overte-thingvellir/libraries/physics/src
2017-05-21 11:05:18 -07:00
..
BulletUtil.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
CharacterController.cpp support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
CharacterController.h support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
CharacterGhostObject.cpp remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
CharacterGhostObject.h remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
CharacterGhostShape.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterGhostShape.h help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterRayResult.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterRayResult.h help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterSweepResult.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterSweepResult.h help avatar walk up steps 2017-05-05 09:35:49 -07:00
CollisionRenderMeshCache.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
CollisionRenderMeshCache.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ContactInfo.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ContactInfo.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
EntityMotionState.cpp force locked entities to be static in bullet 2017-05-20 11:54:42 -07:00
EntityMotionState.h
MeshMassProperties.cpp
MeshMassProperties.h
ObjectAction.cpp actions shouldn't change locked entities 2017-05-21 11:05:18 -07:00
ObjectAction.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ObjectActionOffset.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionOffset.h
ObjectActionTractor.cpp clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
ObjectActionTractor.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
ObjectActionTravelOriented.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionTravelOriented.h
ObjectConstraint.cpp attempt to remove dynamics associated with a rigid-body before removing the rigid-body 2017-04-14 07:06:53 -07:00
ObjectConstraint.h fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
ObjectConstraintBallSocket.cpp suppress frequest log-spam from constraints. 2017-05-17 11:55:31 -07:00
ObjectConstraintBallSocket.h entity export/import involving constraints now works 2017-05-08 15:44:31 -07:00
ObjectConstraintConeTwist.cpp suppress frequest log-spam from constraints. 2017-05-17 11:55:31 -07:00
ObjectConstraintConeTwist.h remove unused parameters from ObjectConstraintConeTwist 2017-05-12 12:07:34 -07:00
ObjectConstraintHinge.cpp suppress frequest log-spam from constraints. 2017-05-17 11:55:31 -07:00
ObjectConstraintHinge.h remove unused parameters from ObjectConstraintHinge 2017-05-12 12:04:08 -07:00
ObjectConstraintSlider.cpp suppress frequest log-spam from constraints. 2017-05-17 11:55:31 -07:00
ObjectConstraintSlider.h entity export/import involving constraints now works 2017-05-08 15:44:31 -07:00
ObjectDynamic.cpp remove unused API from ObjectDynamic and friends 2017-05-15 22:13:03 -07:00
ObjectDynamic.h remove unused API from ObjectDynamic and friends 2017-05-15 22:13:03 -07:00
ObjectMotionState.cpp support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
ObjectMotionState.h support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
PhysicalEntitySimulation.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
PhysicalEntitySimulation.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
PhysicsEngine.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
PhysicsEngine.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ShapeFactory.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ShapeManager.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ShapeManager.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ThreadSafeDynamicsWorld.cpp
ThreadSafeDynamicsWorld.h