overte-thingvellir/interface/resources/shaders
Bradley Austin Davis 803bd284a6 Alternate shader
2018-05-04 16:40:05 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
grid.frag
grid.vert
horizontal_blur.frag
metavoxel_cursor.frag
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert
metavoxel_heightfield_cursor.vert
metavoxel_heightfield_splat.frag
metavoxel_heightfield_splat.vert
metavoxel_voxel_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_cursor.vert
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert
occlusion_blur.frag
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
perlin_modulate.frag
perlin_modulate.vert
reproject.frag
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
splashSkybox.frag Alternate shader 2018-05-04 16:40:05 -07:00
vertical_blur.frag
vertical_blur_add.frag
voxel.frag
voxel.vert