overte-thingvellir/interface/resources/shaders/occlusion_blur.frag
2013-08-16 17:26:47 -07:00

25 lines
631 B
GLSL

#version 120
//
// occlusion_blur.frag
// fragment shader
//
// Created by Andrzej Kapolka on 8/16/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// the original texture
uniform sampler2D originalTexture;
void main(void) {
float ds = dFdx(gl_TexCoord[0].s);
float dt = dFdy(gl_TexCoord[0].t);
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
sum += texture2D(originalTexture, gl_TexCoord[0].st +
vec2(ds, dt) * vec2(-2.0 + float(i), -2.0 + float(j)));
}
}
gl_FragColor = sum / 16.0;
}