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288 lines
13 KiB
C++
288 lines
13 KiB
C++
//
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// LaserPointer.cpp
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// interface/src/raypick
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//
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// Created by Sam Gondelman 7/11/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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////
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#include "LaserPointer.h"
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#include "Application.h"
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#include "avatar/AvatarManager.h"
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#include "RayPickScriptingInterface.h"
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LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates,
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool scaleWithAvatar, const bool enabled) :
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_renderingEnabled(enabled),
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_renderStates(renderStates),
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_defaultRenderStates(defaultRenderStates),
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_faceAvatar(faceAvatar),
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_centerEndY(centerEndY),
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_lockEnd(lockEnd),
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_distanceScaleEnd(distanceScaleEnd),
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_scaleWithAvatar(scaleWithAvatar),
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_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
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{
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for (auto& state : _renderStates) {
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if (!enabled || state.first != _currentRenderState) {
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disableRenderState(state.second);
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}
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}
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for (auto& state : _defaultRenderStates) {
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if (!enabled || state.first != _currentRenderState) {
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disableRenderState(state.second.second);
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}
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}
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}
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LaserPointer::~LaserPointer() {
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qApp->getRayPickManager().removeRayPick(_rayPickUID);
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for (auto& renderState : _renderStates) {
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renderState.second.deleteOverlays();
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}
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for (auto& renderState : _defaultRenderStates) {
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renderState.second.second.deleteOverlays();
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}
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}
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void LaserPointer::enable() {
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qApp->getRayPickManager().enableRayPick(_rayPickUID);
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withWriteLock([&] {
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_renderingEnabled = true;
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});
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}
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void LaserPointer::disable() {
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qApp->getRayPickManager().disableRayPick(_rayPickUID);
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withWriteLock([&] {
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_renderingEnabled = false;
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if (!_currentRenderState.empty()) {
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if (_renderStates.find(_currentRenderState) != _renderStates.end()) {
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disableRenderState(_renderStates[_currentRenderState]);
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}
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if (_defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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}
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}
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});
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}
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void LaserPointer::setRenderState(const std::string& state) {
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withWriteLock([&] {
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if (!_currentRenderState.empty() && state != _currentRenderState) {
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if (_renderStates.find(_currentRenderState) != _renderStates.end()) {
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disableRenderState(_renderStates[_currentRenderState]);
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}
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if (_defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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}
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}
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_currentRenderState = state;
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});
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}
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void LaserPointer::editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) {
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withWriteLock([&] {
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updateRenderStateOverlay(_renderStates[state].getStartID(), startProps);
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updateRenderStateOverlay(_renderStates[state].getPathID(), pathProps);
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updateRenderStateOverlay(_renderStates[state].getEndID(), endProps);
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QVariant endDim = endProps.toMap()["dimensions"];
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if (endDim.isValid()) {
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_renderStates[state].setEndDim(vec3FromVariant(endDim));
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}
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});
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}
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void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant& props) {
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if (!id.isNull() && props.isValid()) {
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QVariantMap propMap = props.toMap();
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propMap.remove("visible");
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qApp->getOverlays().editOverlay(id, propMap);
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}
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}
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const RayPickResult LaserPointer::getPrevRayPickResult() {
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return qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
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}
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("position", vec3toVariant(pickRay.origin));
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startProps.insert("visible", true);
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startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec;
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if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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if (!_lockEndObject.id.isNull()) {
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glm::vec3 pos;
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glm::quat rot;
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glm::vec3 dim;
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glm::vec3 registrationPoint;
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if (_lockEndObject.isOverlay) {
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pos = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "position").value);
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rot = quatFromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "rotation").value);
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dim = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "dimensions").value);
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registrationPoint = glm::vec3(0.5f);
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} else {
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EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_lockEndObject.id);
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glm::mat4 entityMat = createMatFromQuatAndPos(props.getRotation(), props.getPosition());
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glm::mat4 finalPosAndRotMat = entityMat * _lockEndObject.offsetMat;
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pos = extractTranslation(finalPosAndRotMat);
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rot = glmExtractRotation(finalPosAndRotMat);
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dim = props.getDimensions();
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registrationPoint = props.getRegistrationPoint();
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}
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const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f);
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endVec = pos + rot * (dim * (DEFAULT_REGISTRATION_POINT - registrationPoint));
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} else {
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if (type == IntersectionType::ENTITY) {
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(objectID)[3];
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} else if (type == IntersectionType::OVERLAY) {
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(objectID, "position").value);
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} else if (type == IntersectionType::AVATAR) {
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(objectID)->getPosition();
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}
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}
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}
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float avatarScale = DependencyManager::get<AvatarManager>()->getMyAvatar()->getAvatarScale();
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QVariant end = vec3toVariant(endVec);
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if (!renderState.getPathID().isNull()) {
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QVariantMap pathProps;
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pathProps.insert("start", vec3toVariant(pickRay.origin));
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pathProps.insert("end", end);
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pathProps.insert("visible", true);
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pathProps.insert("ignoreRayIntersection", renderState.doesPathIgnoreRays());
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if (_scaleWithAvatar) {
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auto glowScaleProp = qApp->getOverlays().getProperty(renderState.getPathID(), "glowScale").value;
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float glowScale = glowScaleProp.isValid() ? avatarScale * glowScaleProp.toFloat() : avatarScale;
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pathProps.insert("glowScale", glowScale);
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}
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qApp->getOverlays().editOverlay(renderState.getPathID(), pathProps);
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}
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if (!renderState.getEndID().isNull()) {
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QVariantMap endProps;
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glm::quat faceAvatarRotation = DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, 180.0f, 0.0f)));
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glm::vec3 dim = vec3FromVariant(qApp->getOverlays().getProperty(renderState.getEndID(), "dimensions").value);
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if (_distanceScaleEnd) {
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dim = renderState.getEndDim() * glm::distance(pickRay.origin, endVec);
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endProps.insert("dimensions", vec3toVariant(dim));
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}
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if (_centerEndY) {
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endProps.insert("position", end);
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} else {
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glm::vec3 currentUpVector = faceAvatarRotation * Vectors::UP;
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endProps.insert("position", vec3toVariant(endVec + glm::vec3(currentUpVector.x * 0.5f * dim.y, currentUpVector.y * 0.5f * dim.y, currentUpVector.z * 0.5f * dim.y)));
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}
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if (_faceAvatar) {
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endProps.insert("rotation", quatToVariant(faceAvatarRotation));
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}
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endProps.insert("visible", true);
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endProps.insert("ignoreRayIntersection", renderState.doesEndIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getEndID(), endProps);
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}
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}
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void LaserPointer::disableRenderState(const RenderState& renderState) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("visible", false);
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startProps.insert("ignoreRayIntersection", true);
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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if (!renderState.getPathID().isNull()) {
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QVariantMap pathProps;
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pathProps.insert("visible", false);
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pathProps.insert("ignoreRayIntersection", true);
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qApp->getOverlays().editOverlay(renderState.getPathID(), pathProps);
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}
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if (!renderState.getEndID().isNull()) {
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QVariantMap endProps;
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endProps.insert("visible", false);
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endProps.insert("ignoreRayIntersection", true);
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qApp->getOverlays().editOverlay(renderState.getEndID(), endProps);
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}
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}
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void LaserPointer::update() {
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// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
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withReadLock([&] {
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RayPickResult prevRayPickResult = qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
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if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
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(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
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float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
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qDebug() << &_currentRenderState;
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updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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} else if (_renderingEnabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
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disableRenderState(_renderStates[_currentRenderState]);
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), prevRayPickResult.searchRay, true);
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} else if (!_currentRenderState.empty()) {
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disableRenderState(_renderStates[_currentRenderState]);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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}
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});
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}
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void LaserPointer::setPrecisionPicking(const bool precisionPicking) {
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qApp->getRayPickManager().setPrecisionPicking(_rayPickUID, precisionPicking);
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}
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void LaserPointer::setLaserLength(const float laserLength) {
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withWriteLock([&] {
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_laserLength = laserLength;
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});
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}
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void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat) {
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withWriteLock([&] {
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_lockEndObject.id = objectID;
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_lockEndObject.isOverlay = isOverlay;
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_lockEndObject.offsetMat = offsetMat;
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});
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}
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void LaserPointer::setIgnoreItems(const QVector<QUuid>& ignoreItems) const {
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qApp->getRayPickManager().setIgnoreItems(_rayPickUID, ignoreItems);
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}
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void LaserPointer::setIncludeItems(const QVector<QUuid>& includeItems) const {
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qApp->getRayPickManager().setIncludeItems(_rayPickUID, includeItems);
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}
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RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID) :
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_startID(startID), _pathID(pathID), _endID(endID)
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{
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if (!_startID.isNull()) {
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_startIgnoreRays = qApp->getOverlays().getProperty(_startID, "ignoreRayIntersection").value.toBool();
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}
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if (!_pathID.isNull()) {
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_pathIgnoreRays = qApp->getOverlays().getProperty(_pathID, "ignoreRayIntersection").value.toBool();
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}
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if (!_endID.isNull()) {
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_endDim = vec3FromVariant(qApp->getOverlays().getProperty(_endID, "dimensions").value);
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_endIgnoreRays = qApp->getOverlays().getProperty(_endID, "ignoreRayIntersection").value.toBool();
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}
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}
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void RenderState::deleteOverlays() {
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if (!_startID.isNull()) {
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qApp->getOverlays().deleteOverlay(_startID);
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}
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if (!_pathID.isNull()) {
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qApp->getOverlays().deleteOverlay(_pathID);
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}
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if (!_endID.isNull()) {
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qApp->getOverlays().deleteOverlay(_endID);
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}
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}
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