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AbstractViewStateInterface.h
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more Application dependency cleanup
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2014-12-17 11:10:45 -08:00 |
AmbientOcclusionEffect.cpp
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more Application dependency cleanup
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2014-12-17 11:10:45 -08:00 |
AmbientOcclusionEffect.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
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2014-12-17 13:16:11 -08:00 |
AnimationHandle.cpp
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AnimationHandle.h
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Config.slh
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first version of SCribe used for shaders in render-utils
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2014-12-23 16:27:02 -08:00 |
deferred_light.slv
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
deferred_light_limited.slv
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
DeferredBuffer.slh
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first step factorizing the packDeferredFragment
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2015-01-12 18:51:26 -08:00 |
DeferredBufferWrite.slh
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
DeferredLightingEffect.cpp
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cleaning the code
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2014-12-30 17:55:49 -08:00 |
DeferredLightingEffect.h
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cleaning the code
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2014-12-30 17:55:49 -08:00 |
directional_light.slf
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Factorising the shader code to unpack data from the deferred buffer
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2015-01-12 15:00:35 -08:00 |
directional_light_cascaded_shadow_map.slf
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Factorising the shader code to unpack data from the deferred buffer
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2015-01-12 15:00:35 -08:00 |
directional_light_shadow_map.slf
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Factorising the shader code to unpack data from the deferred buffer
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2015-01-12 15:00:35 -08:00 |
GeometryCache.cpp
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Update std::string instances to QString
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2015-01-09 16:22:52 -08:00 |
GeometryCache.h
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multi-mode renderVertices
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2015-01-06 09:52:27 -08:00 |
GlowEffect.cpp
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GlowEffect.h
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JointState.cpp
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Fix compile error with new glm version
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2014-12-31 15:49:56 -08:00 |
JointState.h
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Material.slh
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Using the model::Material for rendering and in shaders
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2015-01-13 15:51:18 -08:00 |
Model.cpp
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Using the model::Material for rendering and in shaders
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2015-01-13 15:51:18 -08:00 |
Model.h
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Using the model::Material for rendering and in shaders
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2015-01-13 15:51:18 -08:00 |
model.slf
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Using the model::Material for rendering and in shaders
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2015-01-13 15:51:18 -08:00 |
model.slv
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replace the model.frag and model.vert files from resource by the sl version of the shaders
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2014-12-25 19:57:27 -08:00 |
model_lightmap.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_lightmap.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_lightmap_normal_map.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_lightmap_normal_map.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_lightmap_normal_specular_map.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_lightmap_specular_map.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_normal_map.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_normal_map.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_normal_specular_map.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_shadow.slf
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_shadow.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_specular_map.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
model_translucent.slf
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
point_light.slf
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Use the DeferredBuffer.slh in point and spot lights
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2015-01-12 15:52:31 -08:00 |
ProgramObject.cpp
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ProgramObject.h
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RenderUtil.cpp
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more work on removing immediate mode GL_QUADS
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2014-12-22 17:43:02 -08:00 |
RenderUtil.h
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Shadow.slh
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clean code
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2015-01-05 13:10:32 -08:00 |
simple.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
simple.slv
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
skin_model.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
skin_model_normal_map.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
skin_model_shadow.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
spot_light.slf
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Use the DeferredBuffer.slh in point and spot lights
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2015-01-12 15:52:31 -08:00 |
TextRenderer.cpp
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first pass at removing immediate mode GL_QUADS
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2014-12-22 13:47:18 -08:00 |
TextRenderer.h
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move TextRender to libraries/render-utils
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2014-12-17 12:32:52 -08:00 |
TextureCache.cpp
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clean code
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2015-01-05 13:17:12 -08:00 |
TextureCache.h
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