overte-thingvellir/libraries/render-utils/src
2018-01-11 19:56:08 -08:00
..
text
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
AntialiasingEffect.h
BackgroundStage.cpp
BackgroundStage.h
BloomApply.slf
BloomEffect.cpp
BloomEffect.h
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp Merge remote-tracking branch 'upstream/master' into android_nov 2018-01-10 13:40:12 -08:00
DeferredLightingEffect.h
DeferredTransform.slh
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp
DrawHaze.h
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FboCache.cpp
FboCache.h
forward_model.slf Working on the shaders 2018-01-11 18:03:11 -08:00
forward_model_normal_map.slf Making the forward model normal lighted 2018-01-11 19:56:08 -08:00
forward_model_normal_specular_map.slf
forward_model_specular_map.slf
forward_model_translucent.slf
forward_model_unlit.slf
ForwardBuffer.slh
ForwardBufferWrite.slh
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp
GeometryCache.h
glowLine.slf
glowLine.slv
grid.slf
Haze.slf
Haze.slh
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp Corrected pushing of default lights. 2018-01-09 15:24:46 -08:00
LightStage.h Removed gcc warning. 2018-01-09 15:46:15 -08:00
local_lights_drawOutline.slf
local_lights_shading.slf
MaterialTextures.slh
MeshPartPayload.cpp Merged from master but rendering seems broken 2018-01-09 11:05:34 +01:00
MeshPartPayload.h
Model.cpp Merged from master but rendering seems broken 2018-01-09 11:05:34 +01:00
Model.h Merged from master but rendering seems broken 2018-01-09 11:05:34 +01:00
model.slf
model.slv
model_fade.slf
model_fade.slv
model_lightmap.slf
model_lightmap.slv
model_lightmap_fade.slf
model_lightmap_fade.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_map_fade.slf
model_lightmap_normal_map_fade.slv
model_lightmap_normal_specular_map.slf
model_lightmap_normal_specular_map_fade.slf
model_lightmap_specular_map.slf
model_lightmap_specular_map_fade.slf
model_normal_map.slf
model_normal_map.slv
model_normal_map_fade.slf
model_normal_map_fade.slv
model_normal_specular_map.slf
model_normal_specular_map_fade.slf
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_shadow_fade.slv
model_specular_map.slf
model_specular_map_fade.slf
model_translucent.slf
model_translucent_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
overlay3D.slf
overlay3D.slv
overlay3D_model.slf
overlay3D_model_translucent.slf
overlay3D_model_translucent_unlit.slf
overlay3D_model_unlit.slf
overlay3D_translucent.slf
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp Fixing UI 2018-01-09 18:36:42 -08:00
RenderCommonTask.h Fixing UI 2018-01-09 18:36:42 -08:00
RenderDeferredTask.cpp Fixing UI 2018-01-09 18:36:42 -08:00
RenderDeferredTask.h Fixing UI 2018-01-09 18:36:42 -08:00
RenderForwardTask.cpp Fixing forward render task to draw entities and avatars shapes 2018-01-10 17:51:03 -08:00
RenderForwardTask.h
RenderPipelines.cpp
RenderShadowTask.cpp
RenderShadowTask.h
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_transparent.slf
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
simple.slf
simple.slv
simple_fade.slf
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf
simple_textured_fade.slf
simple_textured_unlit.slf
simple_textured_unlit_fade.slf
simple_transparent_textured.slf
simple_transparent_textured_fade.slf
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf
simple_transparent_web_browser.slf
skin_model.slv
skin_model_fade.slv
skin_model_normal_map.slv
skin_model_normal_map_fade.slv
skin_model_shadow.slf
skin_model_shadow.slv
skin_model_shadow_fade.slf
skin_model_shadow_fade.slv
Skinning.slh
SoftAttachmentModel.cpp
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp Corrected pushing of default lights. 2018-01-09 15:24:46 -08:00
ZoneRenderer.h