.. |
render-utils
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Merged with master
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2018-10-24 08:27:39 +02:00 |
text
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AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
AmbientOcclusionEffect.h
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merging with master
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2018-11-17 10:35:05 -08:00 |
AnimDebugDraw.cpp
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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2018-11-02 17:53:07 -07:00 |
AnimDebugDraw.h
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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2018-11-02 17:53:07 -07:00 |
animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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AntialiasingEffect.h
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BackgroundStage.cpp
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BackgroundStage.h
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Blendshape.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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restoring the engine render views and cleaning up the task / config section of the pr
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2018-11-20 23:15:09 -08:00 |
BloomEffect.h
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BloomStage.cpp
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BloomStage.h
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BloomThreshold.shared.slh
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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added getter for the orginal cluster bind matrix values in AnimSkeleton
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2018-11-15 09:58:10 -08:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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possibly fix mac issues
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2018-10-31 13:28:07 -07:00 |
debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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Merge from master
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2018-11-08 09:14:42 +01:00 |
DebugDeferredBuffer.h
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
DefaultMaterials.slh
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deferred_light.slv
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deferred_light_limited.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_point.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_spot.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
DeferredBuffer.slh
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DeferredBufferRead.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
DeferredBufferWrite.slh
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
DeferredLightingEffect.h
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
DeferredTransform.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
deformed_model.slv
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
deformed_model_dq.slv
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Merge pull request #14372 from SamGondelman/decals
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2018-12-06 11:13:46 -08:00 |
deformed_model_normal_map.slv
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
deformed_model_normal_map_dq.slv
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
deformed_model_shadow.slv
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deformed_model_shadow_dq.slv
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directional_ambient_light.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
directional_ambient_light_shadow.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
directional_skybox_light.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
directional_skybox_light_shadow.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
DrawHaze.cpp
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DrawHaze.h
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drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
drawWorkloadView.slf
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drawWorkloadView.slv
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Fade.slh
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Update Fade.slh
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2018-11-14 17:50:21 -08:00 |
Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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forward_model.slf
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forward_model_normal_map.slf
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forward_model_translucent.slf
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forward_model_unlit.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
forward_simple.slf
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forward_simple_textured.slf
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forward_simple_textured_transparent.slf
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forward_simple_textured_unlit.slf
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ForwardGlobalLight.slh
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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cleanup
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2018-12-05 17:18:26 -08:00 |
GeometryCache.h
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cleanup
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2018-12-05 17:18:26 -08:00 |
glowLine.slf
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glowLine.slv
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Update glowLine.slv
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2018-11-27 10:53:25 -08:00 |
grid.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
Haze.slf
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
Haze.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
Highlight_aabox.slv
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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merge with master
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2018-10-23 14:33:57 -07:00 |
HighlightEffect.h
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hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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LightClusterGrid.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusterGrid_shared.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterContent.slv
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
lightClusters_drawClusterFromDepth.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterFromDepth.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightSpot.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightStage.cpp
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
LightStage.h
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local_lights_drawOutline.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
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2018-11-12 10:45:52 -08:00 |
MeshPartPayload.h
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MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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added getter for the orginal cluster bind matrix values in AnimSkeleton
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2018-11-15 09:58:10 -08:00 |
Model.h
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
model.slf
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model.slv
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
model_fade.slf
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model_lightmap.slf
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model_lightmap_fade.slf
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model_lightmap_normal_map.slf
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model_lightmap_normal_map_fade.slf
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model_normal_map.slf
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model_normal_map.slv
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
model_normal_map_fade.slf
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model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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model_translucent.slf
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model_translucent_fade.slf
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model_translucent_normal_map.slf
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model_translucent_normal_map_fade.slf
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model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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model_unlit.slf
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model_unlit_fade.slf
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nop.slf
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parabola.slf
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parabola.slv
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
parabola_translucent.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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RenderCommonTask.h
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RenderDeferredTask.cpp
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RenderDeferredTask.h
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RenderForwardTask.cpp
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RenderForwardTask.h
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RenderHifi.h
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RenderPipelines.cpp
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merge with master
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2018-10-23 14:33:57 -07:00 |
RenderPipelines.h
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RenderShadowTask.cpp
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
RenderShadowTask.h
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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RenderViewTask.h
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sdf_text3D.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
sdf_text3D.slv
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sdf_text3D_transparent.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
ShadingModel.slh
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Shadow.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
simple.slv
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simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
simple_textured_fade.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
simple_textured_unlit.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
simple_textured_unlit_fade.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
simple_transparent.slf
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simple_transparent_textured.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
simple_transparent_textured_fade.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
simple_transparent_textured_unlit.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
simple_transparent_textured_unlit_fade.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
simple_transparent_web_browser.slf
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merge with master
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2018-10-23 14:33:57 -07:00 |
Skinning.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
SoftAttachmentModel.cpp
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added getter for the orginal cluster bind matrix values in AnimSkeleton
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2018-11-15 09:58:10 -08:00 |
SoftAttachmentModel.h
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ssao.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_bilateralBlur.slf
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Bis
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2018-11-08 12:29:01 +01:00 |
ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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Shader fix for android... <sigh>
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2018-11-08 13:19:42 +01:00 |
ssao_debugOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_gather.slf
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Merged with master
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2018-10-24 08:27:39 +02:00 |
ssao_makeOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_makePyramid.slf
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ssao_mip_depth.slf
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Fixed shaders for GLSL 4.1
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2018-10-24 11:04:32 +02:00 |
ssao_shared.h
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
StencilMaskPass.cpp
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StencilMaskPass.h
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SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_drawScattering.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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Merged with master
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2018-10-24 08:27:39 +02:00 |
surfaceGeometry_makeCurvature.slf
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
taa.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
taa_blend.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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VelocityBufferPass.cpp
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VelocityBufferPass.h
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WorkloadResource.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
zone_draw.slh
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zone_drawAmbient.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
zone_drawKeyLight.slf
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zone_drawSkybox.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
ZoneRenderer.cpp
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ZoneRenderer.h
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