferred_buffer.slf Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DebugDeferredBuffer.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00
DeferredBufferRead.slh Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
DeferredBufferWrite.slh
DeferredFramebuffer.cpp Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DeferredFrameTransform.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
DeferredLightingEffect.h Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil 2017-05-31 00:55:28 -07:00
DeferredTransform.slh
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
FboCache.cpp
FboCache.h
forward_model.slf Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00
forward_model_normal_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
forward_model_normal_specular_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
forward_model_specular_map.slf Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00
forward_model_unlit.slf Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00
FramebufferCache.cpp remove redundant declarations 2017-03-18 05:00:05 +00:00
FramebufferCache.h remove Mini Mirror from View menu 2017-03-18 00:53:13 +00:00
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp more cleanup 2017-06-01 18:05:18 -07:00
GeometryCache.h Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
glowLine.slf
glowLine.slv
grid.slf
LightAmbient.slh Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
LightClusters.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
LightingModel.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
LightingModel.slh Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
LightPayload.cpp Adding a light item per zone 2017-05-04 16:47:03 -07:00
LightPayload.h Keep iterating on the zones 2017-05-05 18:07:21 -07:00
LightPoint.slh
LightSpot.slh
LightStage.cpp change all references of IDENTITY_FRONT to IDENTITY_FORWARD 2017-03-21 22:13:33 +00:00
LightStage.h Adding more debugging tool 2017-05-16 16:12:31 -07:00
local_lights_drawOutline.slf
local_lights_shading.slf
MaterialTextures.slh Remove unecessary normalize 2017-05-04 12:38:27 -07:00
MeshPartPayload.cpp payload keeps weak pointer to Model 2017-05-22 17:29:15 -07:00
MeshPartPayload.h payload keeps weak pointer to Model 2017-05-22 17:29:15 -07:00
Model.cpp base scale attachment on the natural dimensions 2017-05-23 17:53:08 +02:00
Model.h base scale attachment on the natural dimensions 2017-05-23 17:53:08 +02:00
model.slf
model.slv
model_lightmap.slf
model_lightmap.slv
model_lightmap_normal_map.slf Fixing the failing shader 2017-02-10 14:40:39 -08:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf Fixing the failing shader 2017-02-10 14:40:39 -08:00
model_lightmap_specular_map.slf
model_normal_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
model_normal_map.slv
model_normal_specular_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
model_shadow.slf
model_shadow.slv
model_specular_map.slf
model_translucent.slf
model_translucent_unlit.slf
model_unlit.slf
nop.slf merge from upstream 2017-01-17 09:29:30 -08:00
overlay3D.slf
overlay3D.slv
overlay3D_model.slf Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
overlay3D_model_translucent.slf Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
overlay3D_model_translucent_unlit.slf Adding support for the unliti materials too for overlay's 2017-02-28 18:12:35 -08:00
overlay3D_model_unlit.slf Adding support for the unliti materials too for overlay's 2017-02-28 18:12:35 -08:00
overlay3D_translucent.slf adjusted the PLumber shape keys to coever non material shapes in main pass 2017-02-25 13:00:37 -08:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
RenderDeferredTask.cpp more cleanup 2017-06-01 18:05:18 -07:00
RenderDeferredTask.h Stencil rejection is working, and more cleaning 2017-05-31 16:46:20 -07:00
RenderForwardTask.cpp Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
RenderForwardTask.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
RenderPipelines.cpp Merged 2017-05-31 19:33:14 -07:00
RenderShadowTask.cpp Separating the task classes in their own folder, and easing the declaration 2017-04-21 18:16:07 -07:00
RenderShadowTask.h removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_overlay.slf
Shadow.slh
simple.slf
simple.slv
simple_opaque_web_browser.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
simple_opaque_web_browser_overlay.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
simple_textured.slf adding different shaders for transparent for simpel 2017-04-04 11:50:38 -07:00
simple_textured_unlit.slf adding different shaders for transparent for simpel 2017-04-04 11:50:38 -07:00
simple_transparent_textured.slf FIxing the bug for image3D overlay drawn in scene 2017-04-04 12:56:43 -07:00
simple_transparent_textured_unlit.slf FIxing the bug for image3D overlay drawn in scene 2017-04-04 12:56:43 -07:00
simple_transparent_web_browser.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
simple_transparent_web_browser_overlay.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
skin_model.slv
skin_model_normal_map.slv
skin_model_shadow.slf
skin_model_shadow.slv
Skinning.slh final changes as per samcake 2017-03-27 15:19:28 -07:00
SoftAttachmentModel.cpp Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
SoftAttachmentModel.h Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf adding another flavor of the prepare stencil 2017-06-01 01:24:57 -07:00
StencilMaskPass.cpp more cleanup 2017-06-01 18:05:18 -07:00
StencilMaskPass.h more cleanup 2017-06-01 18:05:18 -07:00
SubsurfaceScattering.cpp Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
SubsurfaceScattering.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_downsampleDepthNormal.slf Fix the problem with the cursor and scattering, 2017-03-30 15:15:14 -07:00
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp more cleanup 2017-06-01 18:05:18 -07:00
SurfaceGeometryPass.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp more cleanup 2017-06-01 18:05:18 -07:00
ToneMappingEffect.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
zone_draw.slh Polishing the scope shaders 2017-05-18 01:06:59 -07:00
zone_drawAmbient.slf Polishing the scope shaders 2017-05-18 01:06:59 -07:00
zone_drawKeyLight.slf Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer 2017-05-19 17:50:19 -07:00
zone_drawSkybox.slf Polishing the scope shaders 2017-05-18 01:06:59 -07:00
ZoneRenderer.cpp more cleanup 2017-06-01 18:05:18 -07:00
ZoneRenderer.h some clean up: 2017-05-23 18:00:22 -07:00