mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
27 lines
747 B
Text
27 lines
747 B
Text
<@include gpu/Config.slh@>
|
|
<$VERSION_HEADER$>
|
|
// Generated on <$_SCRIBE_DATE$>
|
|
//
|
|
// Created by Sam Gateau on 6/8/16.
|
|
// Copyright 2016 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
<@include SubsurfaceScattering.slh@>
|
|
<$declareSubsurfaceScatteringProfileSource()$>
|
|
<$declareSubsurfaceScatteringIntegrate(2000)$>
|
|
|
|
in vec2 varTexCoord0;
|
|
out vec4 outFragColor;
|
|
|
|
void main(void) {
|
|
|
|
// Lookup by: x: NDotL y: 1 / r
|
|
//float y = 2.0 * 1.0 / ((j + 1.0) / (double)height);
|
|
//float x = ((i / (double)width) * 2.0) - 1.0;
|
|
|
|
outFragColor = vec4(integrate(varTexCoord0.x * 2.0 - 1.0, 2.0 / varTexCoord0.y), 1.0);
|
|
}
|
|
|