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EntitiesRendererLogging.cpp
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EntitiesRendererLogging.h
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EntityTreeRenderer.cpp
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Don't trigger entity scripts without scripting interface
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2016-07-06 18:13:15 -07:00 |
EntityTreeRenderer.h
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Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
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2016-05-19 09:49:44 -07:00 |
paintStroke.slf
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fade polylines (needs testing)
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2016-08-03 17:03:52 -07:00 |
paintStroke.slv
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fixed ravestick, merged
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2015-12-22 12:03:03 -08:00 |
polyvox.slf
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
polyvox.slv
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fix normals in shader
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2015-08-31 15:24:30 -07:00 |
RenderableEntityItem.cpp
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polyvox fade WIP
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2016-08-04 10:55:37 -07:00 |
RenderableEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableLightEntityItem.cpp
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light fade
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2016-08-05 11:17:02 -07:00 |
RenderableLightEntityItem.h
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fix the last of the current override warnings for OS X
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2016-02-03 11:08:41 -08:00 |
RenderableLineEntityItem.cpp
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
RenderableLineEntityItem.h
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fix the last of the current override warnings for OS X
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2016-02-03 11:08:41 -08:00 |
RenderableModelEntityItem.cpp
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implement support for updating the render items of models when they finish their fade
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2016-08-05 10:11:07 -07:00 |
RenderableModelEntityItem.h
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merge from master
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2016-08-04 13:34:38 -07:00 |
RenderableParticleEffectEntityItem.cpp
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PR feedback
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2016-05-14 08:28:51 -07:00 |
RenderableParticleEffectEntityItem.h
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
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2016-04-09 22:18:43 -07:00 |
RenderablePolyLineEntityItem.cpp
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderablePolyLineEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderablePolyVoxEntityItem.cpp
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
RenderablePolyVoxEntityItem.h
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
RenderableShapeEntityItem.cpp
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableShapeEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableTextEntityItem.cpp
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableTextEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableWebEntityItem.cpp
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fixed web fade fo' real
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2016-08-05 10:48:09 -07:00 |
RenderableWebEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableZoneEntityItem.cpp
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Update Scene on ZoneEntity update
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2016-02-25 10:06:19 -08:00 |
RenderableZoneEntityItem.h
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
textured_particle.slf
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Start moving update to shader
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2015-11-24 11:51:56 -08:00 |
textured_particle.slv
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layout std140 in particle shader
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2016-04-07 17:27:51 -07:00 |
untextured_particle.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
untextured_particle.slv
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |