overte-thingvellir/interface/resources/shaders
2016-08-12 22:28:22 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
grid.frag
grid.vert
hmd_hand_lasers.frag Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
hmd_hand_lasers.geom Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
hmd_hand_lasers.vert Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
hmd_reproject.frag Working on reprojection 2016-08-12 22:28:22 -07:00
hmd_reproject.vert Working on reprojection 2016-08-12 22:28:22 -07:00
hmd_ui_glow.frag First pass at threaded rendering 2016-08-12 22:18:36 -07:00
hmd_ui_glow.vert First pass at threaded rendering 2016-08-12 22:18:36 -07:00
horizontal_blur.frag
metavoxel_cursor.frag
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_heightfield_cursor.vert
metavoxel_heightfield_splat.frag
metavoxel_heightfield_splat.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert
metavoxel_voxel_cursor.vert
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert
occlusion_blur.frag
oculus.frag
oculus.vert
perlin_modulate.frag
perlin_modulate.vert
reproject.frag Fixing wobble 2016-04-12 17:50:59 -07:00
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
vertical_blur_add.frag
voxel.frag
voxel.vert