mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
15 lines
1.3 KiB
Text
15 lines
1.3 KiB
Text
To create a new avatar project:
|
|
1. Import your .fbx avatar model into Unity Assets (drag and drop file into Assets window or use Assets menu > Import New Assets).
|
|
2. Select the .fbx avatar that you imported in the Assets window, and in the Rig section of the Inspector window set the Animation Type to Humanoid and choose Apply.
|
|
3. With the .fbx avatar still selected, select High Fidelity menu > Export New Avatar.
|
|
4. Select a name for your avatar project (this will be used to create a directory with that name), as well as the target location for your project folder.
|
|
5. Once it is exported, your project directory will open in File Explorer.
|
|
|
|
To update an existing avatar project:
|
|
1. Select the existing .fbx avatar in the Assets window that you would like to re-export.
|
|
2. Select High Fidelity menu > Update Existing Avatar and choose the .fst file you would like to update.
|
|
3. If the .fbx file in your Unity Assets folder is newer than the existing .fbx file in your avatar project or vice-versa, you will be prompted if you wish to replace the older file with the newer file.
|
|
4. Once it is updated, your project directory will open in File Explorer.
|
|
|
|
* WARNING *
|
|
If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar.
|