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121 lines
No EOL
3.9 KiB
JavaScript
121 lines
No EOL
3.9 KiB
JavaScript
//
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// airGuitar.js
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// examples
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// This example musical instrument script plays guitar chords based on a strum motion and hand position
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function length(v) {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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}
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function printVector(v) {
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print(v.x + ", " + v.y + ", " + v.z);
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return;
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}
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function vMinus(a, b) {
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var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
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return rval;
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}
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// Load sounds that will be played
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var chords = new Array();
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// Nylon string guitar
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chords[1] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+A.raw");
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chords[2] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+B.raw");
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chords[3] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+E.raw");
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// Electric guitar
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chords[4] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+A+short.raw");
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chords[5] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+B+short.raw");
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chords[6] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+E+short.raw");
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var guitarSelector = 3;
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var whichChord = chords[guitarSelector + 1];
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var leftHanded = false;
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if (leftHanded) {
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var strumHand = 0;
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var chordHand = 1;
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} else {
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var strumHand = 1;
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var chordHand = 0;
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}
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var lastPosition = { x: 0.0,
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y: 0.0,
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z: 0.0 };
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var soundPlaying = false;
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var selectorPressed = false;
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function checkHands(deltaTime) {
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for (var palm = 0; palm < 2; palm++) {
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var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
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var speed = length(palmVelocity) / 4.0;
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var position = Controller.getSpatialControlPosition(palm * 2 + 1);
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var myPelvis = MyAvatar.position;
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var trigger = Controller.getTriggerValue(strumHand);
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var chord = Controller.getTriggerValue(chordHand);
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if ((chord > 0.1) && Audio.isInjectorPlaying(soundPlaying)) {
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// If chord finger trigger pulled, stop current chord
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Audio.stopInjector(soundPlaying);
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}
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var BUTTON_COUNT = 6;
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// Change guitars if button FWD (5) pressed
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if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 5)) {
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if (!selectorPressed) {
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if (guitarSelector == 0) {
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guitarSelector = 3;
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} else {
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guitarSelector = 0;
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}
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selectorPressed = true;
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}
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} else {
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selectorPressed = false;
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}
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if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 1)) {
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whichChord = chords[guitarSelector + 1];
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} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 2)) {
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whichChord = chords[guitarSelector + 2];
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} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 3)) {
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whichChord = chords[guitarSelector + 3];
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}
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if (palm == strumHand) {
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var STRUM_HEIGHT_ABOVE_PELVIS = 0.00;
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var strumTriggerHeight = myPelvis.y + STRUM_HEIGHT_ABOVE_PELVIS;
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//printVector(position);
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if ( ( ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) ||
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((position.y > strumTriggerHeight) && (lastPosition.y <= strumTriggerHeight)) ) && (trigger > 0.1) ){
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// If hand passes downward or upward through 'strings', and finger trigger pulled, play
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var options = new AudioInjectionOptions();
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options.position = position;
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if (speed > 1.0) { speed = 1.0; }
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options.volume = speed;
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if (Audio.isInjectorPlaying(soundPlaying)) {
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Audio.stopInjector(soundPlaying);
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}
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soundPlaying = Audio.playSound(whichChord, options);
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}
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lastPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
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}
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}
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}
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// Connect a call back that happens every frame
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Script.update.connect(checkHands); |