overte-thingvellir/libraries/render-utils/src
2018-02-28 09:16:31 +01:00
..
text
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Merge branch 'taa' into taapre 2018-02-27 10:17:26 +01:00
AntialiasingEffect.h Merge branch 'taa' into taapre 2018-02-27 10:17:26 +01:00
BackgroundStage.cpp
BackgroundStage.h
BloomApply.slf
BloomEffect.cpp
BloomEffect.h Limited sharpen range 2018-02-26 16:48:10 +01:00
BloomThreshold.slf
CauterizedMeshPartPayload.cpp Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedMeshPartPayload.h Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedModel.cpp Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
DeferredFrameTransform.h Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp Merge branch 'master' of http://github.com/highfidelity/hifi into taapre 2018-02-28 09:16:31 +01:00
DeferredLightingEffect.h Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
DeferredTransform.slh Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp
DrawHaze.h
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_normal_specular_map.slf
forward_model_specular_map.slf
forward_model_translucent.slf
forward_model_unlit.slf
ForwardBuffer.slh
ForwardBufferWrite.slh
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf Limited sharpen range 2018-02-26 16:48:10 +01:00
GeometryCache.cpp use shared buffer_helpers::clone 2018-02-22 08:41:15 -05:00
GeometryCache.h
glowLine.slf
glowLine.slv
grid.slf
Haze.slf
Haze.slh
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightLocal.slh
LightPayload.cpp only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf
local_lights_shading.slf
MaterialTextures.slh Limited sharpen range 2018-02-26 16:48:10 +01:00
MeshPartPayload.cpp Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
MeshPartPayload.h Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
Model.cpp Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
Model.h Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
model.slf
model.slv
model_fade.slf
model_fade.slv
model_lightmap.slf
model_lightmap.slv
model_lightmap_fade.slf
model_lightmap_fade.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_map_fade.slf
model_lightmap_normal_map_fade.slv
model_lightmap_normal_specular_map.slf
model_lightmap_normal_specular_map_fade.slf
model_lightmap_specular_map.slf
model_lightmap_specular_map_fade.slf
model_normal_map.slf
model_normal_map.slv
model_normal_map_fade.slf
model_normal_map_fade.slv
model_normal_specular_map.slf
model_normal_specular_map_fade.slf
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_shadow_fade.slv
model_specular_map.slf
model_specular_map_fade.slf
model_translucent.slf
model_translucent.slv
model_translucent_fade.slf
model_translucent_normal_map.slf
model_translucent_normal_map.slv
model_translucent_normal_map_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
overlay3D.slf
overlay3D.slv
overlay3D_model.slf
overlay3D_model_translucent.slf
overlay3D_model_translucent_unlit.slf
overlay3D_model_unlit.slf
overlay3D_translucent.slf
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp
RenderCommonTask.h
RenderDeferredTask.cpp Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is rendered 2018-02-26 18:13:41 +01:00
RenderDeferredTask.h
RenderForwardTask.cpp
RenderForwardTask.h
RenderPipelines.cpp Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
RenderPipelines.h
RenderShadowTask.cpp Merge branch 'master' of http://github.com/highfidelity/hifi into taapre 2018-02-28 09:16:31 +01:00
RenderShadowTask.h Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork" 2018-02-27 11:33:05 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_transparent.slf
Shadow.slh make shadow-related shader compile on osx 2018-02-23 09:22:34 -08:00
ShadowCore.slh
Shadows_shared.slh
simple.slf
simple.slv
simple_fade.slf
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf
simple_textured_fade.slf
simple_textured_unlit.slf
simple_textured_unlit_fade.slf
simple_transparent_textured.slf
simple_transparent_textured_fade.slf
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf
simple_transparent_web_browser.slf
skin_model.slv Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
skin_model_dq.slv Merged with master and fixed tablet NoAA flag 2018-02-27 10:16:25 +01:00
skin_model_fade.slv Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
skin_model_fade_dq.slv Merged with master and fixed tablet NoAA flag 2018-02-27 10:16:25 +01:00
skin_model_normal_map.slv Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
skin_model_normal_map_dq.slv Merged with master and fixed tablet NoAA flag 2018-02-27 10:16:25 +01:00
skin_model_normal_map_fade.slv Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
skin_model_normal_map_fade_dq.slv Merged with master and fixed tablet NoAA flag 2018-02-27 10:16:25 +01:00
skin_model_shadow.slf
skin_model_shadow.slv
skin_model_shadow_dq.slv
skin_model_shadow_fade.slf
skin_model_shadow_fade.slv
skin_model_shadow_fade_dq.slv
Skinning.slh
SoftAttachmentModel.cpp
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
taa.slh Merge branch 'taa' into taapre 2018-02-27 10:17:26 +01:00
taa_blend.slf A bit of cleanup in TAA shaders 2018-02-22 10:09:03 +01:00
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf TAA is working on HMD! Still some issues when game rate is low 2018-02-21 17:34:51 +01:00
VelocityBufferPass.cpp Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
VelocityBufferPass.h
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp
ZoneRenderer.h