mirror of
https://thingvellir.net/git/overte
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Replaces the raw controller button inputs with named OpenXR actions. There's a lot of engine components that expect raw controller inputs like the VR teleport script. Those will have to be refactored later, but for now this works well enough and is perfectly usable. A small issue I've hit is the LY input working for the teleport script, but not for smooth locomotion. I've hacked around this by having the "walk" action bound both to LX/LY and to the Translate actions. It's a bit janky for teleports, but it's functional. TODO: Feedback on intuitive bindings for other controller types besides just the HTC Vive controllers. |
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ui | ||
CMakeLists.txt | ||
interface.entitlements | ||
interface.exe.manifest |