overte-thingvellir/libraries/material-networking/src/material-networking/ShaderCache.h

39 lines
1.1 KiB
C++

//
// Created by Bradley Austin Davis on 2015/05/26
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_ShaderCache_h
#define hifi_ShaderCache_h
#include <ResourceCache.h>
class NetworkShader : public Resource {
public:
NetworkShader(const QUrl& url);
NetworkShader(const NetworkShader& other) : Resource(other), _source(other._source) {}
QString getType() const override { return "NetworkShader"; }
virtual void downloadFinished(const QByteArray& data) override;
QString _source;
};
using NetworkShaderPointer = QSharedPointer<NetworkShader>;
class ShaderCache : public ResourceCache {
public:
static ShaderCache& instance();
NetworkShaderPointer getShader(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url) override;
QSharedPointer<Resource> createResourceCopy(const QSharedPointer<Resource>& resource) override;
};
#endif