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AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Merge branch 'taa' into taapre
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2018-02-27 10:17:26 +01:00 |
AntialiasingEffect.h
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Merge branch 'taa' into taapre
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2018-02-27 10:17:26 +01:00 |
BackgroundStage.cpp
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BackgroundStage.h
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BloomApply.slf
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BloomEffect.cpp
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BloomEffect.h
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedMeshPartPayload.h
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedModel.cpp
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
DeferredFrameTransform.h
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
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2018-02-28 09:16:31 +01:00 |
DeferredLightingEffect.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
DeferredTransform.slh
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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directional_skybox_light.slf
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directional_skybox_light_shadow.slf
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DrawHaze.cpp
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DrawHaze.h
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Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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FadeEffectJobs.h
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FboCache.cpp
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FboCache.h
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forward_model.slf
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forward_model_normal_map.slf
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forward_model_normal_specular_map.slf
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forward_model_specular_map.slf
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forward_model_translucent.slf
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forward_model_unlit.slf
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ForwardBuffer.slh
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ForwardBufferWrite.slh
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ForwardGlobalLight.slh
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
GeometryCache.cpp
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use shared buffer_helpers::clone
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2018-02-22 08:41:15 -05:00 |
GeometryCache.h
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glowLine.slf
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glowLine.slv
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grid.slf
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Haze.slf
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Haze.slh
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HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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HighlightEffect.h
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hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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only update cauterization of child entities when something relevant changes
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2018-02-02 08:56:11 -08:00 |
LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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LightStage.h
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local_lights_drawOutline.slf
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local_lights_shading.slf
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MaterialTextures.slh
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
MeshPartPayload.cpp
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
MeshPartPayload.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
Model.cpp
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
Model.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
model.slf
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model.slv
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model_fade.slf
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model_fade.slv
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model_lightmap.slf
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model_lightmap.slv
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model_lightmap_fade.slf
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model_lightmap_fade.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_map_fade.slf
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model_lightmap_normal_map_fade.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_normal_specular_map_fade.slf
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model_lightmap_specular_map.slf
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model_lightmap_specular_map_fade.slf
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model_normal_map.slf
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model_normal_map.slv
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model_normal_map_fade.slf
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model_normal_map_fade.slv
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model_normal_specular_map.slf
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model_normal_specular_map_fade.slf
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model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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model_shadow_fade.slv
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model_specular_map.slf
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model_specular_map_fade.slf
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model_translucent.slf
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model_translucent.slv
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model_translucent_fade.slf
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model_translucent_normal_map.slf
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model_translucent_normal_map.slv
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model_translucent_normal_map_fade.slf
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model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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model_unlit.slf
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model_unlit_fade.slf
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nop.slf
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overlay3D.slf
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overlay3D.slv
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overlay3D_model.slf
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overlay3D_model_translucent.slf
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overlay3D_model_translucent_unlit.slf
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overlay3D_model_unlit.slf
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overlay3D_translucent.slf
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overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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RenderCommonTask.h
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RenderDeferredTask.cpp
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Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is rendered
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2018-02-26 18:13:41 +01:00 |
RenderDeferredTask.h
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RenderForwardTask.cpp
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RenderForwardTask.h
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RenderPipelines.cpp
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
RenderPipelines.h
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RenderShadowTask.cpp
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Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
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2018-02-28 09:16:31 +01:00 |
RenderShadowTask.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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RenderViewTask.h
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sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_transparent.slf
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Shadow.slh
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make shadow-related shader compile on osx
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2018-02-23 09:22:34 -08:00 |
ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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simple.slv
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simple_fade.slf
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simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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simple_textured_fade.slf
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simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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simple_transparent_textured.slf
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simple_transparent_textured_fade.slf
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simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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simple_transparent_web_browser.slf
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skin_model.slv
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
skin_model_dq.slv
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Merged with master and fixed tablet NoAA flag
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2018-02-27 10:16:25 +01:00 |
skin_model_fade.slv
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
skin_model_fade_dq.slv
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Merged with master and fixed tablet NoAA flag
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2018-02-27 10:16:25 +01:00 |
skin_model_normal_map.slv
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
skin_model_normal_map_dq.slv
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Merged with master and fixed tablet NoAA flag
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2018-02-27 10:16:25 +01:00 |
skin_model_normal_map_fade.slv
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
skin_model_normal_map_fade_dq.slv
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Merged with master and fixed tablet NoAA flag
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2018-02-27 10:16:25 +01:00 |
skin_model_shadow.slf
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skin_model_shadow.slv
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skin_model_shadow_dq.slv
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skin_model_shadow_fade.slf
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skin_model_shadow_fade.slv
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skin_model_shadow_fade_dq.slv
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Skinning.slh
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SoftAttachmentModel.cpp
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SoftAttachmentModel.h
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ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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StencilMaskPass.h
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SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
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2018-02-26 18:07:44 +01:00 |
taa.slh
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Merge branch 'taa' into taapre
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2018-02-27 10:17:26 +01:00 |
taa_blend.slf
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A bit of cleanup in TAA shaders
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2018-02-22 10:09:03 +01:00 |
TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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TAA is working on HMD! Still some issues when game rate is low
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2018-02-21 17:34:51 +01:00 |
VelocityBufferPass.cpp
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Fix warnings on mac and ubuntu
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2018-02-23 19:37:12 +01:00 |
VelocityBufferPass.h
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zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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ZoneRenderer.h
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