overte-thingvellir/libraries/gpu/src/gpu
2018-07-02 15:27:26 -07:00
..
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Batch.cpp Use pooled gpu batches 2018-05-21 13:53:44 -07:00
Batch.h Use pooled gpu batches 2018-05-21 13:53:44 -07:00
Buffer.cpp
Buffer.h
Color.slh
Config.slh
Context.cpp Cached shader binaries and uniform data for shaders 2018-05-24 12:42:33 -07:00
Context.h Cached shader binaries and uniform data for shaders 2018-05-24 12:42:33 -07:00
DrawColor.slf
DrawColoredTexture.slf
DrawTexcoordRectTransformUnitQuad.slv
DrawTexture.slf
DrawTextureMirroredX.slf
DrawTextureOpaque.slf
DrawTransformUnitQuad.slv
DrawTransformVertexPosition.slv
DrawUnitQuadTexcoord.slv
DrawVertexPosition.slv
DrawViewportQuadTransformTexcoord.slv
DrawWhite.slf
Format.cpp
Format.h Fixing the size evaluation for compressed texture and gpu::Element Type enum 2018-05-08 15:57:27 -07:00
Forward.h Use pooled gpu batches 2018-05-21 13:53:44 -07:00
Frame.cpp Remove assert in ~Frame causing shutdown crash on Mac in dev build 2018-06-27 09:59:48 -07:00
Frame.h Use pooled gpu batches 2018-05-21 13:53:44 -07:00
Framebuffer.cpp Forgot to put back linear filtering on single shadow map 2018-07-02 11:32:33 +02:00
Framebuffer.h
GPULogging.cpp
GPULogging.h
Inputs.slh
Metric.h
Noise.slh fix particle spread properties 2018-06-15 17:35:49 -07:00
PackedNormal.slh
PageManager.cpp
PageManager.h
Paint.slh
Pipeline.cpp
Pipeline.h
Query.cpp
Query.h
Resource.cpp
Resource.h
ResourceSwapChain.h Change type used for swap chain count 2018-05-02 10:32:44 -07:00
Shader.cpp Merge Clement's PR12700 diffs for early trace start 2018-04-10 13:13:46 -07:00
Shader.h Cached shader binaries and uniform data for shaders 2018-05-24 12:42:33 -07:00
StandardShaderLib.cpp
StandardShaderLib.h
State.cpp
State.h
Stream.cpp
Stream.h
Sysmem.cpp check pointer validity before dereference 2018-06-15 11:43:52 -07:00
Sysmem.h
Texture.cpp Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
Texture.h Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
Texture_ktx.cpp Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
TextureTable.cpp
TextureTable.h
TextureTable.slh
Transform.slh Created shared c++/glsl header for transformcamera 2018-04-20 09:01:19 +02:00
TransformCamera_shared.slh Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00