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Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
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2017-02-19 18:11:56 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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delete websurfaces on shutdown
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2016-10-28 14:29:52 -07:00 |
AmbientOcclusionEffect.cpp
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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Fix the unsupported ktx format, it was coming from the BUmp map case
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2017-03-14 15:49:44 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
AntialiasingEffect.h
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
DebugDeferredBuffer.h
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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fixing the lighting problem in stereo
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2016-10-31 17:40:34 -07:00 |
deferred_light_point.slv
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deferred_light_spot.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredBuffer.slh
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
DeferredBufferRead.slh
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Merging with upstream after resolving some conflicts
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2016-10-12 09:22:12 -07:00 |
DeferredBufferWrite.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredFramebuffer.cpp
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLighting.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLightingEffect.cpp
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
DeferredLightingEffect.h
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DeferredTransform.slh
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directional_ambient_light.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
directional_ambient_light_shadow.slf
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directional_light.slf
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directional_light_shadow.slf
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directional_skybox_light.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
directional_skybox_light_shadow.slf
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drawOpaqueStencil.slf
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FboCache.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
FboCache.h
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forward_model.slf
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Create render forward version of pixel shaders
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2017-01-18 19:18:59 -03:00 |
forward_model_normal_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
forward_model_normal_specular_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
forward_model_specular_map.slf
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Create render forward version of pixel shaders
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2017-01-18 19:18:59 -03:00 |
forward_model_unlit.slf
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Create render forward version of pixel shaders
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2017-01-18 19:18:59 -03:00 |
FramebufferCache.cpp
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remove redundant declarations
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2017-03-18 05:00:05 +00:00 |
FramebufferCache.h
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remove Mini Mirror from View menu
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2017-03-18 00:53:13 +00:00 |
fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
GeometryCache.h
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
glowLine.slf
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Glow line replacement without geometry shader
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2016-11-18 17:42:55 -08:00 |
glowLine.slv
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Glow line replacement without geometry shader
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2016-11-18 17:42:55 -08:00 |
grid.slf
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hit_effect.slf
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hit_effect.slv
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HitEffect.cpp
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
HitEffect.h
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
LightAmbient.slh
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Fixing the spherical harmonics gneration
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2017-03-20 16:41:21 -07:00 |
LightClusterGrid.slh
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rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
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2016-12-09 02:58:09 -08:00 |
LightClusterGrid_shared.slh
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writting the abs differently
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2016-12-13 15:27:50 -08:00 |
LightClusters.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
LightClusters.h
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rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
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2016-12-09 02:58:09 -08:00 |
lightClusters_drawClusterContent.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterContent.slv
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
lightClusters_drawClusterFromDepth.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterFromDepth.slv
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
LightDirectional.slh
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LightingModel.cpp
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
LightingModel.h
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
LightingModel.slh
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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Merging with upstream after resolving some conflicts
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2016-10-12 09:22:12 -07:00 |
LightSpot.slh
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Merging with upstream after resolving some conflicts
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2016-10-12 09:22:12 -07:00 |
LightStage.cpp
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LightStage.h
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local_lights_drawOutline.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
local_lights_shading.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
MaterialTextures.slh
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Trying to address the ktx serialization problem with normal, still have a bug
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2017-02-22 17:16:37 -08:00 |
MeshPartPayload.cpp
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don't updateClusterMatrices() in render()
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2017-03-15 16:03:36 -07:00 |
MeshPartPayload.h
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simpler bindTransform() for ModelMeshPartPayload
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2017-03-15 14:41:13 -07:00 |
Model.cpp
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remove cruft and fix indentation
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2017-03-15 16:17:59 -07:00 |
Model.h
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CR feedback
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2017-03-06 10:49:38 -08:00 |
model.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_map.slf
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Fixing the failing shader
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2017-02-10 14:40:39 -08:00 |
model_lightmap_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_specular_map.slf
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Fixing the failing shader
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2017-02-10 14:40:39 -08:00 |
model_lightmap_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_normal_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
model_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_normal_specular_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
model_shadow.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_shadow.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_translucent.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_translucent_unlit.slf
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model_unlit.slf
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nop.slf
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merge from upstream
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2017-01-17 09:29:30 -08:00 |
overlay3D.slf
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overlay3D.slv
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overlay3D_model.slf
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
overlay3D_model_translucent.slf
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
overlay3D_model_translucent_unlit.slf
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Adding support for the unliti materials too for overlay's
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2017-02-28 18:12:35 -08:00 |
overlay3D_model_unlit.slf
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Adding support for the unliti materials too for overlay's
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2017-02-28 18:12:35 -08:00 |
overlay3D_translucent.slf
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adjusted the PLumber shape keys to coever non material shapes in main pass
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2017-02-25 13:00:37 -08:00 |
overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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point_light.slf
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RenderDeferredTask.cpp
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Merge remote-tracking branch 'upstream/master' into smarter_textures
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2017-03-20 16:22:13 -07:00 |
RenderDeferredTask.h
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Backing up to master
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2017-02-21 14:56:07 -08:00 |
RenderForwardTask.cpp
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merge from upstream
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2017-01-17 09:29:30 -08:00 |
RenderForwardTask.h
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merge from upstream
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2017-01-17 09:29:30 -08:00 |
RenderPipelines.cpp
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Fix the typo in the assert for isWireframe
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2017-03-19 17:33:28 -07:00 |
RenderShadowTask.cpp
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
RenderShadowTask.h
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_overlay.slf
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Shadow.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
simple.slf
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simple.slv
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simple_opaque_web_browser.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
simple_opaque_web_browser_overlay.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
simple_textured.slf
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simple_textured_unlit.slf
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simple_transparent_web_browser.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
simple_transparent_web_browser_overlay.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
skin_model.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_shadow.slf
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skin_model_shadow.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
Skinning.slh
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spot_light.slf
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ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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SubsurfaceScattering.cpp
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
SurfaceGeometryPass.h
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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