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2013-05-21 15:01:41 -07:00
animation-server CR feedback 2013-05-17 16:15:05 -07:00
audio-mixer some fixes for new audio injector setup 2013-05-17 15:42:37 -07:00
avatar-mixer have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
cmake don't go looking for GLM twice, check the cache 2013-05-21 15:01:41 -07:00
domain-server have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
eve fix broken eve due to extra quote 2013-05-17 15:22:21 -07:00
externals/glm
hardware/head_hand
injector add constants for volume byte values 2013-05-16 14:09:50 -07:00
interface Revert "remove unused variable in Audio" 2013-05-21 15:01:08 -07:00
libraries Merge pull request #365 from PhilipRosedale/master 2013-05-21 13:45:15 -07:00
pairing-server
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voxel-server Merge pull request #348 from ZappoMan/voxel_animation 2013-05-17 16:15:49 -07:00
.gitignore
CMakeLists.txt reinstate an alphatbetical ordering in root CMakeLists 2013-05-17 17:52:23 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.