overte-thingvellir/libraries/render-utils/src
2018-12-06 11:25:43 -08:00
..
render-utils Merged with master 2018-10-24 08:27:39 +02:00
text
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
AmbientOcclusionEffect.h merging with master 2018-11-17 10:35:05 -08:00
AnimDebugDraw.cpp AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
AnimDebugDraw.h AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
AntialiasingEffect.h
BackgroundStage.cpp
BackgroundStage.h
Blendshape.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp restoring the engine render views and cleaning up the task / config section of the pr 2018-11-20 23:15:09 -08:00
BloomEffect.h
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
CauterizedModel.h
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp Merge from master 2018-11-08 09:14:42 +01:00
DebugDeferredBuffer.h Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_point.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_spot.slv more branching removal 2018-10-29 16:42:46 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
DeferredBufferWrite.slh Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
DeferredLightingEffect.h Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
DeferredTransform.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
deformed_model.slv projected materials and repeat property 2018-11-09 10:47:07 -08:00
deformed_model_dq.slv Merge pull request #14372 from SamGondelman/decals 2018-12-06 11:13:46 -08:00
deformed_model_normal_map.slv projected materials and repeat property 2018-11-09 10:47:07 -08:00
deformed_model_normal_map_dq.slv projected materials and repeat property 2018-11-09 10:47:07 -08:00
deformed_model_shadow.slv
deformed_model_shadow_dq.slv
directional_ambient_light.slf more branching removal 2018-10-29 16:42:46 -07:00
directional_ambient_light_shadow.slf more branching removal 2018-10-29 16:42:46 -07:00
directional_skybox_light.slf more branching removal 2018-10-29 16:42:46 -07:00
directional_skybox_light_shadow.slf more branching removal 2018-10-29 16:42:46 -07:00
DrawHaze.cpp
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv more branching removal 2018-10-29 16:42:46 -07:00
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_translucent.slf
forward_model_unlit.slf more branching removal 2018-10-29 16:42:46 -07:00
forward_simple.slf
forward_simple_textured.slf
forward_simple_textured_transparent.slf
forward_simple_textured_unlit.slf
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp cleanup 2018-12-05 17:18:26 -08:00
GeometryCache.h cleanup 2018-12-05 17:18:26 -08:00
glowLine.slf
glowLine.slv Update glowLine.slv 2018-11-27 10:53:25 -08:00
grid.slf more branching removal 2018-10-29 16:42:46 -07:00
Haze.slf Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
Haze.slh more branching removal 2018-10-29 16:42:46 -07:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh more branching removal 2018-10-29 16:42:46 -07:00
Highlight_aabox.slv Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp merge with master 2018-10-23 14:33:57 -07:00
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusterGrid_shared.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterContent.slv Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
lightClusters_drawClusterFromDepth.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterFromDepth.slv more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv more branching removal 2018-10-29 16:42:46 -07:00
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightSpot.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightStage.cpp Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
LightStage.h
local_lights_drawOutline.slf more branching removal 2018-10-29 16:42:46 -07:00
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo 2018-11-12 10:45:52 -08:00
MeshPartPayload.h
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
Model.h Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
model.slf
model.slv projected materials and repeat property 2018-11-09 10:47:07 -08:00
model_fade.slf
model_lightmap.slf
model_lightmap_fade.slf
model_lightmap_normal_map.slf
model_lightmap_normal_map_fade.slf
model_normal_map.slf
model_normal_map.slv projected materials and repeat property 2018-11-09 10:47:07 -08:00
model_normal_map_fade.slf
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_translucent.slf
model_translucent_fade.slf
model_translucent_normal_map.slf
model_translucent_normal_map_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
parabola.slf
parabola.slv Update parabola.slv 2018-11-27 10:54:56 -08:00
parabola_translucent.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp
RenderCommonTask.h
RenderDeferredTask.cpp
RenderDeferredTask.h
RenderForwardTask.cpp
RenderForwardTask.h
RenderHifi.h
RenderPipelines.cpp merge with master 2018-10-23 14:33:57 -07:00
RenderPipelines.h
RenderShadowTask.cpp Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
RenderShadowTask.h Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf more branching removal 2018-10-29 16:42:46 -07:00
sdf_text3D.slv
sdf_text3D_transparent.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
ShadingModel.slh
Shadow.slh more branching removal 2018-10-29 16:42:46 -07:00
ShadowCore.slh
Shadows_shared.slh
simple.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
simple.slv
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf more branching removal 2018-10-29 16:42:46 -07:00
simple_textured_fade.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
simple_textured_unlit.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
simple_textured_unlit_fade.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
simple_transparent.slf
simple_transparent_textured.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
simple_transparent_textured_fade.slf more branching removal 2018-10-29 16:42:46 -07:00
simple_transparent_textured_unlit.slf more branching removal 2018-10-29 16:42:46 -07:00
simple_transparent_textured_unlit_fade.slf more branching removal 2018-10-29 16:42:46 -07:00
simple_transparent_web_browser.slf merge with master 2018-10-23 14:33:57 -07:00
Skinning.slh more branching removal 2018-10-29 16:42:46 -07:00
SoftAttachmentModel.cpp added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
SoftAttachmentModel.h
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf Bis 2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv
ssao_buildNormals.slf Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf Merged with master 2018-10-24 08:27:39 +02:00
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf
ssao_mip_depth.slf Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf more branching removal 2018-10-29 16:42:46 -07:00
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_drawScattering.slf more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf Merged with master 2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf more branching removal 2018-10-29 16:42:46 -07:00
taa.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
taa_blend.slf more branching removal 2018-10-29 16:42:46 -07:00
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
WorkloadResource.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
zone_draw.slh
zone_drawAmbient.slf more branching removal 2018-10-29 16:42:46 -07:00
zone_drawKeyLight.slf
zone_drawSkybox.slf more branching removal 2018-10-29 16:42:46 -07:00
ZoneRenderer.cpp
ZoneRenderer.h