overte-thingvellir/libraries/render-utils/src
Brad Davis 85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
..
text Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction 2017-02-19 18:11:56 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h delete websurfaces on shutdown 2016-10-28 14:29:52 -07:00
AmbientOcclusionEffect.cpp Merge with upstream 2016-11-02 18:15:08 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp Fix the unsupported ktx format, it was coming from the BUmp map case 2017-03-14 15:49:44 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Working on new texture management strategy 2017-02-17 07:53:16 -08:00
AntialiasingEffect.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
debug_deferred_buffer.slf
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Merge with upstream 2016-11-02 18:15:08 -07:00
DebugDeferredBuffer.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
deferred_light.slv
deferred_light_limited.slv fixing the lighting problem in stereo 2016-10-31 17:40:34 -07:00
deferred_light_point.slv
deferred_light_spot.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
DeferredBuffer.slh Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00
DeferredBufferRead.slh Merging with upstream after resolving some conflicts 2016-10-12 09:22:12 -07:00
DeferredBufferWrite.slh chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
DeferredFramebuffer.cpp Working on new texture management strategy 2017-02-17 07:53:16 -08:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
DeferredLighting.slh chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
DeferredLightingEffect.cpp Working on new texture management strategy 2017-02-17 07:53:16 -08:00
DeferredLightingEffect.h
DeferredTransform.slh
directional_ambient_light.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
directional_ambient_light_shadow.slf
directional_light.slf
directional_light_shadow.slf
directional_skybox_light.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
directional_skybox_light_shadow.slf
drawOpaqueStencil.slf
FboCache.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
FboCache.h
forward_model.slf Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00
forward_model_normal_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
forward_model_normal_specular_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
forward_model_specular_map.slf Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00
forward_model_unlit.slf Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00
FramebufferCache.cpp remove redundant declarations 2017-03-18 05:00:05 +00:00
FramebufferCache.h remove Mini Mirror from View menu 2017-03-18 00:53:13 +00:00
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00
GeometryCache.h Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
glowLine.slf Glow line replacement without geometry shader 2016-11-18 17:42:55 -08:00
glowLine.slv Glow line replacement without geometry shader 2016-11-18 17:42:55 -08:00
grid.slf
hit_effect.slf
hit_effect.slv
HitEffect.cpp Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
HitEffect.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
LightAmbient.slh Fixing the spherical harmonics gneration 2017-03-20 16:41:21 -07:00
LightClusterGrid.slh rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug 2016-12-09 02:58:09 -08:00
LightClusterGrid_shared.slh writting the abs differently 2016-12-13 15:27:50 -08:00
LightClusters.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
LightClusters.h rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug 2016-12-09 02:58:09 -08:00
lightClusters_drawClusterContent.slf clean up and less changes 2016-12-09 03:05:25 -08:00
lightClusters_drawClusterContent.slv Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
lightClusters_drawClusterFromDepth.slf clean up and less changes 2016-12-09 03:05:25 -08:00
lightClusters_drawClusterFromDepth.slv Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
LightDirectional.slh
LightingModel.cpp Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
LightingModel.h Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
LightingModel.slh Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
LightPayload.cpp
LightPayload.h
LightPoint.slh Merging with upstream after resolving some conflicts 2016-10-12 09:22:12 -07:00
LightSpot.slh Merging with upstream after resolving some conflicts 2016-10-12 09:22:12 -07:00
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf clean up and less changes 2016-12-09 03:05:25 -08:00
local_lights_shading.slf clean up and less changes 2016-12-09 03:05:25 -08:00
MaterialTextures.slh Trying to address the ktx serialization problem with normal, still have a bug 2017-02-22 17:16:37 -08:00
MeshPartPayload.cpp don't updateClusterMatrices() in render() 2017-03-15 16:03:36 -07:00
MeshPartPayload.h simpler bindTransform() for ModelMeshPartPayload 2017-03-15 14:41:13 -07:00
Model.cpp remove cruft and fix indentation 2017-03-15 16:17:59 -07:00
Model.h CR feedback 2017-03-06 10:49:38 -08:00
model.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_lightmap.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_lightmap.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_lightmap_normal_map.slf Fixing the failing shader 2017-02-10 14:40:39 -08:00
model_lightmap_normal_map.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_lightmap_normal_specular_map.slf Fixing the failing shader 2017-02-10 14:40:39 -08:00
model_lightmap_specular_map.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_normal_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
model_normal_map.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_normal_specular_map.slf FIx the filtering problem on color and normals introduced since we generate mips with QImage 2017-02-10 11:40:39 -08:00
model_shadow.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_shadow.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_specular_map.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_translucent.slf chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
model_translucent_unlit.slf
model_unlit.slf
nop.slf merge from upstream 2017-01-17 09:29:30 -08:00
overlay3D.slf
overlay3D.slv
overlay3D_model.slf Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
overlay3D_model_translucent.slf Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
overlay3D_model_translucent_unlit.slf Adding support for the unliti materials too for overlay's 2017-02-28 18:12:35 -08:00
overlay3D_model_unlit.slf Adding support for the unliti materials too for overlay's 2017-02-28 18:12:35 -08:00
overlay3D_translucent.slf adjusted the PLumber shape keys to coever non material shapes in main pass 2017-02-25 13:00:37 -08:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
point_light.slf
RenderDeferredTask.cpp Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-20 16:22:13 -07:00
RenderDeferredTask.h Backing up to master 2017-02-21 14:56:07 -08:00
RenderForwardTask.cpp merge from upstream 2017-01-17 09:29:30 -08:00
RenderForwardTask.h merge from upstream 2017-01-17 09:29:30 -08:00
RenderPipelines.cpp Fix the typo in the assert for isWireframe 2017-03-19 17:33:28 -07:00
RenderShadowTask.cpp templatize graphics engine tasks' run method 2016-12-23 14:58:40 -05:00
RenderShadowTask.h templatize graphics engine tasks' run method 2016-12-23 14:58:40 -05:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_overlay.slf
Shadow.slh chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
simple.slf
simple.slv
simple_opaque_web_browser.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
simple_opaque_web_browser_overlay.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
simple_textured.slf
simple_textured_unlit.slf
simple_transparent_web_browser.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
simple_transparent_web_browser_overlay.slf Disable FXAA on tablet overlay in desktop mode. 2017-01-30 11:24:59 -08:00
skin_model.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
skin_model_normal_map.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
skin_model_shadow.slf
skin_model_shadow.slv chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
Skinning.slh
spot_light.slf
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
SubsurfaceScattering.cpp Working on new texture management strategy 2017-02-17 07:53:16 -08:00
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp Working on new texture management strategy 2017-02-17 07:53:16 -08:00
SurfaceGeometryPass.h
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h