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92 lines
3 KiB
C++
92 lines
3 KiB
C++
//
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// Agent.cpp
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// hifi
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//
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// Created by Stephen Birarda on 7/1/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#include <QtScript/QScriptEngine>
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#include <QtNetwork/QtNetwork>
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#include <AvatarData.h>
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#include <NodeList.h>
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#include "Agent.h"
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#include "VoxelScriptingInterface.h"
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Agent::Agent() :
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_shouldStop(false)
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{
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}
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void Agent::run(QUrl scriptURL) {
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NodeList::getInstance()->setOwnerType(NODE_TYPE_AGENT);
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NodeList::getInstance()->setNodeTypesOfInterest(&NODE_TYPE_VOXEL_SERVER, 1);
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QNetworkAccessManager manager;
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qDebug() << "Attemping download of " << scriptURL << "\n";
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QNetworkReply* reply = manager.get(QNetworkRequest(scriptURL));
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QEventLoop loop;
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QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
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loop.exec();
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QString scriptString = QString(reply->readAll());
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QScriptEngine engine;
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QScriptValue agentValue = engine.newQObject(this);
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engine.globalObject().setProperty("Agent", agentValue);
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VoxelScriptingInterface voxelScripter;
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QScriptValue voxelScripterValue = engine.newQObject(&voxelScripter);
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engine.globalObject().setProperty("Voxels", voxelScripterValue);
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qDebug() << "Downloaded script:" << scriptString << "\n";
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qDebug() << "Evaluated script:" << engine.evaluate(scriptString).toString() << "\n";
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timeval thisSend;
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timeval lastDomainServerCheckIn = {};
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int numMicrosecondsSleep = 0;
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const long long DATA_SEND_INTERVAL_USECS = (1 / 60.0f) * 1000 * 1000;
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sockaddr_in senderAddress;
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unsigned char receivedData[MAX_PACKET_SIZE];
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ssize_t receivedBytes;
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while (!_shouldStop) {
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// update the thisSend timeval to the current time
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gettimeofday(&thisSend, NULL);
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// if we're not hearing from the domain-server we should stop running
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if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
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break;
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}
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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gettimeofday(&lastDomainServerCheckIn, NULL);
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NodeList::getInstance()->sendDomainServerCheckIn();
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}
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// allow the scripter's call back to setup visual data
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emit preSendCallback();
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// flush the voxel packet queue
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voxelScripter.getVoxelPacketSender()->process();
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if (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)) {
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NodeList::getInstance()->processNodeData((sockaddr*) &senderAddress, receivedData, receivedBytes);
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}
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// sleep for the correct amount of time to have data send be consistently timed
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if ((numMicrosecondsSleep = DATA_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&thisSend))) > 0) {
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usleep(numMicrosecondsSleep);
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}
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}
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}
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