overte-thingvellir/libraries/script-engine/src/WebSocketServerClass.cpp
2015-08-13 18:21:50 +02:00

44 lines
1.5 KiB
C++

//
// WebSocketServerClass.cpp
// libraries/script-engine/src/
//
// Created by Thijs Wenker on 8/10/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Making WebSocketServer accessible through scripting.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptEngine.h"
#include "WebSocketServerClass.h"
WebSocketServerClass::WebSocketServerClass(QScriptEngine* engine, const QString& serverName, quint16 port) :
_engine(engine),
_webSocketServer(serverName, QWebSocketServer::SslMode::NonSecureMode)
{
_webSocketServer.listen(QHostAddress::Any, port);
}
QScriptValue WebSocketServerClass::constructor(QScriptContext* context, QScriptEngine* engine) {
// the serverName is used in handshakes
QString serverName = QStringLiteral("HighFidelity - Scripted WebSocket Listener");
// port 0 will auto-assign a free port
quint16 port = 0;
QScriptValue callee = context->callee();
if (context->argumentCount() > 0) {
QScriptValue options = context->argument(0);
QScriptValue portOption = options.property(QStringLiteral("port"));
if (portOption.isValid() && portOption.isNumber()) {
port = portOption.toNumber();
}
}
return engine->newQObject(new WebSocketServerClass(engine, serverName, port));
}
WebSocketServerClass::~WebSocketServerClass() {
if (_webSocketServer.isListening()) {
_webSocketServer.close();
}
}