overte-thingvellir/libraries/render-utils/src
2021-02-20 12:12:59 +01:00
..
render-utils merge with master 2019-09-05 00:46:56 -07:00
text add text alignment property 2021-02-10 21:45:53 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Exposing the AA mode of the AA job 2019-08-20 18:15:35 -07:00
AntialiasingEffect.h REverting the change in the jittering sequence length 2019-09-03 17:01:03 -07:00
AssembleLightingStageTask.cpp
AssembleLightingStageTask.h
BackgroundStage.cpp
BackgroundStage.h
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomEffect.h propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedMeshPartPayload.h billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp changes from cr 2019-07-29 18:25:36 -07:00
DeferredLightingEffect.h
DeferredTransform.slh
directional_skybox_light.slf
DrawHaze.cpp
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeEffectJobs.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Disable z-write for transparent fonts, grid entities and teleport beams 2021-01-05 06:47:33 -05:00
GeometryCache.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
GlobalLight.slh
grid.slf
Haze.slf
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp Fix crash when highlighting custom pipeline shapes 2019-11-08 11:18:02 -08:00
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightLocal.slh
LightPayload.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp CR 2021-01-29 22:31:17 -08:00
MeshPartPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp Merge remote-tracking branch 'refs/remotes/HifiExperiments/fixBillboard' 2021-02-20 12:12:59 +01:00
Model.h Merge branch 'master' into billboard 2021-02-09 22:57:10 -08:00
model.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
model.slv
nop.slf
parabola.slf
parabola.slv
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderCommonTask.h fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderDeferredTask.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
RenderDeferredTask.h
RenderForwardTask.cpp Addressing review comments 2019-08-14 10:28:42 -07:00
RenderForwardTask.h Addressing review comments 2019-08-14 10:28:42 -07:00
RenderHifi.h
RenderHUDLayerTask.cpp
RenderHUDLayerTask.h
RenderPipelines.cpp Fix incorrect fall-through in RenderPipelines 2020-08-27 19:27:11 +02:00
RenderPipelines.h
RenderShadowTask.cpp fix shadows!! 2019-12-12 23:04:55 -05:00
RenderShadowTask.h
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slh supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slv try to fix android shader build error 2019-08-01 21:29:01 -07:00
ShadingModel.slh
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
simple.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple.slv
simple_procedural.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple_procedural.slv procedural vertex shaders 2019-12-12 22:49:48 -05:00
Skinning.slh
SoftAttachmentModel.cpp Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
SoftAttachmentModel.h
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp add text alignment property 2021-02-10 21:45:53 -08:00
TextRenderer3D.h add text alignment property 2021-02-10 21:45:53 -08:00
TextureCache.h
ToneMapAndResampleTask.cpp made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
ToneMapAndResampleTask.h cleaning up 2019-07-30 10:08:38 -07:00
toneMapping.slf broken on android again somehow 2019-07-29 13:45:08 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
web_browser.slf
web_browser.slv
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp
ZoneRenderer.h