overte-thingvellir/interface/src/ui/overlays/Rectangle3DOverlay.cpp
2015-07-31 11:26:04 -07:00

97 lines
3.6 KiB
C++

//
// Rectangle3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Rectangle3DOverlay.h"
#include <GeometryCache.h>
#include <SharedUtil.h>
QString const Rectangle3DOverlay::TYPE = "rectangle3d";
Rectangle3DOverlay::Rectangle3DOverlay() :
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{
}
Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay) :
Planar3DOverlay(rectangle3DOverlay),
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{
}
Rectangle3DOverlay::~Rectangle3DOverlay() {
}
void Rectangle3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
glm::vec3 position = getPosition();
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
batch->setModelTransform(transform);
if (getIsSolid()) {
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
} else {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
} else {
if (halfDimensions != _previousHalfDimensions) {
QVector<glm::vec3> border;
border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
_previousHalfDimensions = halfDimensions;
}
geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
}
}
}
}
void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);
}
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
return new Rectangle3DOverlay(this);
}