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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
//
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// ParticleScriptingInterface.h
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// hifi
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//
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// Created by Brad Hefta-Gaub on 12/6/13
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#ifndef __hifi__ParticleScriptingInterface__
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#define __hifi__ParticleScriptingInterface__
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#include <QtCore/QObject>
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#include <JurisdictionListener.h>
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#include <OctreeScriptingInterface.h>
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#include "ParticleEditPacketSender.h"
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/// handles scripting of Particle commands from JS passed to assigned clients
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class ParticleScriptingInterface : public OctreeScriptingInterface {
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Q_OBJECT
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public:
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ParticleEditPacketSender* getParticlePacketSender() const { return (ParticleEditPacketSender*)getPacketSender(); }
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virtual NODE_TYPE getServerNodeType() const { return NODE_TYPE_PARTICLE_SERVER; }
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virtual OctreeEditPacketSender* createPacketSender() { return new ParticleEditPacketSender(); }
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public slots:
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/// queues the creation of a Particle which will be sent by calling process on the PacketSender
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/// returns the creatorTokenID for the newly created particle
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unsigned int queueParticleAdd(glm::vec3 position, float radius,
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xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script);
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void queueParticleEdit(unsigned int particleID, glm::vec3 position, float radius,
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xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script);
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private:
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void queueParticleMessage(PACKET_TYPE packetType, ParticleDetail& particleDetails);
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uint32_t _nextCreatorTokenID;
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};
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#endif /* defined(__hifi__ParticleScriptingInterface__) */
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