overte-thingvellir/libraries/entities-renderer/src
2016-08-04 13:34:38 -07:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp
EntityTreeRenderer.h
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv
polyvox.slf polyvox fade WIP 2016-08-04 10:55:37 -07:00
polyvox.slv
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableLightEntityItem.cpp
RenderableLightEntityItem.h
RenderableLineEntityItem.cpp
RenderableLineEntityItem.h
RenderableModelEntityItem.cpp make failed geomtetry request not hold physics 2016-08-02 16:32:41 -07:00
RenderableModelEntityItem.h merge from master 2016-08-04 13:34:38 -07:00
RenderableParticleEffectEntityItem.cpp
RenderableParticleEffectEntityItem.h
RenderablePolyLineEntityItem.cpp refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderablePolyLineEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderablePolyVoxEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderablePolyVoxEntityItem.h fix warnings on osx 2016-08-04 13:09:09 -07:00
RenderableShapeEntityItem.cpp refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableShapeEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableTextEntityItem.cpp refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableTextEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableWebEntityItem.cpp merge from master 2016-08-04 13:34:38 -07:00
RenderableWebEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableZoneEntityItem.cpp
RenderableZoneEntityItem.h
textured_particle.slf
textured_particle.slv
untextured_particle.slf
untextured_particle.slv